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Messages - ztrumpet

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5326
News / Re: Illusiat 13 v.0.90 release
« on: January 05, 2010, 03:33:38 pm »
*Bump*
DJ, do you think you will add in the Evil Wall battle?  I think it would be a great addition to Illusiat 13.

5327
Web Programming and Design / Re: Eeems - Side Projects
« on: January 05, 2010, 03:32:10 pm »
Wow, Eeems! This looks very nice.

5328
TI Z80 / Re: Elmgon
« on: January 04, 2010, 10:13:27 pm »
I might...
 *ZTrumpet had a worth-keeping idea*

5329
Other Calculators / Re: Does Anyone Have a TI-76.fr or TI-82 Stats.fr?
« on: January 04, 2010, 09:38:06 pm »
Nice! I can't wait to see how this turns out.  Do you mind telling us where you found them?

5330
TI Z80 / Re: the Tale of Lost Map
« on: January 04, 2010, 09:35:08 pm »
Good luck finishing this, but it's sure changed a lot. :D

5331
TI Z80 / Re: Elmgon
« on: January 04, 2010, 09:32:31 pm »
I put in a move called "Eeems Power" just for a placeholder. :P

5332
TI Z80 / Re: Elmgon
« on: January 04, 2010, 08:16:42 pm »
It wasn't very hard.  I'll make a small program to demonstrate soon.

5333
TI Z80 / Re: Elmgon
« on: January 04, 2010, 08:11:41 pm »
The main menu is verticle text sprites.  It's about twice the size of a pic variable, but it's worth it because I don't need a pic variable. :)

5334
TI Z80 / Re: Elmgon
« on: January 04, 2010, 07:06:46 pm »
Yeah, the Deltamorphanium is just a placeholder. :)

You vs 5 is a battle with you vs 5 enemies at once.  They can be different types.  Here's a sample screenie.  It shows different random encounters.  The first one I had all the same enemy, but I chaged L6 so the rest would be different.

5335
TI Z80 / Re: Elmgon
« on: January 04, 2010, 02:46:45 pm »
Some items attack, some defend, some restore Health.  I may have a Pyro move, though it is just a placeholder now.

I forgot to mention, the Battle screenshot has everyone selected for every move.  That's not the case for most moves, but since I don't have any moves yet I didn't change it from attack everyone.  Please note that the Battle engine is not even close to being done. :)

5336
TI Z80 / Re: Elmgon
« on: January 04, 2010, 02:26:14 pm »
As for jumping, I havn't settled on how high yet, but if I want to change it I just have to change a variable.
Thanks.  It is kinda like Pokemon, but not really.
Let's say you know 6 moves and you level up, so then you'd have a 7th.  You can add this move in if you want, but you don't have to. 
Once you obtain a move you always have it, but you only get to use it in battle if it is one of the 6 equipted ones.  You can swap moves in and out at will outside of battle.
There is no limit to how much you can use one move so far, but I may add one.

5337
TI Z80 / Re: Elmgon
« on: January 04, 2010, 02:12:58 pm »
I store my maps as strings and then use pxl-test( to control movement.

I forgot to mention: The main character's name is Imbus.

5338
TI Z80 / Re: the Tale of Lost Map
« on: January 04, 2010, 01:56:27 pm »
That sounds really cool!  I can't wait to see what you come up with.

5339
TI Z80 / Elmgon
« on: January 04, 2010, 01:43:50 pm »
Alright, here are some of my ideas for my current project Elmgon:

You are in the land of Elmgon, a land quite similar to our own, where good is kept by the 7 crystals of Elmgon.  These crystals are also a source of energy for mages.  The crystals are very powerful, and they are set up in a sancuary so all may use thier power.  If someone obtains one crystal, it dosn't matter because for the power of the crystals to change hands, one person must obtain all seven crystals.  At the benining of the game you and another guard must guard these crystals at the sanctuary, but the crystals are stolen by the other guard.  You chase the thief, but he gets away.  You must recover the crystals before the Mages lose thier power forever.  Some of  the mages are even controled by "the other side" (No name yet, but the thief is one of them) and almost kill you multiple times.
There are 7 chapters, and in each you recover a crystal.

Each chapter takes place in a different area, so there will be 8 areas in the game. (There will be a main town as an area also)

The game play will be sidescrolling, with towns sidescrolling as well.

This is in Pure Basic, except for prgmXCOPY.

Graphics like Serenity (Dual Layer, offset 1, with no vertical gap), only 15*9 instead of 14*9.  this gives me 5 pixles to the right of the screen that will have something different for each chapter.

I have been inspired the most by Paper Mario: The Thousand Year Door and Illusiat 13.

Battles:
Look like Illusiat 13.
Battles can be:
You vs 1
You vs 2
You vs 3
You vs 4
You vs 5
You plus a NCP vs 1
You plus a NCP vs 2
You plus a NCP vs 3
You plus a NCP vs 4
You plus a NCP vs 5
There will be 4 magic types plus a normal type.
You will be able to have 6 moves at a time, plus all your items, which you can have up to 20.
These 6 will be chosen by the user.  You may only have combinations of moves that you have enough skill for.  Skill will go up with level.  You can change combinations of moves anytime outside of battle.  
There will probably be 25 to 75 moves in the game, but some of these cannot be learned by you. (Enemys know these)
There will probably be over 100 different enemys in the game.
The style of enemys (ASCII) is like Illusiat also.
You will always know you opponets health.

This game will not fit on an 83+ unless I divide it up, which of course I will. I'm estimating that it will be big.


These 3 screenshots show:
1: Main Menu
2: Two Battles
    I have not worked much on the battle engine, so this is kinda rough.  I just added it to show you what they will look like.
    I ran from the second battle, even though it said I couldn't.  I havn't added that check yet.
3: The Movement Engine
    I only have one room for testing, but it lets you see what movement will be like.

I have used various placeholders, some from the Illusiat series.  These will most likely not be in the game.
The screenshots all are at 84+se speed.


Let me know what you think! :D

5340
TI Z80 / Re: the Tale of Lost Map
« on: January 03, 2010, 09:54:42 pm »
Good luck!  I can't wait to see them when you're done. :)

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