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Messages - ztrumpet

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4696
Music Showcase / Re: Composition #11
« on: March 08, 2010, 03:48:08 pm »
Great job on this one too! :)

I'm pretty sure you just have to change the name in the first post, but I'm not 100% sure. :)

4697
Introduce Yourself! / Re: hello! i am new!
« on: March 08, 2010, 03:40:28 pm »
I'm with trevmeister on this; let's settle down.  I happen to love the respect system here; it rewards those who say something constructive, and when someone gets irritated at a post they just click -1.  You're respect is back to 0 now, and it's okay.  I think I'd be mad too if my respect was negative, but if you do get -1'd, then you can learn from this mistake and move on.  I have made some big mistakes on Omnimaga but I have learned from them and once I figured out what I did, I realized that I was wrong and apologized.  Now I keep all those things in mind and try not to make those mistakes again.  The point of this is "Learn from your mistakes.  You will always be better if you use the wisdom gained through mistakes."  I think a couple of your posts were misinterpreted, but the last attack was a little bad (by both you and DJ).  I think you have a pretty good future on Omnimaga, as long as you stay positive or word criticism differently. :)

Good luck on Omnimaga! ;D

By the way, here are some complementary Omnimaga peanuts.

Have a great time here! ;D

4698
The Axe Parser Project / Re: Axe Parser
« on: March 08, 2010, 06:54:14 am »
lol, nice DJ! :D

I hope Quigibo can find a solution! ;D

4699
The Axe Parser Project / Re: Axe Parser
« on: March 07, 2010, 08:30:38 pm »
Awesome!  I can't wait to try it! ;)

4700
The Axe Parser Project / Re: Axe Parser
« on: March 07, 2010, 04:53:15 pm »
It should be Asm(C930)  The assembly header is automatically added by the parser.
Right, I forgot about that.  :)

What I posted was AsmProgAsmProg<hex code here> :D

What would happen if you tried this?  Would the calc crash?

4701
The Axe Parser Project / Re: Axe Parser
« on: March 07, 2010, 04:39:33 pm »
Yes, it is.  The Hex code I gave earlier is for ion programs, and those don't even have a picture with them. :)
I think that's the smallest size you could have for a Mirage program.  It's only 4 bytes bigger than a non-ion program after it's compiled. (I think)

4702
General Calculator Help / Re: another problem caused by the new OS?
« on: March 07, 2010, 04:37:08 pm »
Wow, that's a lot of OSes to work properly on.  Props to Iambian! ;D

4703
TI-BASIC / Re: Extra/Hidden Characters
« on: March 07, 2010, 02:08:23 pm »
:O You know what this means???  Portal won't work on 2.53 either!  It requires that that flag be off in order for it to run :(
:(
TI, FEEL OUR WRATH!

This is too bad. :(

By the way, the hex code to turn the flag off is:
AsmPrgmFDCB058ECC9

Why Ti, why?

4704
The Axe Parser Project / Re: Axe Parser
« on: March 07, 2010, 02:06:04 pm »
OH! Also, one thing:

When Axe will support Mirage and Ion (and DCS since MOS/Ion progs shows in it), it will be important to be careful to not use RAM areas in your games that are used in MirageOs. I remember Zelda: Dark Link Quest used an ASM utility that did and when exiting Mirage (back when it was in beta, the game showed in Mirage) it crashed. I heard xLIB sometimes had issues, too, with this.
Yeah, it's too bad that Mirage relies on so much.  :(
You could make your program show up in mirage by putting this on the first line:
Asm(BB6DC930)
However, it may crash, so I'm not trying it. :)

4705
TI-BASIC / Re: Extra/Hidden Characters
« on: March 07, 2010, 02:01:39 pm »
Yeah, i never actually got around to learning them, but i believe they use the same concept as horozontile text sprites
That's right.  Please note Vertical Text Sprites don't work on 2.53MP unless you use an Asm program to turn off a flag.  :(

4706
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 07, 2010, 11:46:17 am »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting
Oooooooooonnnnnnnnn
[Guitar battle]
Blue lobsters fly with me into the blue and yes.
Hurricanes will destroy the Eeems in us all
Darkness awakens the

4707
News / Re: Dual-layer ASCII madness and load of file archive additions
« on: March 07, 2010, 11:45:16 am »
Great additions to a great site!  Awesome work! :)

4708
Introduce Yourself! / Re: hello! i am new!
« on: March 07, 2010, 11:44:04 am »
Unless you do something really stupid, your respect normally will go up.  I'd say it will drop down slightly if you disrespect someone.  Generally, if you post positive comments, you'll end up with positive respect. :)

4709
Axe / Re: Need code help with Sprites
« on: March 07, 2010, 11:37:01 am »
Wow, 15mhz is going to be fast!

Awesome explanation Builderboy!  Great job on it! :D

4710
General Calculator Help / Re: another problem caused by the new OS?
« on: March 07, 2010, 11:34:44 am »
This is the worst thing about Garbage Collects.  Whenever someone sees "Garbage Collect" for the first time, they panic.  I sure did.  I deleted programs instead of Garbage Collecting them. :D

FFTOM2's readme has one of my favorite descriptions of Garbage Collects.  It compares it to a library, and makes the user no longer scared of Garbage Collecting. :)

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