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S.A.D. (Seek and Destroy) / Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« on: March 01, 2010, 06:04:32 pm »
Thanks again Eeems for my banner!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4786
S.A.D. (Seek and Destroy) / Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators« on: March 01, 2010, 06:04:32 pm »
Thanks again Eeems for my banner!
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TI Z80 / Re: Texas Hold'em« on: March 01, 2010, 06:03:23 pm »
Awesome! That looks great! Amazing job!
Wow! OMG you start out with >9000$$$ yay (jk )*Ztrumpet lols... any way looks awsome and fast cant wait to see this finished wonder what my math teacher would say when she askes what i am doing and i say gambeling*Ztrumpet lols some more... 4788
S.A.D. (Seek and Destroy) / Re: S.A.D. Random Facts« on: March 01, 2010, 05:57:49 pm »=0Oooooh that sounds awesome! So will there be watter between islands? Or is it a space island? =O Wow! This sounds awesome! This sounds really cool! Wow! 4789
Axe / Re: Axe for Dummies (like me)« on: March 01, 2010, 05:55:06 pm »
This is an awesome thread!
Personally, I don't find it difficult to understand, even though I never programmed in asm.Yes! Personally, I don't find it difficult to understand even though I never programmed in asm, as I'm stuck around day 15 of 28 days. I think that Axe, with this awesome half-asm half-basic syntax will help people transition smoothly from basic to asm, including me. (Note: These sentences are almost the same for me as SilverShadow. ) 4790
Other Calculators / Re: Old board activity, community activity and new board stats thread« on: March 01, 2010, 05:48:34 pm »...I agree. 4791
The Axe Parser Project / Re: Features Wishlist« on: March 01, 2010, 05:39:17 pm »
I like your plans for greyscale! It sounds really cool!
Yeah a switch statement would be nice. Also it probably shouldn't be that hard to make.I think Switch would be very nice indeed! 4792
The Axe Parser Project / Re: Axe Parser« on: March 01, 2010, 05:36:53 pm »How about just making Axe programs with headers?I myself like this solution best... It seems like there would be less clutter. 4793
News / Re: Game Boy Color emulator for the TI-Nspire released« on: February 28, 2010, 10:14:32 am »
Yea! Ah, the 'ndless possibilities...
Great job calc84! 4794
Other Calculators / Re: Old board activity, community activity and new board stats thread« on: February 28, 2010, 10:07:56 am »
Galandros, check this page: http://www.omnimaga.org/index.php?action=stats
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Site Feedback and Questions / Re: New Sections« on: February 28, 2010, 10:06:38 am »
DJ, great job on the TI Games Walkthroughs, Secrets and Glitches section!
I really need to finish screenshoting Illusiat 13... 4796
The Axe Parser Project / Re: Axe Parser« on: February 28, 2010, 10:03:03 am »
Quigibo, awesome! This looks great!
I think I'll concentrate more on Elmgon for the next week-or-more, but I can't wait to work with pointers! Excellent job! 4797
TI-Nspire / Re: TI-Nspire GB Emulator« on: February 28, 2010, 09:43:43 am »
Awesome job calc84! Keep up the great work!
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TI Z80 / Re: Progress« on: February 28, 2010, 09:39:04 am »
Ouch.
Good luck on Crystal Defenders! 4799
TI Z80 / Re: Elmgon« on: February 27, 2010, 04:21:16 pm »
Bump!
I've made some progress on Elmgon today, but I can't figure out how to implement stamina. I think instead of stamina I'll have Mana Points that work like in other games. Sound good? I will be able to make progress on Elmgon this weekend, and hopefully I'll make moves actually hurt people. I hope everything goes well! 4800
News / Re: TI-Nspire calculators now have Ndless possibilities« on: February 27, 2010, 04:14:59 pm »
Wow! ExtendeD and BrandonW, thanks! Great job!
This is truly revolutionary! I can't wait until the Nspire has easily-ran Asm on it! This is a huge step. Awesome job! |
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