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TI Z80 / Re: zStart - an app that runs on ram clears
« on: September 18, 2011, 06:52:37 pm »
When do you think you'll have a chance to look at the Basic issues?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 481
TI Z80 / Re: zStart - an app that runs on ram clears« on: September 18, 2011, 06:52:37 pm »
When do you think you'll have a chance to look at the Basic issues?
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Other / Re: Why does my calc do this?« on: September 18, 2011, 06:51:54 pm »
I highly recommend using zStart as your shell. It's made by thepenguin, and any errors that he has are taken care of in a timely fashion. The most recent version has DCS like Homerun features, but it's much faster and more stable, unless you're running Basic programs. If that's the case, I'd wait until thepenguin fixes Basic compatibility, as it's kinda broken now.
![]() Oh okay thanks...I'd leave Doors, but use it as zStart's shell. zStart requires a shell, and since Doors has the most routines, I kept it for this. 483
TI-BASIC / Re: Running Line Commands from a String« on: September 18, 2011, 05:27:11 pm »Intriguing, so they're some kind of expression-storing variable?Yup. They're actually just like Y1 through Y0, only for Sequential mode instead of Function mode. Any of the variables in [Vars] [Right] will do the exact same thing. u, v, and w are normally used because they look the nicest, are the easiest to access, and users rarely have to use sequential mode. (You can change the graphing mode by pressing Mode and scrolling down a few lines). 484
Axe / Re: Axe Q&A« on: September 18, 2011, 05:20:18 pm »How can i rotate a square section/ all of my screen 64 (90) degrees?I suggest going through each bit of one buffer and changing the bits of another. This would probably be done using the e command. 485
TI Z80 / Re: Golf Tour 2011 - Not mini golf!« on: September 18, 2011, 04:28:17 pm »Can i make smaller sprites in AXE?You cannot, but you can just make them have white pixels at the edges. Pt-Mask() is helpful for this. I've done 4*4, 5*5, and 6*6, as well as 8*8 and 16*16 on various things I've made in Axe. 486
TI-BASIC / Re: Running Line Commands from a String« on: September 18, 2011, 04:20:26 pm »
Ah, I see that you misunderstood me. Check this out:
(The u and v are from [2nd] [7] and [2nd] [8].) 487
TI-BASIC / Re: Running Line Commands from a String« on: September 18, 2011, 11:31:36 am »
Almost. You have to remember that "6X" and "u" take the same amount of space because "u" is a two byte token. However, you can change the values of u and v whenever you want. If you want four dynamic corners of your box, you could use r1 - r4, with one for each corner. That could lead to some really interesting box manipulation.
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TI-BASIC / Re: Running Line Commands from a String« on: September 18, 2011, 11:18:30 am »
The best thing I can think of doing is something like this at the start:
"6X+5->u "6Y+5->v Then doing this when you need to display the lines: Line(6X,6Y,6X,v Line(6X,v,u,v Line(u,v,u,6Y Line(u,6Y,6X,6Y Edit: I was fed up with my awful grammar, so I changed it. ![]() 489
TI-BASIC / Re: Running Line Commands from a String« on: September 18, 2011, 10:56:38 am »
If you have to use it more than four times or so, you could try doing it like this:
While 0 Lbl L Line(6X,6Y,6X,6Y+5 Line(6X,6Y+5,6X+5,6Y+5 Line(6X+5,6Y+5,6X+5,6Y Line(6X+5,6Y,6X,6Y End <program start> Then, whenever you need to draw those lines you just do this: For(A,0,1) // parentheses for speed If not(A Goto L End It is by no means the most elegant solution, but it would still work. You could also try using subroutines, but this would add an additional program to your project. ![]() 490
[FR] Programmation Axe Parser / Re: Image Pic« on: September 18, 2011, 09:56:30 am »
I unlocked the topic, as someone else may later have a similar problem and may wish to post here.
![]() Google Translate: J'ai débloqué le sujet, comme plus tard, quelqu'un d'autre peut avoir un problème similaire et peuvent souhaiter poster ici. ![]() 491
Grammer / Re: Grammer« on: September 17, 2011, 10:05:47 pm »
Things like pressing On makes it go to the exact spot it should go to and things like that. It still feels a lot like TI Basic.
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Axe / Re: lines/text« on: September 17, 2011, 10:04:31 pm »
Just think of the coordinates in Axe like the coordinates for Text( in Basic, only in the opposite order.
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Grammer / Re: Grammer« on: September 17, 2011, 10:03:04 pm »
I just had a chance to try this, and Zeda, it's amazing. I really like Grammer. It appears very polished, and I like how you did it. I can see myself using this in the future.
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Site Feedback and Questions / Re: Random posts?« on: September 17, 2011, 08:46:26 pm »
I think you can uncheck a box while posting the download to make it not post the topic, but this may not still be there.
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Introduce Yourself! / Re: Hello! Some of you may notice I have been posting around.« on: September 17, 2011, 07:20:14 pm »
Welcome to Omni, boot2490. I hope you have a great time here.
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