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Messages - ztrumpet
Pages: 1 ... 327 328 [329] 330 331 ... 385
4921
« on: February 16, 2010, 04:29:54 pm »
That's awesome! (Thanks for including Elmgon. ) I really like the inclusion of Reuben Quest, Illusiat 13, ROL, Shift and Serenity. Hmm, looks like I'm glad basic games are on there. It looks really nice, though my favorite part is right above the "ma" in Omnimaga...
4922
« on: February 16, 2010, 04:20:42 pm »
TextScrolled(2) TextFlags(5) - Text display caused screen to scroll
Would this be the right flag?
4923
« on: February 16, 2010, 04:12:50 pm »
...I would make it like ROL1 and 2, have the enemy move one step closer to your char during the attack, then move back afterward
Awesome idea! Since this is on the graphscreen, I think I'll have attacking enemies move half a step forward, or 3 pixels. I love Firefox. I finally got it at home. Yay!
4924
« on: February 16, 2010, 04:09:36 pm »
Ah, that's why it seems like "DJ's at work" and then the next Tuesday I'm about to say "Is DJ on?", but you say hi and beat me to it. Thanks for the info.
4925
« on: February 15, 2010, 06:53:26 pm »
Yes, Eeems it's a M O tile. It will change throuout the game, like in Illusiat 13. I'm using Metroid Pi style sprites right there, and I think it's the only spot in the whole game.
4926
« on: February 15, 2010, 05:41:22 pm »
Oh, okay. Thanks for the clarification.
4927
« on: February 15, 2010, 05:36:52 pm »
Here's a screenie of my current progress on the battle engine. I keep running into little bugs, and so progress is slower than I hoped. There is one placeholder, and it says "Calculate and Animate Here". I must animate the attack and then figure out how much damage was dealt to everyone. The list I also output shows who is affected by the move. Stamina is also not effected currently.
Above I said there would be only one list, with compression. I had forgot that I needed a type for each move, so I will be using two lists with compression of PP.SS and AA.T .
What do you think should happen if you don't have enough stamina do do anything, ie you have zero stamina?
Also, the health displayed below each character is in percent, so I can display it all. Since only three digits would fit, and your health can be up to 99999 I decided keeping tract of health like that down there would be best.
What do you guys think?
Edit: What do you think I should do to designate who's turn it is, as you can't tell which enemy is attacking?
4928
« on: February 15, 2010, 03:54:13 pm »
Awesome! I can't wait to try it. Is it stabile enough to put on my calc? I'm confused over this: "" Creates a non-terminating string in memory. ""→NAME Creates a terminating string in memory and names it. What makes one terminating, and the other non terminating? Edit: Wow! I love the way it compiles. It's excellent. The example program is very well done. Great job on it too. ________________________ While is still PreTest, and Repeat is still PostTest, right? Its pretest right now... was it post test in basic? I've never used it before, but that would be very easy to change and also save 3 bytes. Yes, it is post test in basic.
I noticed this hasn't been fixed, and I was wondering if you'd forgotten about it. Thanks!
4929
« on: February 15, 2010, 03:49:07 pm »
Simplethinker, good luck with school. I'll miss you, even though you'll still be here, but not as staff.
4930
« on: February 15, 2010, 03:47:05 pm »
Looks great!
4931
« on: February 15, 2010, 09:44:23 am »
That's pretty cool. (7x8) I had no iea text was so slow comparitivly. Wow. By the way,very nice sig, Quigibo!
4932
« on: February 15, 2010, 09:40:25 am »
Negative Ram?!? Wow. Did the cursor flash, like when you have zero RAM?
DJ, I think I've gotten Bad Address, but I've backed up everything on the comp, and then deleted/mem cleared. Then I put the files back on my calc.
4933
« on: February 15, 2010, 09:36:36 am »
4934
« on: February 14, 2010, 10:21:27 pm »
Yay, Yay, Yay! This is really cool, yet really random. Still, great job!
4935
« on: February 14, 2010, 07:02:09 pm »
Awesome! What are the two dots in the top left corner?
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