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Messages - ztrumpet
Pages: 1 ... 343 344 [345] 346 347 ... 385
5161
« on: January 25, 2010, 05:11:13 pm »
And I have seen "I" variable used in loops in other languages like JavaScript (but in lowercase). For nested loops, "j" is used next. It's funny; In C++ I use i, j, and k for my for loops, but in Ti Basic I use A, B, and C. I'm wierd!
5162
« on: January 25, 2010, 03:34:14 pm »
The variables I use most are A, B, C, S, T, and K. The only variable I'll always use for something is K, so my code is probably the messyist.
5164
« on: January 25, 2010, 03:19:54 pm »
Looks nice. It's very smooth. I'm glad you're feeling better!
5165
« on: January 25, 2010, 03:12:15 pm »
That's pretty great! I didn't think this was even possible. It's pretty cool and very well done. I love the battle animations. Do you mind if I use some of these in Elmgon?
5166
« on: January 25, 2010, 08:53:37 am »
I had another idea: Can you make the calc Auto Power Down when the user presses [On] while the game is paused? Then when the user wants to resume they press [On] and the game is paused, in the same spot. Edit for much later: Yay!!! I beat the second level! I'm so happy! I did find a little glitch while replaying the first level: I was exactly halfway between two tiles. One of them got hit, and I was half off a tile. Then the other got hit and I was floating in midair! As I was showing my friend, I got hit by a third piece of fruit and died.
5167
« on: January 25, 2010, 08:40:49 am »
Thanks Iambian!
DJ, if you want, I put the most recent version in the xLib/Celtic III want thread.
5168
« on: January 25, 2010, 08:03:04 am »
That's amazing!! Great Rain Effect! How much will you use this in the game?
5169
« on: January 24, 2010, 09:25:01 pm »
I voted for unabridged because I think I'd play it more, though I'd probably play both. I like lots of text, but sometimes I want to play quickly hence my decision.
5170
« on: January 24, 2010, 06:47:42 pm »
I love this version! I don't see anything wrong with it, except I'd change the pause key to mode. The gameplay's great! My favorite thing is the changing backgrounds. I made it to the second level. It's harder, but incredibly fun. Thanks for such an awesome game! I was wondering: How much space is left in the App?
5171
« on: January 24, 2010, 06:41:29 pm »
That's great! Nice. It made me laugh.
5172
« on: January 24, 2010, 06:37:37 pm »
The convention of using K for getkey started because that was what the example in TI's manual used. Ah, I think that's why I use it. I never realized that.
5173
« on: January 24, 2010, 06:36:18 pm »
Another way to save stat vars (probably better than my first example)
{A,B->L1 1-Var Stats
The smaller of A and B is saved in minX and the larger of the two is in maxX.
Also in case its useful, their sum is in Σx, the average is in Med, and the sum of their squares (maybe in case you're using this constant to compare distances) is in Σx2
Yes! That's awesome! I can't wait to find a spot to use these.
5174
« on: January 24, 2010, 06:34:57 pm »
I never got past day 15 of 28, but knowing that much has helped me a lot with C++. Likewise, the more I learn in C++, the more I understand Asm. Plus knowing Ti Basic has helped me with C++. Also, the more I learn in Asm, the more "How the Calc Works" makes sense to me. It's great how everything helps everything else.
5175
« on: January 24, 2010, 06:26:21 pm »
I tend to rate posts a lot. I don't like to hit the "down", but I will sometimes. Mostly I just press "Up", "Up", and "Up".
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