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Messages - ztrumpet
Pages: 1 ... 334 335 [336] 337 338 ... 385
5026
« on: February 06, 2010, 01:32:10 pm »
Wow, looks nice. I'd really like it uploaded in a .zip format, as then I could try it. This is a pretty nice first attempt. Great job!
5027
« on: February 06, 2010, 07:59:01 am »
Yup, I found that one too. I need to change it somehow. I'll look into it, and have a fixed version up today or tomorrow. (I think the problem is shifting while having 14 tiles in the row, or something like that.) Thanks for playing!
5028
« on: February 05, 2010, 09:06:41 pm »
Hmm....if i check for each spot along a small line, then make each one multiply a preset value of 1 in a list spot by a prime lie the first pixel multiplies it by 2, second does it by 3, third by 5, etc, then use a factor checking section to tell what pixels to shade...that could possibly work as well.
I love doing this; I think you can compress any combination of 13 1 or 0 numbers like this, but I'm unsure. Note: Eeems, a compressed list is twice the size of a reagular list.
5029
« on: February 05, 2010, 09:05:02 pm »
Thanks! I need to find a little more speed in the "shifting and searching" code. Any tips?
5031
« on: February 05, 2010, 04:53:46 pm »
Eeems, if I type 'S' 'I' 'N' 'E' and them '2' '3' does it clear my computer's memory? (No I havn't found any Easter Eggs, as I havn't needed to assemble anything. I really need to assemble my Hello World Program or something to see how cool yours is. )
5032
« on: February 05, 2010, 04:47:15 pm »
I love the screenies, but how did you do them? I thought calc capture was only for calc stuff. How do you make it work on other things? The screenies look great in black and white.
5033
« on: February 05, 2010, 04:40:19 pm »
I tried to try it, but I couldn't as it's not in the .8xp format. Can you upload it just as a program please? I can't wait to try it. Welcome back!
5034
« on: February 05, 2010, 04:35:48 pm »
Version 0.0.3!! Yay! I'm glad this is progressing nicely. It's going to be something that I code little games in, like the two (or three) I've released this week.
5035
« on: February 05, 2010, 04:28:59 pm »
Here's Factory Theta, a game inspired by Builderboy's Factory. You are working at a factory where they are testing the new Theta Warp Cannon. It takes the crate from the bottom of a stack and plaes it on the top of the stack. Gravity pulls the crates down. Once you have 5 crates in a column (up down, like 2nd to Y=) they are moved on to the next area, and you get $100 for them. You also recieve $5 for each crate you handel. There are 5 difficulies, plus a Survival Mode. Enjoy! Edit: By the way, press 2nd to use the Theta Warp Cannon and Mode to pause. Use the Up and Down arrows to move the theta warp cannon. Edit: The program in this post is not up to date. Scroll down to the last post by me on this page to find the up to date version. Thanks!
5036
« on: February 05, 2010, 04:21:18 pm »
Can you have "input" input at whereever the cursor is at, moved around with output? ------ Pictures: I think you should have both Hex and external AppVars. I think it would be easier like that. If an hex code is done, I think it might be best that someone writes a binary to hex converter or something else it will be hard to add 300+ sprites in a game DJ, I wrote this a while ago. It works for both 8*8 and 16*16 sprites. You select what you want to do, and it will do exactly that. It may take some trial and error, but I also have a screenie.
5037
« on: February 05, 2010, 04:08:14 pm »
That's pretty cool Eeems, but wouldn't it be pretty slow?
5038
« on: February 04, 2010, 10:19:57 pm »
It would work, but only if numbers were store with huge amounts of precision. Unfortunatly the best compression like that yields only 12-14 digits (depending on how you do it; I think 14 is impossible to decompress) because of the way variables are stored. Thus: 63*95=5985 /13=460.385 So to compress a whole picture, it would take 461 list elements and with those at 9 bytes each is 4149 bytes total. I'm sorry that this dosn't do much for you other than smashing your hopes, but it could still be useful-It's a lot easier to manipulate than a picture variable. If you decide to move pictures around this way, it's still a great idea. Good luck!
5039
« on: February 04, 2010, 07:20:40 pm »
Note: I edited some above posts to fix the typo. None of the content was changed in the above posts that I edited, except for the name of the post.
5040
« on: February 04, 2010, 07:19:28 pm »
Kinda, when it's fixed, I'll release it. Builderboy, you've inspired me to come up with something like this.
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