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Messages - ztrumpet

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4831
=O

Wow!  Those are some epic glitches.  This first one looks to be really irksome.
The second one is just insane.  Wow.  DJ, what button did you press to get the crazy scrolling inverted odd text?  Was it graph?  Was it down?

Wow...
*ZTrumpet can't believe that Ti failed that hard-Even without programs you could FREEZE your calc...

4832
The Axe Parser Project / Re: Bug Reports
« on: February 24, 2010, 04:31:06 pm »
Since it's such an early release then I'm fine with lots of errors now.  However, when you come out with a full version I think it should be close to error free because some people will get a RAM Clear and never us Axe again.

I've gotten a lot of Err:Blocks randomly, so I just would open the source, look for a glitch, change something irrelevant, and recompile. :P

Could you add a "Where is this glitch" feature? :)
Oh, and can you add the Axe Header to all source files so we don't have to comb through our huge lists?  Thanks! :D (This is a big one for me, as I have to hold down for about 45 seconds before I get to my programs in RAM.) ;D

4833
The Axe Parser Project / Re: Features Wishlist
« on: February 23, 2010, 09:53:28 pm »
I was thinking something along the lines of this.  I whipped it up in about an hour:


This is amazing!  I never realized i was in basic.  When I put it on my calc today, it errored because it is in Basic, and basic is not ran "Asm(prgmAHEX". ;D
Excellent job on this Quigibo! :D

4834
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 23, 2010, 09:45:25 pm »
That sounds really nice!  I like all your ideas so far.  Keep up the awesome work! :)

4835
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 23, 2010, 09:42:51 pm »
This is awesome!!  Great job, and it looks amazing! ;D

4836
TI Z80 / Re: Dev Screenshots
« on: February 23, 2010, 09:41:20 pm »
Eeems, this is really nice!  Great job!  You've made a ton of progress in such a short period of time. :)  I'm sure I'll use this when I write in Asm. :D

4837
The Axe Parser Project / Re: Bug Reports
« on: February 23, 2010, 09:38:05 pm »
Wow. 
So far I've cleared my ram twice (infinite loops, pulled battery) and corrupted a group with Axe (but I have no idea how).  :P

I'm liking Axe, but not the annoying glitches.  Axe is still awesome! ;D

4838
The Axe Parser Project / Re: Axe Parser
« on: February 23, 2010, 05:31:35 pm »
Sounds great! I can't wait as well. ;D

4839
UTI and Omnimaga are by far the most active! :D Is it possible to do this to TIBD, or would it be too hard?

4840
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 23, 2010, 04:33:41 pm »
WOW!!
Can we see the source for that?
Awesome job, but then again it is calc84... ;D
Amazing program! :D

4841
TI Z80 / Re: Factory X
« on: February 23, 2010, 04:28:41 pm »
;D  I'll sit back and watch then...

I think this has turned out great!  Awesome job jsj, and thanks for the first one Builderboy! :D

(jsj, should it say Theta or Factory in your sig? :P )

4842
News / Re: A remake of the old board theme added to the site
« on: February 23, 2010, 04:25:49 pm »
Great!  Nice work DJ! :D

4843
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 23, 2010, 04:22:03 pm »
Excellent!  this looks really, really good.  Great job! ;D

4844
The Axe Parser Project / Re: Bug Reports
« on: February 22, 2010, 09:28:03 pm »
Eeems, instead of
:Disp B
You must write
:Disp B>Dec  ([Math] [2])
It make the code smaller and faster, so it's a great (but conflicting) change. :)

*Ztrumpet ninjas Quigibo... ;D

4845
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 22, 2010, 09:26:30 pm »
Eeems, are you on your iPhone?  If not then you can just download the program. ;D

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