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TI Z80 / Re: Image Cropping/Moving program
« on: February 04, 2010, 07:00:44 pm »
I think he does. Builderboy, are you in a hurry?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5041
TI Z80 / Re: Image Cropping/Moving program« on: February 04, 2010, 07:00:44 pm »
I think he does. Builderboy, are you in a hurry?
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TI Z80 / Re: Factory« on: February 04, 2010, 06:55:54 pm »
That's great.
*ZTrumpet hints at his sig... 5043
General Calculator Help / Re: PRGM buttton« on: February 04, 2010, 06:53:42 pm »
Oh, that makes sense. I thought you hadn't had it on calc for 5+ years.
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General Calculator Help / Re: PRGM buttton« on: February 04, 2010, 06:47:45 pm »
Half a decade! I got a Ti-32 (I think) half a decade ago.
You havn't installed it once? Wow. 5045
The Axe Parser Project / Re: Features Wishlist« on: February 04, 2010, 06:39:46 pm »ACHIIDo you mean ASCII? 5046
TI Z80 / Re: Image Cropping/Moving program« on: February 04, 2010, 04:49:21 pm »
Sounds cool. You'll have to put a cap on it somewhere, as huge lists of matricies take up a ton of RAM. I'd use a matrix, with a max-cap of 50*50 (22511 bytes). Good luck!
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TI Z80 / Re: Pythagorean Program« on: February 04, 2010, 04:46:24 pm »
Wow, that's really awesome! I put in 96 and sat back, watching the program work. It's a really neat, nice program. Great job!
I noticed the last line leaves a zero on the screen. Why don't you replace it with: :Clrlist L1 :Output(1,1," //No spaces after the quote Great job! What math class are you taking? (What class would this help in?) 5048
TI Z80 / Re: Factory« on: February 04, 2010, 04:34:58 pm »
Ahhhhhhhh!!! You evil genius! That's so clever and frustrating. Great job, though why is it a cheat? It is pretty funny, though.
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The Axe Parser Project / Re: Features Wishlist« on: February 04, 2010, 04:23:01 pm »
Wow, that's really cool. So it's like this (in basic and on the graphscreen in my example): Text(-1,8y,6x,Str1,"Hello",Str3
Excellent! 5050
General Calculator Help / Re: PRGM buttton« on: February 04, 2010, 04:19:39 pm »
That's wierd. Hmm, I may need to try that...
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: February 04, 2010, 07:45:13 am »
That sounds really cool. It sounds like a great system to use.
0 bytes on the page? Nice! 5052
TI Z80 / Re: Factory« on: February 04, 2010, 07:37:41 am »
Ah, I didn't look at the money...
*ZTrumpet tries again... 5053
TI Z80 / Re: Factory« on: February 03, 2010, 08:18:34 pm »
I didn't see. I'm sorry, but all I notice is P now equals 1, and no effect on gameplay. What am I doing wrong?
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The Axe Parser Project / Re: Axe Parser« on: February 03, 2010, 07:46:14 pm »
That's awesome code! Great job on it, though I only kinda understand. (The time for explaining is not now, so you don't need to explain it to me now. )
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The Axe Parser Project / Re: Features Wishlist« on: February 03, 2010, 05:16:13 pm »
Thanks! I think that would work too.
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