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Messages - ztrumpet

Pages: 1 ... 313 314 [315] 316 317 ... 385
4711
TI-BASIC / Re: Extra/Hidden Characters
« on: March 07, 2010, 11:27:37 am »
Nice program!  I think I'll try it when I get home! ;D

4712
TI Z80 / Re: Monopoly v3.0 BETA
« on: March 07, 2010, 11:22:23 am »
Have fun on vacation!  Oh, and if you bring your calc, bring extra batteries! ;D

4713
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 07, 2010, 11:19:32 am »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting
Oooooooooonnnnnnnnn
[Guitar battle]
Blue lobsters fly with me into the blue and yes.
Hurricanes will destroy the Eeems in us all
Darkness

4714
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 07, 2010, 12:20:33 am »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting
Oooooooooonnnnnnnnn
[Guitar battle]
Blue lobsters fly with me into the blue and yes.
Hurricanes will destroy the Eeems in us

4715
Escheron: Shadow over Ragnoth / Re: Escheron: Presage of Darkness
« on: March 07, 2010, 12:17:39 am »
Great job Zera!  It all looks and sounds excellent! ;D

4716
Axe / Re: Need code help with Sprites
« on: March 07, 2010, 12:13:13 am »
Nice to know.

However, do you imply that two divisions in a row by 2 instead of a single one will be smaller or am I interpreting this exception wrong?
A/8 is slower than A/2/2/2.  :)

4717
TI-BASIC / Re: Movement Code Explanations
« on: March 07, 2010, 12:09:21 am »
Code: [Select]
8→A
ClrHome
Repeat K=105
Output(1,A,"_ //This should be *
Repeat Ans
getKey→K
End
Output(1,A,"* //This should be a space
A+(Ans=26 and A<16)-(Ans=24 and A>1→A
End
Nice job! :)

Could you fix my typo and flip the * and _?  Thanks!

4718
Introduce Yourself! / Re: hello! i am new!
« on: March 07, 2010, 12:05:33 am »
Welcome to Omnimaga! ;D

4719
Humour and Jokes / Re: The Omnimaga Dragonforce Song
« on: March 07, 2010, 12:03:54 am »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky
[Epic guitar solo]
As we dream of solitude, we soar through
The night embracing blue, our spirits drifting
Oooooooooonnnnnnnnn
[Guitar battle]
Blue lobsters fly with me into the blue and yes.
Hurricanes will destroy the Eeems

(I'm hoping Eeems of eternity!) ;D

4720
TI-BASIC / Re: Extra/Hidden Characters
« on: March 06, 2010, 11:57:03 pm »
I use a shortened version of this:
http://www.ticalc.org/archives/files/fileinfo/386/38657.html

To get the chars, I run this program, store it into Str0.  Then in the program I Rcl Str0 and delete the rest of the characters. :)

4721
Axe / Re: Need code help with Sprites
« on: March 06, 2010, 11:54:21 pm »
Pointers are really neat!  Thanks for implementing them, and I finally understand why you'd want to use [Data not stored to anything].  You can access it easily with pointers!

Cool! ;D

4722
Escheron: Shadow over Ragnoth / Re: Escheron: Presage of Darkness
« on: March 06, 2010, 05:41:45 pm »
Nice! 
What level will you finish the game at?

4723
Axe / Re: Routines
« on: March 06, 2010, 05:38:56 pm »
Interesting.  I like that it will draw sprites like that.  Cool! ;D

I have another question: Is it possible to display the contents of a variable as a string? For example, I have 100 stored in L (for lives or something), and I want to display "LIVES: 100". Is it possible yet to do this with Axe? Because I tried using Output(X,Y,L) and it didn't work.
Use Output(X,Y,L>Dec)  //The >Dec is [Math] [2]

Good luck!

*Ztrumpet got ninja'ed!  O0

4724
The Axe Parser Project / Re: Bug Reports
« on: March 06, 2010, 05:34:54 pm »
Nice find!

There is a solution, (There has to be one) and good luck finding it! ;)

4725
That's pretty neat critor.  I'm curious as well.  What did TI do...

Great job finding that! :)

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