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TI-BASIC / Re: Extra/Hidden Characters
« on: March 07, 2010, 11:27:37 am »
Nice program! I think I'll try it when I get home!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4711
TI-BASIC / Re: Extra/Hidden Characters« on: March 07, 2010, 11:27:37 am »
Nice program! I think I'll try it when I get home!
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TI Z80 / Re: Monopoly v3.0 BETA« on: March 07, 2010, 11:22:23 am »
Have fun on vacation! Oh, and if you bring your calc, bring extra batteries!
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Humour and Jokes / Re: The Omnimaga Dragonforce Song« on: March 07, 2010, 11:19:32 am »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems in us all Darkness 4714
Humour and Jokes / Re: The Omnimaga Dragonforce Song« on: March 07, 2010, 12:20:33 am »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems in us 4715
Escheron: Shadow over Ragnoth / Re: Escheron: Presage of Darkness« on: March 07, 2010, 12:17:39 am »
Great job Zera! It all looks and sounds excellent!
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Axe / Re: Need code help with Sprites« on: March 07, 2010, 12:13:13 am »Nice to know.A/8 is slower than A/2/2/2. 4717
TI-BASIC / Re: Movement Code Explanations« on: March 07, 2010, 12:09:21 am »Nice job! Could you fix my typo and flip the * and _? Thanks! 4718
Introduce Yourself! / Re: hello! i am new!« on: March 07, 2010, 12:05:33 am »
Welcome to Omnimaga!
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Humour and Jokes / Re: The Omnimaga Dragonforce Song« on: March 07, 2010, 12:03:54 am »
Flames will engulf the blue spirit of destiny
Hope surges onward to the burning blue sky [Epic guitar solo] As we dream of solitude, we soar through The night embracing blue, our spirits drifting Oooooooooonnnnnnnnn [Guitar battle] Blue lobsters fly with me into the blue and yes. Hurricanes will destroy the Eeems (I'm hoping Eeems of eternity!) 4720
TI-BASIC / Re: Extra/Hidden Characters« on: March 06, 2010, 11:57:03 pm »
I use a shortened version of this:
http://www.ticalc.org/archives/files/fileinfo/386/38657.html To get the chars, I run this program, store it into Str0. Then in the program I Rcl Str0 and delete the rest of the characters. 4721
Axe / Re: Need code help with Sprites« on: March 06, 2010, 11:54:21 pm »
Pointers are really neat! Thanks for implementing them, and I finally understand why you'd want to use [Data not stored to anything]. You can access it easily with pointers!
Cool! 4722
Escheron: Shadow over Ragnoth / Re: Escheron: Presage of Darkness« on: March 06, 2010, 05:41:45 pm »
Nice!
What level will you finish the game at? 4723
Axe / Re: Routines« on: March 06, 2010, 05:38:56 pm »
Interesting. I like that it will draw sprites like that. Cool!
I have another question: Is it possible to display the contents of a variable as a string? For example, I have 100 stored in L (for lives or something), and I want to display "LIVES: 100". Is it possible yet to do this with Axe? Because I tried using Output(X,Y,L) and it didn't work.Use Output(X,Y,L>Dec) //The >Dec is [Math] [2] Good luck! *Ztrumpet got ninja'ed! 4724
The Axe Parser Project / Re: Bug Reports« on: March 06, 2010, 05:34:54 pm »
Nice find!
There is a solution, (There has to be one) and good luck finding it! 4725
News / Re: Nspire OS 2.0, incompatible with Ndless, new handleds and link software update« on: March 06, 2010, 01:39:19 pm »
That's pretty neat critor. I'm curious as well. What did TI do...
Great job finding that! |
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