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S.A.D. (Seek and Destroy) / Re: S.A.D.: Positions available for Computer Programmers
« on: February 21, 2010, 11:43:38 am »
I like this look. It reminds me of Pokemon.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4876
S.A.D. (Seek and Destroy) / Re: S.A.D.: Positions available for Computer Programmers« on: February 21, 2010, 11:43:38 am »
I like this look. It reminds me of Pokemon.
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TI Z80 / Re: Lemonade Tycoon... in 48 hours.« on: February 21, 2010, 11:38:14 am »
The effects and GUI are excellent! Great job!
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Pokémon Purple / Re: [PP] Progress '10« on: February 21, 2010, 11:34:54 am »
That's really cool! Will it fit on a 84+ (not se)?
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TI Z80 / Re: 斬剣:スペース・ファイター ("Zanken: Space Fighter")« on: February 20, 2010, 04:43:53 pm »What would be a good set of controls? There would only be two buttons: Fire / Confirm and Pause / Start. (of course, the D-pad would control movement) I'm debating on which keys should be assigned to these functions.In my opinion, I'd like 2nd=Fire and Start, Mode or Alpha=Confirm and Pause. DJ, I like that shooter. Is it in the Download section? This is sure a neat concept! Great job Zera! 4880
Pokémon Purple / Re: [PP] Progress '10« on: February 20, 2010, 04:35:37 pm »
Awesome! It's too bad that it corrupts the VAT, but a RAM clear will fix that.
Sounds cool. 4 inches is still a lot. 4881
News / Re: New board feature on trial: large latest activity page based on topics and posts« on: February 20, 2010, 04:03:47 pm »
Very nice! It looks great.
I think this is great, as sometimes (like last night) the front page is full and I have to work harder to find the newest posts. Great job! 4882
TI Z80 / Re: Dev Screenshots« on: February 19, 2010, 10:36:00 pm »
The syntax viewer sounds cool. How would it work?
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TI Z80 / Re: Java dual-layer ASCII char combinations finder (SPLIT FROM ELMGON)« on: February 19, 2010, 10:35:01 pm »
Excellent!! This is great! I will be using this in Elmgon. I'm 100% sure. Great job! This is really nice.
Great job! 4885
TI Z80 / Re: 斬剣:スペース・ファイター ("Zanken: Space Fighter")« on: February 19, 2010, 10:22:49 pm »
Cool! I think this could be done in Basic+xLib. How many sprites would there be on the screen at one time (min and max)?
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TI Z80 / Re: Dev Screenshots« on: February 19, 2010, 10:15:15 pm »
Looks awesome! I like the program!
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Escheron: Shadow over Ragnoth / Re: How does difficulty affect your gameplay experience?« on: February 19, 2010, 10:14:16 pm »
This sounds really awesome! Great job!
Is the battle system turn based, or does it depend on speed? 4889
The Axe Parser Project / Re: Bug Reports« on: February 19, 2010, 10:08:12 pm »Ah ok I thought so...the text showing up again is kind of getting annoying. how much bigger would the routine be if you added that? you could add a routine for clearing the text shadow, and one for displaying it or something...that would be kind of interesting being able to play around with the text shadow and the graph buffer....That sounds really cool! I want a ClrTxtShad command now... 4890
Pokémon Purple / Re: [PP] Progress '10« on: February 19, 2010, 10:05:19 pm »
Awesome! Good luck.
2 feet! Wow! How much time do you think has been spent writing out all that code? |
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