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Messages - ztrumpet

Pages: 1 ... 346 347 [348] 349 350 ... 385
5206
News / Re: 2 million page requests
« on: January 21, 2010, 09:15:23 pm »
Cool.
DJ, this is due in large to you.  Thanks for being awesome! ;D

5207
TI-BASIC / Re: Background tasks
« on: January 21, 2010, 09:11:01 pm »
Sounds nice!  I'm glad you're coding a project again, even if it's for only 10 minutes a day.

Do you get your calc back this week?

5208
Escheron: Shadow over Ragnoth / Re: E:SoR Synopsis
« on: January 21, 2010, 06:34:15 pm »
This sounds great!  I'm glad you can save pretty much anywhere also.

5209
TI Z80 / Re: Elmgon
« on: January 21, 2010, 06:14:05 pm »
...unless he decided to have encounters so you have to touch enemies moving around (and appearing) on the map like in Zelda II on the NES
I had code for that, but decided that I liked it with partners and at twice the speed better. ;D

5210
Computer Projects and Ideas / Re: Castle Storm II
« on: January 21, 2010, 06:11:38 pm »
Awesome again!  I'm now getting 53 to 57 fps with spikes over 60.  But, that's with color. :)

5211
Project M (Super Mario) / Re: Project M Reboot
« on: January 21, 2010, 06:01:57 pm »
Will it have sound?
I'm considering it (for the SE and 84+ models only)
That is wonderfully insane. ;D
This is way beyond wonderfully insane- This is insanely incredibly spectacularly wonderful! ;D

5212
Project M (Super Mario) / Re: Project M Reboot
« on: January 21, 2010, 05:12:34 pm »
Will it have sound?

5213
Project M (Super Mario) / Re: Project M Reboot
« on: January 21, 2010, 04:34:47 pm »
Wow!  It looks pretty nice.  You're doing a great job!

5214
TI Z80 / Re: Has anyone played Princess Maker 2?
« on: January 21, 2010, 04:31:59 pm »
This may be okay, as long as TLM dosn't die.

5215
TI Z80 / Re: Elmgon
« on: January 21, 2010, 04:27:13 pm »
I think instead of filling stamina when not moving, wouldn't it be better to fill it up when moving? Since this is RPG and not action-based, players can definitely take advantage of that and leave the calc for 5 min or so, and come back with full stamina to play.
I like that.  I may make it so you regain .5 or so stamina per tile you walk.

5216
TI Z80 / Re: Elmgon
« on: January 20, 2010, 08:34:18 pm »
Alright, here's the stamina bar.  The screenie shows it at 100%, 80%, 60%, 40%, 20% and 0% full.  What do you think?
(Remember that there will be the rest of the battle on the screen, but not in this screenie. :) )

That looks like a good idea. One thing I'd like to add: when you're hit, stamina should be reduced a little too, in my opinion.
I like this idea, but you'd lose a lot of stamina over time.
How do you think you should get stamina back if you lose it by being damaged? (I don't want the solution to be "Use an item" :) )

Note: I'll be using Stamina as MP, and not as a speed changing thing on powerful moves.

5217
Miscellaneous / Re: I have become... man.
« on: January 20, 2010, 08:31:08 pm »
Congratz!  Way to finish early. :)

5218
Escheron: Shadow over Ragnoth / Re: E:SoR Synopsis
« on: January 20, 2010, 04:46:51 pm »
Wow Those sound really nice!  Is there only Fire and Cold types in the game, or did I miss one or two? :)

5219
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: January 20, 2010, 04:33:23 pm »
*BUMP*

How's this going?  I'm looking foreward to it, and realized there wasn't anything posted on it in a while.  Have you made much progress?

5220
General Discussion / Re: Kick The Can SMB remix :D
« on: January 20, 2010, 04:22:23 pm »
LOL!!!

That's awesome.
9001% Epic!

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