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Messages - ztrumpet

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5071
TI-BASIC / Re: Vertical Text Sprites
« on: February 02, 2010, 05:48:09 pm »
I also didn't know that page in Weregoose site. It would be cool someone coded a utility to take a sprite or screen and convert to vertical text sprites...
If you're refering to opmtomized, then yes.   That would be incredibly cool!
(If you mean not opromized, check the attachment above that isn't a screenie. :) )

5072
TI Z80 / Re: Factory
« on: February 02, 2010, 05:42:22 pm »
Yours is a very accurate and awesome port.  Great job again!

5073
TI Z80 / Re: Pythagorean Program
« on: February 02, 2010, 05:38:57 pm »
Wow, sounds nice.  I can't wait to see it. :)

5074
TI-BASIC / Vertical Text Sprites
« on: February 02, 2010, 05:37:05 pm »
Vertical Text Sprites are a really great way to display large sprites on the screen.  I use this method for displaying the main menu graphic in Elmgon.  (This screenie is shown below, but those who have seen my first post my Elmgon topic have sceen it.)

The idea behind vertical text sprites is to keep the bottom row of text of the text command before it.  You can see that with this code:
:Text(3,0,"....       //4 periods
:Text(2,0,"          //7 spaces
:Text(1,0,".     .  //Period, 4 spaces, period
:Text(0,0," ...    //Space 3 periods

Now after you've sceen this (This next part is for 84 users only) press Mode and run the code again.  Suddenly the bottom row dosn't show up.  This is because the Ti-OS has set a flag, and displaying any table (matrix editor or 2nd graph) will reset the flag.  You can reset the flag in basic:
:G-T
:DispGraph
:Full

The main characters used are the period (10) space (0) List L (111) and Left Bracket (110).  By using these and other combinations you can make any sprite. (except for the 3 right most pixels and top 6 pixels)  This is a lot bigger than RecallPic and slower, but because it dosn't use a Pic var, it's worth it.
A program and screenie of the program are included.  The program will not optomize, like 4 spaces becoming ^ for example.  You can use this link http://weregoose.unitedti.org/bottomrow/ (The link is now dead, so try here, here, or here instead.) to find the bottom row for every token.  (It is worth noting that the List L and Finance N do not have buffer spaces at thier ends in the small font.)

More info:
http://tibasicdev.wikidot.com/textsprites#toc3

Enjoy.   (The program takes the row you want and encodes it, as you can see in the screenie.)

Edit:  After I wrote this, TI released OS 2.53 MP.  It messes with the flag so you can't reset it with G-T.  Instead, you must use a small Asm program with this hex code: FDCB058EC9  However, on the old (read: better) OSes you can use G-T. :)
Good luck with this great technique! ^-^







prgmVRTXTSPR

5075
The Axe Parser Project / Re: Features Wishlist
« on: February 02, 2010, 04:47:37 pm »
This is so awesome!  I really like the different picture sizes.  :D
*ZTrumpet dosn't accually have a wishlist, as the other topic brought out all my suggestions. ;D

5076
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: February 02, 2010, 04:44:12 pm »
That is such great news!  Personally, I would prefer a long, well-written story as opposed to less calculator space
cool ^^, I can't wait to test, altough this will most likely be in a long while. Don't give up, though, this will probably be the best calc RPG out there
*ZTrumpet agrees with both Hot Dog and DJ. :D  Do you think I could beta test too? ;D

5077
TI Z80 / Re: Screenshots
« on: February 02, 2010, 04:39:50 pm »
DJ, what does he gain with the 83+se support gone?  I do not think that's a good idea, as it's another calc that can't be used to play this game.

5078
TI Z80 / Re: RUUUUNNNNNN!!!!
« on: February 02, 2010, 04:36:57 pm »
Wow, yet anothere great project released today!  This looks really cool!
Great job. :D

5079
TI Z80 / Re: Factory
« on: February 02, 2010, 04:31:50 pm »
Wow!  Builderboy this looks really cool!  I can't wait to play it!
I can't believe you made something this great so quickly.  It's really, really neat!  How did you came up with the concept?

Excellent job!

5080
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: February 02, 2010, 04:25:56 pm »
Wow, that's cool!  Sounds great! :)

5081
TI Z80 / Re: Plot Drop
« on: February 02, 2010, 04:19:43 pm »
Eeems, I can't blow anything out of the water with this (execpt a game using points like this in basic) due to it's slow speed. ;D
Eeems, you get to blow me out of the water! :D

You should package this different versions together. :)
If I release them more than this, I'll put the two programs in a zip, but thier engines are too different to put in one program and keep both size and speed.  Thanks for the cool idea. :)

5082
Gaming Discussion / Re: Let's Play Torchlight!
« on: February 02, 2010, 04:16:31 pm »
LP calc games?!? EPIC!!!! /me thinks {AP} should
LP calc games!!!  Beyond Epic!  *ZTrumpet thinks {AP} should!!!  That'd be soooooo cool!

The videos look nice, although I didn't watch much. (Due to parents in the house and could hear sound. :( )

LP Calc games!

5083
General Calculator Help / Re: Calculator purchase
« on: February 02, 2010, 04:12:11 pm »
I just got an 86 for Christmas ;D.  I know if you release programs for it, I will use them, alomg with DJ and Art of Camelot and everyone else with 86s.

If you havn't bought a calc yet, I'd reccomend an 83+se or an old84+se.  I have three calcs, (83+se, new84+se, and 86) and my absolute favorite is the 83+se, but I really like the other two as well. ;D

Good luck with the jump up! (Or would it be down? 84<86. Hmm...)

5084
The Axe Parser Project / Re: Axe Parser
« on: February 01, 2010, 06:56:52 pm »
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Okay, that's like a million questions, but I will attempt to answer them all:
Thanks! ;D
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Can getKey ever go back to the getKey of basic, or is it always GetScanCodes?
Probably not, but I will have a directkey command in the future (for multiple key presses)
That sounds great!  Does this mean you could hold down 2nd, Enter,  and Down at the same time and getKey would equal 1, 9, and 54 at the same time?
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While is still PreTest, and Repeat is still PostTest, right?
Its pretest right now... was it post test in basic?  I've never used it before, but that would be very easy to change and also save 3 bytes.
Yes, it is post test in basic.  :)
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Can you check if sub( has a comma in it, and if so use it like it is in TiBasic? (If it dosn't have a comma, it's subroutien.)
Nope.  You will be able to do substrings like this: Str(5) gets 5th character in string.
How do you access multiple characters like:
sub("Name1Name2Name3",5(2)-4,5
This returns "Name2".  Can you access multiple characters in your other way.  If so, then you don't need sub( for sub.  :)

I have another 2 questions.  That makes 1,000,002 questions. :D:
Can you use the operators like xor and = like "Var1=Var2" or do they need to be "Var1: =Var2"?
Do you plan to use the operator not( for anything?

Thanks!

5085
Music Showcase / Re: Music Composition
« on: February 01, 2010, 04:27:40 pm »
Wow, great song!  In fact, it's stuck in my head right now. ;D

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