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Messages - ztrumpet

Pages: 1 ... 351 352 [353] 354 355 ... 385
5281
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 12, 2010, 04:38:09 pm »
Oh, I forgot to mention what I thought about size; It's fine in my opinion to have more space.  You're doing a great job with it, so why not use more. ^-^

Plus, it's going to be a huge game already.  At this point it's just big and would be looked at as the same size weather it's 4 pages or 5, in my opinion (Which if anyone thinks is wrong, I'm sorry).

5282
TI Z80 / Re: Rogue Z80
« on: January 12, 2010, 04:35:30 pm »
Wow, looks great! I can't wait to see more.

5283
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 12, 2010, 08:51:35 am »
This looks very nice! Great job!

5284
News / Re: ASM now possible directly on the TI-Nspire!
« on: January 11, 2010, 09:58:00 pm »
...and I'd be kicked off the top 10 list... O0

5285
Very nice DJ!  Congrats again!

5286
News / Re: ASM now possible directly on the TI-Nspire!
« on: January 11, 2010, 04:33:45 pm »
NO EEEMS!!! You're not 1337. :(

Does Ti sell both the CAS and non-CAS now, or do they only sell one (if so, which)?
Thanks!

5287
Web Programming and Design / Re: [Web] Removed From Game
« on: January 11, 2010, 04:23:45 pm »
Wow! That looks nice!  Great job.

5288
TI Z80 / Re: Elmgon
« on: January 10, 2010, 07:49:00 pm »
Almost, you can only have one party member and yourself and can only control the main character. (Sorry I worded it wrong above.) :)

5289
TI Z80 / Re: Elmgon
« on: January 10, 2010, 03:28:18 pm »
DJ, they are indeed NPCs, but they take part in battles just you don't control them... :)

5290
TI Z80 / Re: Elmgon
« on: January 10, 2010, 03:26:44 pm »
If you notice, Builderboy, the spot that is checked to see if a tile is solid or not is blank on all the party members and yourself. This is to prevent exactly that... :P

5291
TI Z80 / Re: Elmgon
« on: January 10, 2010, 03:21:41 pm »
Yes, Builderboy.  Very good job figuring out the offset method.  It works great and looks awesome!

Ah, there is only one or zero people in your party at any given time.  These partners all are with you at seperate times, and never with you at the same time. (Although I don't know about the final battle...)

5292
TI Z80 / Re: Elmgon
« on: January 10, 2010, 03:16:28 pm »
What do you mean chars per battle?
Do you mean how long can the enemies be?
If so:
There can be up to 11 chars of enemies, with each enemy seperated with a space.  If you wanted you could even have one huge 11 char long enemy...

5293
TI Z80 / Re: Screenshot
« on: January 10, 2010, 03:15:06 pm »
Yes, I think you can.  Watch the begining of the gameplay in the screenie to see what I think is jumping.

5294
TI Z80 / Re: Elmgon
« on: January 10, 2010, 01:43:03 pm »
Here's the two programs:
Keep in mind this:
They start with Q so everything Elmgon falls together in the program menu.
QMAP has tons of code in it that is unnessecary, I just keep adding While 0 loops instead of deleting stuff in case I want to go back.
QENGINE4 contains a lot of inicializing at the begining.  Some of this will not be there once I have more coded.  It's stuff like making you always start in the same spot...
Please note I have tried to make movement as fast as possible, so I used Finance Vars. :D Sure it's kinda cheating, but they make it slightly faster. ;D

5295
TI Z80 / Re: Elmgon
« on: January 10, 2010, 01:13:26 pm »
It would appear that your partners can hover! =D
Yes, they can hover. ;)
It's something that's been overlooked for speed.  I'd rather have it run fast.
Also, I don't think it's necesary for them to touch the ground because this is in the land of Elmgon; Mabey some people hover...
:D

Edit: Would anyone like me to attach my movement code?  I'll attach it later if there's any interest.

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