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Messages - ztrumpet

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511
Other / Re: Types of USB Flash Drives
« on: September 12, 2011, 06:03:55 pm »
I've had no problems with me 2 gig PNY flash drive I bought either 3 or 4 years ago.  Maybe I'm just not very hard on it...

512
Computer Projects and Ideas / Re: Nightmare
« on: September 11, 2011, 10:45:01 pm »
Like this:
[url=INSERT LINK HERE][img]http://userbars.removedfromgame.com/miniuserbars.php?bg=lightblue&msg=Nightmare&pct=18[/img][/url]

It's pretty simple. :)

513
Pokémon Purple / Re: [PP] Progress '11
« on: September 11, 2011, 10:33:47 pm »
O.O
That's insane.  At what point does it get its own subroutine?

514
TI Z80 / Re: Gravity Guy
« on: September 11, 2011, 09:08:48 pm »
Wow, that death animation is awesome.  The entire game looks wonderful. :)

515
Computer Projects and Ideas / Re: Nightmare
« on: September 11, 2011, 09:04:30 pm »
I like the new version better as well.  I like the pronounced difference in part of the light shared by both light sources.

516
Gaming Discussion / Re: Motherload discussion
« on: September 11, 2011, 04:12:14 pm »
I know, but I think it proves that it's possible to do in Axe.

517
Gaming Discussion / Re: Motherload discussion
« on: September 11, 2011, 03:31:22 pm »
If you guys like Motherload, you should really check this out: http://ourl.ca/7121

518
TI Z80 / Re: Real gravity in pure TI-BASIC
« on: September 11, 2011, 03:11:34 pm »
This is pretty awesome, Deep.  I certainly think something cool could be made of this; if it can be made faster, would you continue work on it?

Edit:  I decided to optimize what I saw to optimize in the main loop: (Code "removed" by request)
:Repeat K=20
:getKey-25→K
:C+2→C
:Ans+A→F
:max((Ans-L1)(B≥L2 and B≤L3 and Ans≥L1 and A≤L1
:If Ans
:Then
:DelVar CF-Ans→F
:If K=‾4
:‾10→C
:End
:B+2K(1=abs(K
:If F-A or Ans-B
:Then
:Text(‾1,A,B,"
:Text(‾1,F,Ans,"°
:RecallPic 0
:Ans→B
:F→A
:End
:End


Edit 2: Optimized more. :D

519
Nostalgia / Re: Nostalgia - An Axe RPG
« on: September 10, 2011, 07:11:25 pm »
Actually, the water does animate, though it's kinda slow. I can try messing with the delay,  see if it turns out better.
Oh, I see it now! :D
I think it could change at every frame refresh, or at least every other refresh.  That'd make it look like it's moving more.

520
Humour and Jokes / Re: What is your favorite joke?
« on: September 10, 2011, 03:16:06 pm »
A seal walks into a club.
Spoiler For Answer:
No really, that's the joke. 8)

521
TI Z80 / Re: Fantastic Sam is Fantastic
« on: September 10, 2011, 12:44:06 pm »
This looks awesome.  I'm sure it'll be a great game.

522
Nostalgia / Re: Nostalgia - An Axe RPG
« on: September 10, 2011, 12:40:55 pm »
Nah, I think the pushed blocks are fine as long as you call it "kicking blocks" instead of "pushing blocks."  This looks incredible.  I'm blown away with how awesome this is.  You're doing a wonderful, wonderful job with this, Finale.  Keep it up! ;D

Edit:  Is it possible to animate the water tiles?  I think it could look even better if the water moved.

523
Axe / Re: Making my code faster
« on: September 10, 2011, 11:54:48 am »
Er...
a CALCULATOR game.
Or can you write that in Axe??

Aniway, Thanx!
It is written in Axe. ;)
If you're wondering about the ++ operator, it's been in Axe since 0.5.2 or so, and if you're wondering about the ^ operator, it's been in Axe since before 0.1.0.

524
Casio PRIZM / Re: [Prizm 2011 Contest Entry] PrizmCity
« on: September 10, 2011, 10:56:48 am »
This looks awesome, Ashbad.  I really like how you're generating the maps.  It's pretty cool. :D
Good luck!

525
Axe / Re: Online Axe command index
« on: September 10, 2011, 10:47:59 am »

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