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Messages - ztrumpet

Pages: 1 ... 334 335 [336] 337 338 ... 385
5026
TI Z80 / Re: TI-Hero
« on: February 06, 2010, 01:32:10 pm »
Wow, looks nice.  I'd really like it uploaded in a .zip format, as then I could try it. :)

This is a pretty nice first attempt.  Great job!

5027
TI Z80 / Re: Factory Theta
« on: February 06, 2010, 07:59:01 am »
Yup, I found that one too.  I need to change it somehow.  I'll look into it, and have a fixed version up today or tomorrow. ;D
(I think the problem is shifting while having 14 tiles in the row, or something like that.)

Thanks for playing! :D

5028
TI Z80 / Re: Image Cropping/Moving program
« on: February 05, 2010, 09:06:41 pm »
Hmm....if i check for each spot along a small line, then make each one multiply a preset value of 1 in a list spot by a prime lie the first pixel multiplies it by 2, second does it by 3, third by 5, etc, then use a factor checking section to tell what pixels to shade...that could possibly work as well.
I love doing this; I think you can compress any combination of 13 1 or 0 numbers like this, but I'm unsure.

Note: Eeems, a compressed list is twice the size of a reagular list.

5029
TI Z80 / Re: Factory Theta
« on: February 05, 2010, 09:05:02 pm »
Thanks!
I need to find a little more speed in the "shifting and searching" code.  Any tips?

5030
TI Z80 / Re: Factory Theta
« on: February 05, 2010, 05:40:35 pm »
I know somewhere there's an xLib Pegs by Harrierfalcon.  It's really neat.

Edit: Here: http://www.ticalc.org/archives/files/fileinfo/398/39825.html

5031
TI Z80 / Re: ASM Dev set
« on: February 05, 2010, 04:53:46 pm »
Eeems, if I type 'S' 'I' 'N' 'E' and them '2' '3' does it clear my computer's memory?  (No I havn't found any Easter Eggs, as I havn't needed to assemble anything. :( I really need to assemble my Hello World Program or something to see how cool yours is. :) )

5032
ROM Hacking and Console Homebrew / Re: F-Zero X Hyper Speed Circuits
« on: February 05, 2010, 04:47:15 pm »
I love the screenies, but how did you do them?  I thought calc capture was only for calc stuff.  How do you make it work on other things?
The screenies look great in black and white. ;D

5033
TI Z80 / Re: TI-Hero
« on: February 05, 2010, 04:40:19 pm »
I tried to try it, but I couldn't as it's not in the .8xp format.  Can you upload it just as a program please?  I can't wait to try it.  Welcome back! :D

5034
The Axe Parser Project / Re: Axe Parser
« on: February 05, 2010, 04:35:48 pm »
Version 0.0.3!!  Yay! ;D

I'm glad this is progressing nicely. It's going to be something that I code little games in, like the two (or three) I've released this week. :D

5035
TI Z80 / Factory Theta
« on: February 05, 2010, 04:28:59 pm »
Here's Factory Theta, a game inspired by Builderboy's Factory.  You are working at a factory where they are testing the new Theta Warp Cannon.  It takes the crate from the bottom of a stack and plaes it on the top of the stack.  Gravity pulls the crates down.  Once you have 5 crates in a column (up down, like 2nd to Y=) they are moved on to the next area, and you get $100 for them.  You also recieve $5 for each crate you handel.
There are 5 difficulies, plus a Survival Mode.  Enjoy!

Edit: By the way, press 2nd to use the Theta Warp Cannon and Mode to pause.  Use the Up and Down arrows to move the theta warp cannon. :)



Edit: The program in this post is not up to date.  Scroll down to the last post by me on this page to find the up to date version. :)  Thanks!

5036
The Axe Parser Project / Re: Features Wishlist
« on: February 05, 2010, 04:21:18 pm »
Can you have "input" input at whereever the cursor is at, moved around with output?

------
Pictures:
I think you should have both Hex and external AppVars.  I think it would be easier like that.

If an hex code is done, I think it might be best that someone writes a binary to hex converter or something else it will be hard to add 300+ sprites in a game x.x
DJ, I wrote this a while ago.  It works for both 8*8 and 16*16 sprites.  You select what you want to do, and it will do exactly that.  It may take some trial and error, but I also have a screenie. ;D

5037
TI Z80 / Re: Image Cropping/Moving program
« on: February 05, 2010, 04:08:14 pm »
That's pretty cool Eeems, but wouldn't it be pretty slow?

5038
TI Z80 / Re: Image Cropping/Moving program
« on: February 04, 2010, 10:19:57 pm »
It would work, but only if numbers were store with huge amounts of precision.  Unfortunatly the best compression like that yields only 12-14 digits (depending on how you do it; I think 14 is impossible to decompress) because of the way variables are stored.  Thus: 63*95=5985 /13=460.385  So to compress a whole picture, it would take 461 list elements and with those at 9 bytes each is 4149 bytes total.  I'm sorry that this dosn't do much for you other than smashing your hopes, but it could still be useful-It's a lot easier to manipulate than a picture variable.  If you decide to move pictures around this way, it's still a great idea.  Good luck! :)

5039
General Calculator Help / Re: PRGM button
« on: February 04, 2010, 07:20:40 pm »
Note: I edited some above posts to fix the typo.  None of the content was changed in the above posts that I edited, except for the name of the post.

5040
TI Z80 / Re: Factory
« on: February 04, 2010, 07:19:28 pm »
Kinda, when it's fixed, I'll release it. Builderboy, you've inspired me to come up with something like this. ;D

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