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Messages - ztrumpet

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4666
TI-BASIC / Re: Collision Detection Help
« on: March 10, 2010, 04:18:01 pm »
*ZTrumpet points out that he is in marching band, and plays the (insert name of obvious instrument here). ;D

Does the code I posted earlier count as clever?  That's basically how Elmgon's movement is handled; I reorganize the code so it leaves at the loop, and checks stuff at the top. :)

4667
Serenity / Re: Serenity
« on: March 10, 2010, 04:13:58 pm »
I know how you feel.  I can't wait for anything you code, so as long as you're still coding, I'm happy. ;D
I do still want Serenity, though.

It's tough to program just one project at a time.  I have a bunch of almost unmentioned projects floating around.  One of them I hadn't worked on since October/November just got ungrouped on Saturday, and work has resumed on Gravity Dude.  I won't say much until I post about it (maybe this week), but it is even based off of one of the great Builderboy's games. :)

Note before DJ asks:  Elmgon's storyline is being planned now, so since I am not coding on it I am letting myself code on another project. :)

4668
Portal X / Re: Portal X
« on: March 10, 2010, 04:06:12 pm »
Portal Gold is mentioned in the first post in this topic. ;D

Portal 2: http://ourl.ca/3295
Builderboy, which takes place first, Portal 2, or Portal X?

I forgot to mention: Not only did I play through all of the original and beat it today, but I also got someone hooked on it.  Then I check Omnimaga and I see this...

*ZTrumpet thanks Builderboy for being awesome! ;D

4669
Computer Projects and Ideas / Re: Castle Storm II
« on: March 10, 2010, 04:03:53 pm »
Woah...

Good luck! I don't know how to help you, but maybe a cookie will help...
*ZTrumpet hands Builderboy a cookie...

4670
Portal X / Re: Portal X
« on: March 10, 2010, 03:56:13 pm »
WOW!  Builderboy, this is why you're one of the best programmers out there! (IMO)  This is awesome!  I can't wait for Portal Gold, Portal II: Time Portal, and now Portal X.  Since Portal Gold will be using the same levels as before, can I make levels for you?  (Speaking of which, what happened to Shift?)  I can't wait for Portal Gold! ;D

Portal X is just plain amazing.  I'm surprised with how great it looks, and how much it is like the original.  Great job!  Is there any chance that we could see the source for those screenies?

Great job! :D

4671
Humour and Jokes / Re: Funny #omnimaga quotes
« on: March 09, 2010, 07:36:14 pm »
Quote
[16:41:36] <+Su[ZXCal]> "a little dragon / perches on top of my head / eating some cherries"
[16:42:07] <+Su[ZXCal]> cherry-flavored haiku :9
[16:43:51] <@ztrumpet> lol
[16:45:17] <+Su[ZXCal]> "Red hair in trench coat / Never gonna give you up / A rickroll haiku"
[16:47:46] <@ztrumpet> "Omnimaga is / Small Cherry Flavored Dragons / plus there's Rickrolls too"
[16:48:41] <@Tribal> I hate haiku be cause I cannot express my self in only three
[16:49:08] <+Su[ZXCal]> Lurks on IRC / Watching lolis and hentai / boy called Genolo
[16:50:51] <+Su[ZXCal]> Drills that pierce heaven / Robots with no size limits / Euphemistic, no?
[16:53:49] <+Su[ZXCal]> Robots and angels / Our hope is an emo boy / We are screwed, aren't we?
[16:53:50] <@Tribal> Su[ZXCal]'s miku / tributary can make any / body cry alound
[16:54:44] <@Tribal> That's not right, I know >_>
[16:54:47] <@Tribal> Close enough x.x
[16:54:51] <+Su[ZXCal]> I'll smack you with fish / stop with all of the miku / Pick luka instead
[16:56:27] <@Tribal> What is your problem / you must embrace miku so that / you'r soul can be free
[16:56:35] <+Su[ZXCal]> True poet heroes / Use the power of haiku / Bow before me, newb
[16:57:44] <@Tribal> DJ Omni must / stop us before the universe / collapses on us
[16:58:17] <+Su[ZXCal]> The teal haired singer / Her time has come to rest now / She has become trite
[17:00:53] <+Su[ZXCal]> The pink haired singer / clothed in dress of black and gold / is above the rest
[17:01:34] <@Tribal> No no you will see / A god cannot be deceased / She is just dormant
[17:03:18] <@Tribal> For now she will be / substituted by her other / the Black Rock Shooter
[17:03:56] <@Tribal>

[17:04:24] <+Su[ZXCal]> A god she is not / Her voice often stings my ears / Gods have good voices
[17:05:36] <+Su[ZXCal]> Gumi is fine too / May be a Ranka Lee clone / But I do not care
[17:06:04] <@Tribal> And yet the devil / Has ruined your once perfect / hearing, oh my
[17:06:34] <@Tribal> You must be blessed, / Purified by the goddess / Please listen more
[17:06:47] <+Su[ZXCal]> Haiku is concise / To speak ambiguously / You fail haiku
[17:07:23] <@Tribal> That is what you get / When someone attempts haiku for / the very first time
[17:08:28] <+Su[ZXCal]> Hear me and learn this / When novice fights the master / Master always wins
[17:11:11] <@Tribal> And yet you kid me / you are nobodies master / and may never be
[17:11:57] <@Tribal> May I suggest that / we stop talking like this / it is annoying
[17:12:57] <+Su[ZXCal]> As a true master / I appreciate Haiku / and I embrace it
[17:13:12] <@Tribal>

[17:13:50] <+Su[ZXCal]> To be annoyed / You lack Haiku discipline / This duel is mine
[17:14:00] <@Tribal> Thank god
lol

4672
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 07:24:17 pm »
Ah, I see.  I was working on making it go off the screen. :)

4673
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:41:14 pm »
Wow, this is a really hot topic.  Did you try my solution? :D

4674
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:39:24 pm »
Here's my completely different code that I am 100% sure it works. ;D

Code: [Select]
"String->Str1  //Note: Put the real string here, not "String". =D
Output(1,1,Ans
2->A
2->B
Output(Ans,A,"*
DelVar C0
Repeat A+C=17 or B+Ans=9 or not((A+C)(B+Ans
If "_"=sub(Str1,16(B+Ans)+A+C-16,1
Then
Output(B,A,"_
B+Ans->B
A+C->A
Output(B,A,"*
End
Repeat Ans
getKey->K
End
(Ans=26)-(Ans=24->C
(K=34)-(K=25
End
Good luck! ;D

4675
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:18:20 pm »
But in ztrumpet's, I don't see what adding the spaces does. (Thanks though, Nyrax.)
The extra spaces let you go off the screen without it erroring. :)
Try it like this if you would like to see:
Code: [Select]
PROGRAM:MOVE
"//////////////// //Broke it down so it's easier to see.
/___///___///__/
/_///___///__/_/
/______/////___/
/__///__///__/_/
/_////__//__////
/______________/
////////////////→Str1
Output(1,1,Ans //Save speed and a byte :)
2→A
2→B
Repeat 0
Output(A,B,"*
Repeat Ans
getKey→K
End
Output(A,B,"_
A+(Ans=34 and sub(Str1,16A+B,1)="_")-(Ans=25 and sub(Str1,16A+B-16,1)="_→A
B+(K=26 and sub(Str1,16A+B-15,1)="_")-(K=24 and sub(Str1,16A+B-17,1)="_→B
End

Edit: My method won't work. :(  It will still sometimes fail when you go off the screen.  Let me think of a new solution... :)

4676
TI-BASIC / Re: Collision Detection Help
« on: March 09, 2010, 06:02:37 pm »
Think this would work:
Code: [Select]
PROGRAM:MOVE
"//////////////// //Broke it down so it's easier to see.
/___///___///__/
/_///___///__/_/
/______/////___/
/__///__///__/_/
/_////__//__////
/______________/
////////////////→Str1
Output(1,1,Ans //Save speed and a byte :)
2→A
2→B
Repeat 0
Output(A,B,"*
Repeat Ans
getKey→K
End
Output(A,B,"_
A+(Ans=34 and sub(Str1+"________________",16A+B,1)="_")-(Ans=25 and sub("________________"+Str1,16A+B-16,1)="_→A //That is 16 spaces both times
B+(K=26 and sub(Str1+"_",16A+B-15,1)="_")-(K=24 and sub("_"+Str1,16A+B-16,1)="_→B //One space each time
End
Good luck! ;D

Edit: Did I just double ninja?!?!  Wow!  And I beat Nyrax by 3 seconds! ;D

4677
TI Z80 / Re: the Tale of Lost Map
« on: March 09, 2010, 02:57:00 pm »
That looks pretty cool!  I like the Social xp.  It's pretty neat! ;D

Thanks on Elmgon.  I tend to program like crazy for a week and then take a couple of weeks off. :D  About a week ago I was working on Elmgon for 6 hours or so a day, and these "cycles" are why it progresses so strangely. :)  (I'm not counting planning as programming, so I'm not programming it today. :) )

I'm sure TLM will have progress soon.  It's a great game! ;D

4678
Yeah, DJ hit the nail on the head. :)

We all (exception: http://www.unitedti.org/forum/index.php?showuser=29040) do this for fun and in our free time.  As cool as it would be to have a specific program now, if most likely won't happen.  ;D

I'm pretty sure you aren't trying to be pushy, so keep in mind that we aren't mad at you or anything. :)  We are just expressing our opinions, and we aren't mad.  I've seen people take things like this as "Why does everyone hate me!", so this is just to remind you that we don't hate you. :)

4679
TI Z80 / Re: Progress
« on: March 09, 2010, 02:40:26 pm »
Does the new version support the undocumented instructions?
You mean 2.54MP, right?

Crystal Defenders looks awesome!  Good luck! :D

4680
Pokémon Purple / Re: [PP] Progress '10
« on: March 09, 2010, 02:37:48 pm »
That's a pretty nice program.  I love the little down arrow!

Thanks!  I don't know if I'll use it, but it's still pretty cool.  Great job! ;D

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