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TI Z80 / Re: Silence
« on: September 16, 2011, 11:15:32 pm »
That looks awesome. I'm really looking forward to this.

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TI Z80 / Re: Silence« on: September 16, 2011, 11:15:32 pm »
That looks awesome. I'm really looking forward to this.
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Graviter / Re: Graviter« on: September 16, 2011, 09:14:22 pm »
That is insane!
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Humour and Jokes / Re: What is your favorite joke?« on: September 15, 2011, 09:31:26 pm »Lol.Why did the little boy fall off his bicycle?Lol 499
TI Z80 / Re: Homescreen Game Pack« on: September 14, 2011, 07:28:53 pm »
The reason Star Dodge and Dodge'em (and other games like them) work so well is because they use Disp " (no spaces following the quote) to scroll the screen. I also store the coordinates for the objects in a list that I index with another variable to handle collision detection. It's a really complex system, but it lets the game go really fast for TI Basic.
I don't mind if you modify any of my code, just please let me know about it. If you're just looking at it to understand how it works and applying that concept to something else, the no credit is required. ![]() Thank you for acknowledging my suggestions.I try and make each game between 200 and 400 bytes. They need to be around 300-350 bytes each (on average) in order for the gamepack to fit with all 48 games. To me it's a challenge for the games to be fun, fast, and small, and this is why I enjoy this project so much. As for the RAM requirements for each game, just try not to go over 2300 bytes or so. Snake and Grass Snake use the same engine (I squeezed two games out of it to justify including it - it's one of the bigger games in the pack, but its size is divided by two as there are two games), and it requires two 128 element lists and one 8*16 matrix, for a total of 2357 bytes of RAM. They are, however, the fastest snake games programmed on the homescreen in TI Basic, and this is a fact I am very proud of. If RAM becomes an issue, though, I can save almost 600 bytes by compressing the two lists, at the cost of a little speed. If you would like to make games for it, I will consider them for addition. ![]() A Tron game is an awesome idea. I'd certainly like one in the gamepack, no matter who makes it (be it me or someone else). 500
Graviter / Re: Graviter« on: September 14, 2011, 07:20:03 pm »
This is awesome! I can't wait for a full Graviter release; It'll be POTY worthy, I'm sure.
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Grammer / Re: Grammer« on: September 14, 2011, 05:11:10 pm »I will have to change some things around (especially the SMC code :O )Couldn't you just copy parts of the code to places like the SaveSScreen and execute it there? 502
Grammer / Re: Grammer« on: September 14, 2011, 04:58:14 pm »
I know I'm a little late to respond here, but your local Radio Shack should have a 2.5 mm to 2.5 mm male to male cable. This is what the calc uses, and if you really want one, there's one there.
Or you can be like thepenguin: Make an 84 transfer to an 83 from the 84's usb, through a silverlink, and into the 83 to remotly fix his Certificate. ![]() My vote is for these routines to work over the I/O port. This will ensure 83+SE and 83+ compatibility. 503
Introduce Yourself! / Re: Why hello there!« on: September 13, 2011, 10:39:46 pm »
Welcome to Omnimaga, sqrt(Time). I hope you have a wonderful time here.
![]() As for sound, it sounds to me like your adapter or headphones aren't working. ![]() 504
News / Re: Omnimaga Rules Update« on: September 13, 2011, 09:10:42 pm »
Personally I don't comment much. Normally I just make one comment about about 20 lines of code, and I say what they do as brief as possible. This being said, I also try and record every variable and its use on a sheet of paper beside me as I'm coding.
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TI Z80 / Re: zStart - an app that runs on ram clears« on: September 13, 2011, 05:55:45 pm »
I had another weird bug today:
I assigned a Basic program to a shortcut key. I then ran it. This is what happened: ![]() As you can tell, it showed quotes around every output (and maybe display) when ran from a shortcut. Running it from the homescreen didn't cause this affect. What's going on? Edit: The program in question is this one, though I suspect it happens with all Basic programs: http://ourl.ca/4276/79683 506
Nostalgia / Re: Nostalgia - An Axe RPG« on: September 13, 2011, 05:45:12 pm »
Alright, that is awesome. Excellent job there, Finale. Wow.
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TI Z80 / Re: Homescreen Game Pack« on: September 13, 2011, 05:30:16 pm »
Hey boot2490, and thanks for the comments. I'd like to do many of the things you mention, but it's really hard to do so in such limited space, and in TI Basic. Some of your suggestions sound feasible though; I'll give some of them a shot.
Edit: By the way, here's what'll likely be tried: Quote *Fix guitar hero (no way to lose) 508
TI Z80 / Re: zStart - an app that runs on ram clears« on: September 12, 2011, 07:44:51 pm »
Alright, this new version is awesome. Why didn't I upgrade sooner?!
Thanks, thepenguin, again. ![]() Edit: Basic's Menu( command is acting up. It's giving me an Err: Lbl and once it filled my homecreen with the black dot character (I believe it is FFh). 509
Humour and Jokes / Re: What is your favorite joke?« on: September 12, 2011, 07:30:33 pm »
Two drums and a cymbal fell off a cliff.
Spoiler For Spoiler: 510
TI Z80 / Re: Silence« on: September 12, 2011, 06:13:38 pm »
Awesome! I like these games as well; there aren't enough good ones for the TI 83/84 series. I hope you finish this.
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