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Messages - ztrumpet
Pages: 1 ... 363 364 [365] 366 367 ... 385
5461
« on: December 21, 2009, 12:21:50 pm »
[12:06] <SubaruZX> still working on making a smooth and fast movement engine [12:06] <ztrumpet> ah [12:06] <SubaruZX> but I still don't quite understand the engine code BBoy gave me to work off of [12:06] <ztrumpet> lol [12:06] <SubaruZX> it's designed for an 8x8 pixel sprite [12:06] <SubaruZX> Samus is 8x16 pixels in my game [12:06] <ztrumpet> Builderboy's awesome and so is his code, but it helps to understand it... [12:06] <SubaruZX> mhmm [12:07] <SubaruZX> Builderboy's code should come with a warning label [12:07] <ztrumpet> lol [12:07] <SubaruZX> "Do not attempt to understand if you are not as l33t as the creator" [12:07] <ztrumpet> Yeah, although I can understand it all, except for Peggle...
5462
« on: December 21, 2009, 12:18:55 pm »
Wow! Nice!
5463
« on: December 21, 2009, 11:48:32 am »
Yea, I'd really like to. Unfortunatly I have parents that will not let me use skype, so I'd have to use it when they can't find out about it. That's hard. About the only time I could do it is within the next hour, when no one else is on... If someone could let me know when one will be, I'll try to get on...
5464
« on: December 21, 2009, 09:48:49 am »
Ah. I'm glad you fixed that.
5465
« on: December 20, 2009, 10:34:52 pm »
I was wondering: What did you change in I139 ?
5466
« on: December 20, 2009, 10:34:09 pm »
Do you mean by the character? sadly, I had to use the same character for up and down, There just aren't enough to use of them like that to make it work right =/ That is what I ment. Could you mabey use the i with the two dots above it for down?
5467
« on: December 20, 2009, 08:31:34 pm »
Wow. My mouth came open when I saw the one ncp go up. It looks very nice! However... -Make it so you can talk to NPCs again Edit: I felt the need to watch it again. How do you tell if the NCPs are going up vs down?
5468
« on: December 19, 2009, 07:11:10 pm »
Can I ever convert code from 83 to 86?
Edit: Will the silver link cable and Ti Connect work with the 86?
5469
« on: December 19, 2009, 05:07:14 pm »
Does TI-86 have compatibility with TI-85 stuff? It appears so. When linking I can Send, Recieve, or Send to 85.
5470
« on: December 19, 2009, 12:11:10 pm »
I'd love a final version! I'm glad you're making some progress on this again, even if it's just some minor bug fixes.
Which new programs should I send to my calc so I don't have to send all of them? I'm guessing I13D, I13E0, I13E1, I13E2, and I13E3.
5471
« on: December 19, 2009, 12:08:49 pm »
DJ, you have one? Do you use it much? After making some programs, I've decided it's a cross between 83/84 basic and C++, the only languages I know. I really like the menus and the wider screen.
5472
« on: December 19, 2009, 10:32:27 am »
Hi. I just got a Ti 86! I was wondering if anyone had one or knew anything about one. Thanks!
5473
« on: December 19, 2009, 08:52:57 am »
Nice.
5474
« on: December 19, 2009, 08:49:50 am »
Great! Will my saved progress still work with the new version?
5475
« on: December 19, 2009, 08:46:30 am »
Alright! That sounds good. I'm fine with using labels as long as they are used properly, and without memory leaks. Sounds like you did that. Cool! What does the battle/fighting engine look like?
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