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Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff
« on: January 23, 2010, 07:46:38 am »
Nice!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5191
Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff« on: January 23, 2010, 07:46:38 am »
Nice!
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Computer Projects and Ideas / Re: Castle Storm II« on: January 23, 2010, 07:40:32 am »
Could you use 0 on the num pad?
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News / Re: New Subforum« on: January 23, 2010, 07:37:39 am »
Great! I can't wait to find stuff to add myself.
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TI Z80 / Re: Elmgon« on: January 22, 2010, 05:20:52 pm »
Note: I will have equiptment to let you raise this 10 or make the amount needed per move go down by one if the player wishes to use it.
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Computer Projects and Ideas / Re: Castle Storm II« on: January 22, 2010, 05:19:21 pm »
Can you still have the moving platforms?
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Computer Projects and Ideas / Re: Castle Storm II« on: January 22, 2010, 04:45:21 pm »
Nice! I like the passages. Is it possible for two passages to cross over each other?
(I'm getting about 61 fps.) 5198
TI Z80 / Re: Elmgon« on: January 22, 2010, 04:27:36 pm »
Interesting. So what do you think of this:
You have 10 points of stamina. Whenever you do not have a turn, you gain 1 point. Whenever you are hit, you lose 1 point. Basic moves take one stamina point, but complex moves can go up to all ten. You cannot have negative stamina. You must have enough stamina avalible to use a move. When you "win" a battle your stamina goes back to ten. Running costs two stamina, and dosn't refill because you never "won". 5199
Pokémon Purple / Re: [PP] Progress '10« on: January 22, 2010, 04:18:26 pm »
Nice, although I must admit that I loled at the professor knocking down his own door, so no one can go in his lab. Why don't bosses in other games do this?
I really like how it looks. I'm amazed at how great this looks, as it looks sooo much like pokemon. Give yourself a pat on the back; You deserve one. 5200
Other Calc-Related Projects and Ideas / Re: TILP: beta-testing...« on: January 22, 2010, 04:14:06 pm »EDIT: note, for newer members over here, I am talking about the TI-Graph Link software, not the cable. It was basically TI-Connect's ancestor back in the late '90s until 2001, but also included a program editor.I'm new, but at my school we have three things for calcs: Ti Connect to transfer, Ti Flash Debugger to emulate, and Ti Graphlink for a program editor. (I'm not sure where I'm going with this, but I figured I'd show that it's still being used.) How soes Tilp work with the Ti86? I'm having problems with it and Ti Connect 1.5, so I'd like to find something that will work. 5201
Other Calculators / Re: My First Code :)« on: January 22, 2010, 04:09:33 pm »
True, that's faster than in a loop.
On a more serious note, i think the first program of consequence i ever made was a Triangle solver. It could solve for ASA SAS SSS and ASSMy math teacher calls that triangle "The Donkey One" or "SSA". Nice prog though. My first good prog was a slope finder. You could give it any four of X1, X2, Y1, Y2, and M and it would give you the last one. It's 828 bytes and still on many peoples' calcs at my school. 5202
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010« on: January 22, 2010, 08:25:28 am »
Looks great! I like them. They are nice and recognisable.
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Computer Projects and Ideas / Re: Other Velvet Engine Games/Stuff« on: January 21, 2010, 09:17:25 pm »
Gerat job!
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TI Z80 / Re: Has anyone played Princess Maker 2?« on: January 21, 2010, 09:16:58 pm »
Aaaah I see also.
Hmm, Interesting But yeah again, I hope you finish TLM first or at least don't let it die. I like the different endings, but that's a lot! |
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