5341
News / Re: Eeems goes away for a while
« on: January 03, 2010, 08:08:55 pm »
Poor Eeems, it's been so very, very long.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5341
News / Re: Eeems goes away for a while« on: January 03, 2010, 08:08:55 pm »
Poor Eeems, it's been so very, very long.
![]() 5342
TI-BASIC / Re: Figure out if Ans is a Number or a String« on: January 03, 2010, 05:48:03 pm »Also, I was hoping I could get rid of DelVar A and set A and B to different values using just For( by defining B in terms of A, but I'm not sure how to do that in a small way that always works (for positive and negative values of A, etc.)What about For(B,A,A+1:End Would that work? 5343
TI-BASIC / Re: Figure out if Ans is a Number or a String« on: January 03, 2010, 04:21:07 pm »
That's awesome! You've done a very good job! That's very, very smart. Way to go!
5344
Web Programming and Design / Re: Eeems - Side Projects« on: January 03, 2010, 04:19:41 pm »
Very nice, although I don't seem to be able to login. I don't see where I can type stuff.
5345
Web Programming and Design / Re: Eeems - Side Projects« on: January 03, 2010, 01:19:11 pm »
Wow Eeems, that looks nice! It's too bad you can't choose if you want to code for your calc though.
5346
Pokémon Purple / Re: [PP] Progress '10« on: January 02, 2010, 06:27:31 pm »
Oh, right you use Celtic II. Silly me.
![]() Oh well. It might help someone. ![]() 5347
Serenity / Re: Serenity« on: January 02, 2010, 04:42:52 pm »
That looks cool! I don't know how to code that, but it sure is neat.
![]() 5348
TI-BASIC / Re: Figure out if Ans is a Number or a String« on: January 02, 2010, 04:33:39 pm »
Nope.
![]() To intilize A to 500 without changing Ans: For(A,500,0:End ![]() 5349
Pokémon Purple / Re: [PP] Progress '10« on: January 02, 2010, 04:18:04 pm »
Sounds great! Good luck.
I don't know if this would be useful to you, but here's my favorite way of using sub(. ex: 2->A //You want the second item {1,6,6,4,1,4,1 // 1 followed by the lengths of the Item. (Item 1 has a length of 6, Item 2 has a length of 6, Itm3 has a length of 4... ) sub("Item 1Item 2Itm3455556",sum(Ans,1,A),Ans(A+1 This results with the second item, "Item 2". I hope this helped someone. ![]() 5350
TI-BASIC / Re: Figure out if Ans is a Number or a String« on: January 02, 2010, 04:15:38 pm »
Insorak, that's exactly what I got.
![]() Delvar AAns->A not(not(A I just wonder how to do it and have everything work. 5351
S.A.D. (Seek and Destroy) / Re: S.A.D.: Positions available for Computer Programmers« on: January 02, 2010, 12:30:56 pm »
That sounds really cool! I wish I could help, but the only computer language I know is C++, but I don't know much in it. (I''ve programmed in C++ for about 4 months and just learned about functions.)
5352
TI-BASIC / Figure out if Ans is a Number or a String« on: January 01, 2010, 10:57:26 pm »
Here's a challenge for all of you: In pure basic, figure out if Ans is a Number or a String.
It is possible, but I havn't figured out how. ![]() If you figure it out, you win a cookie. ![]() I have a solution for everything except the number zero. ![]() For more info, http://www.unitedti.org/forum/index.php?showtopic=9191 5353
Pokémon Purple / Re: [PP] Progress '10« on: January 01, 2010, 10:38:36 pm »
Wow! That looks incredibly incredible!
![]() I really, really like that. You did an awesome job! I'm glad it works. I can't wait to see what you come up with next! ![]() Again since this is a new forum, I can't click the +1 thumbs up. ![]() 5354
News / Re: ASM now possible directly on the TI-Nspire!« on: January 01, 2010, 06:51:55 pm »
Wait a minute; Calculators are for math?!? Since when?
5355
Serenity / Re: Serenity« on: January 01, 2010, 02:26:22 pm »
Builderboy, I decided to tell you the way Metroid Pi handles enemys. You could use this to make the enemies go in circles.
Harrierfalcon used two lists, one for the X list and one for the Y list. ex: {1,2,3,3,3,2,1,1->L1 //X list {1,1,1,2,3,3,3,2->L2 //Y list dim(Ans->D 1->A ... Movement Engine Loop ... Text(-1,7L2(A),6L1(A)," " A+1-D(A=D->A Text(-1,7L2(Ans),6L1(Ans),"Q //Enemy Sprite ... End What do you think? Did you already have a method for this? How's Serenity going? |
|