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Messages - ztrumpet

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4846
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 22, 2010, 09:15:43 pm »
I made another program!  This is PlotDrop, only how I originally intended it. ;D

Controls:
Left and Right moves
2nd Pauses
Clear is quick quit

This speeds up faster and faster, 1/10th of a millisecond at a time... :)

Comments? :D

(This took me only a RAM Clear and the Corruption of one group... :P)

4847
The Axe Parser Project / Re: Axe Parser
« on: February 22, 2010, 09:13:11 pm »
You type a program up as a basic program.  Then you run the Axe App and select your program.  Then it compiles and (since it only supports one program name currently) you type "Asm(prgmLOL" and rum it.  That's about it. ;)

4848
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 22, 2010, 09:07:46 pm »
Yay, screenie! :D
YAY, DEMO! ;D

I'd like a demo since you appear to have one... ;D

4849
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: February 22, 2010, 06:38:26 pm »
Great job Eeems! :)

Here's my first Axe program.  It's a screen shifting program, and when it shifts it adds a random pixel.  (Quiqibo, if I could put the current screen to the buffer then I could move it around.  This is where I got that idea from.)
What do you guys think?

4850
The Axe Parser Project / Re: Features Wishlist
« on: February 22, 2010, 06:34:27 pm »
You can still leak in Axe Parser, but only by calling a subroutine that keeps calling itself in a non-terminating infinite loop.  I mean, you can have subroutines call themselves if you want to have a recursive subroutine, but it has to actually exit somewhere.  All the other commands are leak-proof unlike basic.
Great! :D
Btw, the buffer is stored in plotSScreen.
Thanks!
What would be the use of copying the screen to the buffer?  All of the drawing commands draw to the buffer anyway.
I was thinking that if you had a basic program that calls an Axe program, then somehow you'd want to be able to put the screen on the buffer.  This is to allow interactions with the screen with an Axe program as a subroutine.  Does this seem like a good idea/reason?  Thanks! ;D

4851
The Axe Parser Project / Re: Features Wishlist
« on: February 22, 2010, 04:17:03 pm »
(Thanks Galandros!  ZTrumpet gives Galandros a cookie...)

I had an idea!
Can you make a "screen to buffer command", in which the buffer is updated with the current screen?
Also, where is the buffer? Is it the AppSaveScreen? (That's the only place I can think of now, but I've probably only got a 25% chance of being right...)
Thanks! ;D

4852
The Axe Parser Project / Re: Axe Parser
« on: February 22, 2010, 03:36:40 pm »
I really like the new commands!
Can we do getKey(101)?
All the new commands are excellent, but I think Horizontal and Vertical are the best. ;D

Oh, and the Optimizing Tricks are excellent. :)

4853
The Axe Parser Project / Re: Features Wishlist
« on: February 22, 2010, 03:28:22 pm »
Does that cause a mem leak like in Basic?

I can't wait to try 0.0.5! ;D
*ZTrumpet hurry's over to download...

4854
General Discussion / Re: Music
« on: February 22, 2010, 03:22:21 pm »
Yay, JCW's back! ;D

I can't wait to see what you come up with. :)

4855
TI Z80 / Re: Progress
« on: February 22, 2010, 03:20:57 pm »
Ouch again, but I'm glad this is getting worked on!  Good luck! :D

4856
Ouch. ;.;  Good luck!

4857
Miscellaneous / Re: End of activity peak?
« on: February 22, 2010, 03:18:17 pm »
Hmm, what a mysterious message.  I'm sure it's NEVER GONNA GIVE YOU UP! :P

4858
Site Feedback and Questions / Re: New Sections
« on: February 22, 2010, 03:16:07 pm »
lol, I've done that so much...

4859
TI Z80 / Re: Monopoly v3.0 BETA
« on: February 22, 2010, 03:13:54 pm »
I hope you stick around too. ;D

4860
News / Re: New sections added, others revamped, multi-theme support added
« on: February 22, 2010, 03:10:57 pm »
Excellent!  This is great!  :D

I think I'll stick with the newest theme, but I love the options.

The new forums/sections are great too!  I wonder what Elmgon secrets will end up in the Calc games strategy guides section... ;D

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