This is awesome! I really like this! I can see my self programming in this language. It's incredibly cool! I love the fact it is compiled.
---I read through the Documentation and this is what went through my mind---
Apps? How do you make large Apps if the source file can only be 1.25ish pages large, due to lack of RAM?
How do you use the predefined A - Z and Theta? And what about Theta?
Comments!!! Yay! That's great. Can you have comment blocks? (Like ' ' to ' ' mabey?)
Can you include the ++ and -- operators from C++? Mabey they could be just + and - , but only take one operand. (And if Ans works the same, can these not alter Ans?)
Does the Ans Variable work the same way as in basic?
If you Pause, and the run indicator is off, does it stay off?
YES!!! I can Asm(Hex-Code-Here!)
I love LBL! It's really cool!
ReturnIf == Awesome!
How does Disp work when you get to the end of a line?
Can getKey ever go back to the getKey of basic, or is it always GetScanCodes? (I don't mind the change, but I'm wondering if others think this.
)
Thanks for giving the Diagnostics commands (That in my opinion should always be on) some real purpose.
It's not that they are unused, it's just they are so seldom used and never used in games.
This is so cool! I can't wait for more commands, so we can see how much faster this is!
This is great!
Edit: I looked at it more, and had more thoughts:
Earlier when I said ' ' it's two single qoutes. (clarification)
I love the new use of DispGraph!
While is still PreTest, and Repeat is still PostTest, right?
Can you check if sub( has a comma in it, and if so use it like it is in TiBasic? (If it dosn't have a comma, it's subroutien.)
__=Var means what equals Var? And is the underscore a space? Is it Ans?
Thanks!