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Messages - ztrumpet
Pages: 1 ... 328 329 [330] 331 332 ... 385
4936
« on: February 14, 2010, 04:30:48 pm »
I think I've discovered why I shouldn't code on paper; I've spent 3-5 hours just finding and fixing bugs. I'm trying to fix one particularly hard one now. Oh well. Edit: This glitch fixed: I had an end in the wrong spot.
4937
« on: February 14, 2010, 04:29:04 pm »
Wow! Those are very epic quigbo.
4938
« on: February 14, 2010, 03:26:56 pm »
The funny thing is, I hadn't ran any asm programs in the last 2 times I had turned my calc on. It was just after I finished Illusiat 11, but I'm sure it is not to blame. Illusiat 11 unarchives and archives one pic each time you load a save file, so it might have been that but I doubt it. Hmm.
4939
« on: February 14, 2010, 11:41:17 am »
Oh yeah, I forgot you have an 83+se. That's my favorite calc, it's even over my 84+se. Edit: Two Mega-Errors resolved.
4940
« on: February 14, 2010, 11:23:12 am »
Due to the fact that I'll have a lot of free time durring the next two days, I think I'll have a screenie of the current progress (hopefully a compleated battle engine) for you guys to see on Monday. Don't fail us! I won't be able to breathe on Monday if one of these two things happens:
1. I don't see your screenshots 2. Rumors are false, and the Supreme Commander 2 demo doesn't come out that day
What about the new OS?
4941
« on: February 14, 2010, 07:51:50 am »
Cool.
4942
« on: February 14, 2010, 07:50:22 am »
That sounds really cool!
4943
« on: February 14, 2010, 07:48:48 am »
Yes, tomorrow...
4944
« on: February 13, 2010, 10:47:08 pm »
I've voted, but I'd like to say my fourth and fifth choice would be: Vertical lines moving horizontally and Diamond effect I also liked A RANDOM ENCOUNTER! but I felt it didn't fit. It looked nice, though. They all look excellent. Can you make the super secret one a program, so I can rickroll people at school? I'd love that! Please let us have that, plus it looks excellent. I really, really, really want that in a program.
4945
« on: February 13, 2010, 09:50:00 pm »
I've made major progress on the battle engine today. I just copied most of the code I had on paper; It's hard to copy that much correctly. Due to the fact that I'll have a lot of free time durring the next two days, I think I'll have a screenie of the current progress (hopefully a compleated battle engine) for you guys to see on Monday.
4946
« on: February 13, 2010, 09:39:08 pm »
Awesome! I think I'll put 0.0.4 on my calc.
4947
« on: February 13, 2010, 03:46:26 pm »
Welcome back!
4948
« on: February 12, 2010, 10:38:30 pm »
I just got an Error link. The screen looked like this: (the top line is inverted, # is where cursor started) ERR: LINK 1:Quit # 2:Goto Once I moved the cursor, it acted like a normal cursor during errors. After I tried both options, it brought me back to 1,1 on the homescreen. This error occurred as I turned my calc on-The calc froze for about a second and then gave this error. I was using my 83+se. I gave it a RAM clear, but the error didn't go away. I then backed up everthing and gave it a MEM Clear. The error is now gone. Does anyone know what happened? Has this happened to anyone before? Thanks!
4949
« on: February 12, 2010, 09:33:25 pm »
Yay! That's great! I can't wait untill I try to make games with this. I havn't tried yet, but I really, really should.
4950
« on: February 12, 2010, 09:17:19 pm »
Jsj, that's an awesome look at it. I like that you learn from code, but also you arn't afraid to admit that Asm is not your forte (strong-point; Wait a minute-Is "forte" French? ). Great outlook.
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