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Messages - ztrumpet

Pages: 1 ... 355 356 [357] 358 359 ... 385
5341
News / Re: Eeems goes away for a while
« on: January 03, 2010, 08:08:55 pm »
Poor Eeems, it's been so very, very long. :(

5342
TI-BASIC / Re: Figure out if Ans is a Number or a String
« on: January 03, 2010, 05:48:03 pm »
Also, I was hoping I could get rid of DelVar A and set A and B to different values using just For( by defining B in terms of A, but I'm not sure how to do that in a small way that always works (for positive and negative values of A, etc.)
What about

For(B,A,A+1:End

Would that work?

5343
TI-BASIC / Re: Figure out if Ans is a Number or a String
« on: January 03, 2010, 04:21:07 pm »
That's awesome!  You've done a very good job!  That's very, very smart.  Way to go!

5344
Web Programming and Design / Re: Eeems - Side Projects
« on: January 03, 2010, 04:19:41 pm »
Very nice, although I don't seem to be able to login.  I don't see where I can type stuff.

5345
Web Programming and Design / Re: Eeems - Side Projects
« on: January 03, 2010, 01:19:11 pm »
Wow Eeems, that looks nice!  It's too bad you can't choose if you want to code for your calc though.

5346
Pokémon Purple / Re: [PP] Progress '10
« on: January 02, 2010, 06:27:31 pm »
Oh, right you use Celtic II.  Silly me. ;)
Oh well.  It might help someone. :)

5347
Serenity / Re: Serenity
« on: January 02, 2010, 04:42:52 pm »
That looks cool!  I don't know how to code that, but it sure is neat. ;D

5348
TI-BASIC / Re: Figure out if Ans is a Number or a String
« on: January 02, 2010, 04:33:39 pm »
Nope. :)

To intilize A to 500 without changing Ans:
For(A,500,0:End
;D

5349
Pokémon Purple / Re: [PP] Progress '10
« on: January 02, 2010, 04:18:04 pm »
Sounds great!  Good luck.

I don't know if this would be useful to you, but here's my favorite way of using sub(.
ex:
2->A //You want the second item
{1,6,6,4,1,4,1 // 1 followed by the lengths of the Item. (Item 1 has a length of 6, Item 2 has a length of 6, Itm3 has a length of 4... )
sub("Item 1Item 2Itm3455556",sum(Ans,1,A),Ans(A+1

This results with the second item, "Item 2".
I hope this helped someone. :)

5350
TI-BASIC / Re: Figure out if Ans is a Number or a String
« on: January 02, 2010, 04:15:38 pm »
Insorak, that's exactly what I got. :D

Delvar AAns->A
not(not(A

I just wonder how to do it and have everything work.

5351
That sounds really cool!  I wish I could help, but the only computer language I know is C++, but I don't know much in it.  (I''ve programmed in C++ for about 4 months and just learned about functions.)

5352
TI-BASIC / Figure out if Ans is a Number or a String
« on: January 01, 2010, 10:57:26 pm »
Here's a challenge for all of you: In pure basic, figure out if Ans is a Number or a String.
It is possible, but I havn't figured out how. :P
If you figure it out, you win a cookie. :D

I have a solution for everything except the number zero. :(  I can't figure out how to compleatly do it.
For more info, http://www.unitedti.org/forum/index.php?showtopic=9191

5353
Pokémon Purple / Re: [PP] Progress '10
« on: January 01, 2010, 10:38:36 pm »
Wow!  That looks incredibly incredible! ;)
I really, really like that.  You did an awesome job!  I'm glad it works.  I can't wait to see what you come up with next! ;D

Again since this is a new forum, I can't click the +1 thumbs up. :(

5354
News / Re: ASM now possible directly on the TI-Nspire!
« on: January 01, 2010, 06:51:55 pm »
Wait a minute; Calculators are for math?!?  Since when?

5355
Serenity / Re: Serenity
« on: January 01, 2010, 02:26:22 pm »
Builderboy, I decided to tell you the way Metroid Pi handles enemys.  You could use this to make the enemies go in circles.

Harrierfalcon used two lists, one for the X list and one for the Y list.

ex:
{1,2,3,3,3,2,1,1->L1 //X list
{1,1,1,2,3,3,3,2->L2 //Y list
dim(Ans->D
1->A
...
Movement Engine Loop
...
Text(-1,7L2(A),6L1(A)," "
A+1-D(A=D->A
Text(-1,7L2(Ans),6L1(Ans),"Q //Enemy Sprite
...
End

What do you think?  Did you already have a method for this?  How's Serenity going?

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