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Messages - ztrumpet

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5086
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: February 01, 2010, 04:26:11 pm »
Sounds awesome.
  *ZTrumpet thinks it's screenshot worthy, so he can go "Wow!  It looks even better! :D"

5087
TI Z80 / Re: Screenshots
« on: February 01, 2010, 04:19:20 pm »
Very nice!  I'm really astounded with how cool that simple screenie is. ;D

5088
Pokémon Purple / Re: [PP] Progress '10
« on: February 01, 2010, 04:15:23 pm »
I assume the L in L_BDY means left, right?
I think it's the list L. :)

T=L_BDY
If sum(Ans)=1:Then: code :End
If you want you can do this:
:If max(T=LBDY  //For this max is faster than sum. :D
:Then
code
:End

5089
The Axe Parser Project / Re: Axe Parser
« on: February 01, 2010, 04:08:42 pm »
This is awesome!  I really like this!  I can see my self programming in this language.  It's incredibly cool!  I love the fact it is compiled.

---I read through the Documentation and this is what went through my mind---
Apps?  How do you make large Apps if the source file can only be 1.25ish pages large, due to lack of RAM?
How do you use the predefined A - Z and Theta?  And what about Theta?
Comments!!!  Yay!  That's great.  Can you have comment blocks?  (Like ' ' to ' ' mabey?)
Can you include the ++ and -- operators from C++? Mabey they could be just + and - , but only take one operand.   (And if Ans works the same, can these not alter Ans?)
Does the Ans Variable work the same way as in basic?
If you Pause, and the run indicator is off, does it stay off?
YES!!!  I can Asm(Hex-Code-Here!)
I love LBL!  It's really cool!
ReturnIf == Awesome!
How does Disp work when you get to the end of a line?
Can getKey ever go back to the getKey of basic, or is it always GetScanCodes?  (I don't mind the change, but I'm wondering if others think this. :) )
Thanks for giving the Diagnostics commands (That in my opinion should always be on) some real purpose. :P  It's not that they are unused, it's just they are so seldom used and never used in games. :D

This is so cool! I can't wait for more commands, so we can see how much faster this is!
This is great!

Edit:  I looked at it more, and had more thoughts:
Earlier when I said ' ' it's two single qoutes. (clarification)
I love the new use of DispGraph! :D
While is still PreTest, and Repeat is still PostTest, right?
Can you check if sub( has a comma in it, and if so use it like it is in TiBasic? (If it dosn't have a comma, it's subroutien.)
__=Var means what equals Var?  And is the underscore a space?  Is it Ans?

Thanks!

5090
That's neat. :)
Everyone had a hand in this; Congradulations all! :D

5091
Computer Projects and Ideas / Re: BasiC++
« on: January 31, 2010, 07:47:44 pm »
Wow!  That looks really awesome!  It looks extreemly great!  It's amazing. ;D
You've done a very, very good job with this! :)

5092
TI Z80 / Re: Plot Drop
« on: January 31, 2010, 07:43:21 pm »
Here's the version DJ wanted. :)
It's even smaller, at 400 bytes.  It also dosn't use the variable PV.  Enjoy. ;D

5093
TI Z80 / Re: Elmgon
« on: January 31, 2010, 05:10:42 pm »
lol, oops, I think I've spelled it wrong a lot. x.x
Thanks for pointing it out. ;D

5094
TI Z80 / Re: Plot Drop
« on: January 31, 2010, 05:09:53 pm »
If you like I can make it scroll three pixels at a time, but that means reworking a lot of the program.  I think I'll do it, though. :)  Look for it by the end of the day. ;D

5095
TI Z80 / Re: Plot Drop
« on: January 31, 2010, 02:36:19 pm »
Here it is with different Plot Marks.  I like the box best, so I went with it. ;D
Which do you like best?

5096
TI Z80 / Re: Plot Drop
« on: January 31, 2010, 02:23:50 pm »
That sounds like a good use of the Plot commands, for rain. :)
Edit:  What contest was this?

Yes, the name is because I'm using Plot1 and Plot2. ;D

5097
TI Z80 / Plot Drop
« on: January 31, 2010, 02:09:19 pm »
I had an idea on how to make this game at just past midnight.  Once I fell asleep, and woke up I started coding.  So here's a game that I coded in 2.5 hours, or 14 hours including the idea and 10 hours of sleep. ;D

Plot Drops!
In this game you must avoid the falling plot drops for as long as possible.  It's a little slow, but pretty fun.  If you want to look at the code I have no problem with it, but at just 449 bytes there's not a lot of code to look at. :)

Controls:
Left: Move Left
Right: Move Right
2nd: Pause and UnPause

This uses N, I%, PV, L3, L4, L5, L6, GDB1, and Ans.  It will overwrite anything in variables.
Enjoy, and let me know what you think!

Edit: Note the blemishes on the bottom of ths screenie are WabbitEmu's fault, not mine.  They do not exist on calc. :D
Also, due to the low framerate of this screenie, it flickers a lot.

5098
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 31, 2010, 02:01:55 pm »
Woah, that's really neat.  Too bad there is no getKey on an 81.

5099
Pokémon Purple / Re: [PP] Progress '10
« on: January 31, 2010, 01:56:57 pm »
Sounds great!  Have fun fixing bugs, if any occur. ;D

5100
TI Z80 / Re: Crystal Defenders
« on: January 31, 2010, 10:59:10 am »
Wow, that looks really, really cool.  I would like to help with spriting, but I don't think my sprites are good enough. :)
It looks really nice! :D

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