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Messages - ztrumpet

Pages: 1 ... 364 365 [366] 367 368 ... 385
5476
Pokémon Purple / Re: Pokemon Purple
« on: December 18, 2009, 04:09:57 pm »
Me too! It's funny how I reccognised it as Pallet Town just by seeing the water and Prof. Oak's lab. :)

I like it a lot.

5477
News / Re: Forum statistic page update
« on: December 18, 2009, 10:52:44 am »
That's incredible! Over double at halfway thru the month. Wow.

5478
TI Z80 / Re: Fall
« on: December 17, 2009, 08:53:26 pm »
No, I wish I had some though.  Mabey you're trapped at the top of a tall tower...

5479
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: December 17, 2009, 08:18:58 pm »
On the back of the calculator is the serial number.

For example,
2635016775 P-0509H

The only calculators that pass have a "P" where the P is in this example serial, and also, there CANNOT be an "H" where the H is in the example.
Accully they cannot be a "H" or letter farther in the alphabet and non-"P"s before "H" also work.

5480
TI Z80 / Re: Fall
« on: December 17, 2009, 08:17:08 pm »
Looks great!  The storyline should be cool.

5481
Pokémon Purple / Re: Pokemon Purple
« on: December 17, 2009, 03:37:42 pm »
Cool!
I can't wait to see it.

5482
News / Re: Forum statistic page update
« on: December 17, 2009, 07:52:07 am »
Awesome! This is a great addition.

5483
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 16, 2009, 04:46:42 pm »
Nice program! Way to go!  You know that if you AsmComp( it it will get smaller, but you may have already done that.

:Repeat X=17 and Y=9 and not(XY
:Stuff 1
:getKey->K
:Stuff 2
:If X=/17 and Y=/9 and XY
:Then
:Stuff 3
:End
:End

You have the off-the-map ( X=17 and Y=9 and not(XY ) conditional twice.  It's long enough that you save speed to rearrange it to what I showed earlier. :)

5484
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: December 16, 2009, 04:36:15 pm »
No, TI hasn't let us use Asm on the Nspire. :(

So untill it's cracked/hacked the only thing useable is an Emulator that is based on some (I think) hacks.

(Correct me if I'm wrong)

5485
Humour and Jokes / Re: Funny #omnimaga quotes
« on: December 16, 2009, 04:25:08 pm »
Nice. :)

5486
Pokémon Purple / Re: Pokemon Purple
« on: December 16, 2009, 04:14:07 pm »
Great News! I was able to get Ti Connect to work on my mom's computer.  Now I dodn't have to be at school to trasfer files! ;D

Anyway, here is prgmZPLST.  Is there anything else little that you would like done?

When people at my school found out that Pokemon Purple was in the works, they were estatic.  To answer one of thier questions, how will linking work?

5487
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 15, 2009, 10:09:03 pm »
Awesome! I think you may be fighting too much.  For example, Illusiat 13 only has figts every randInt(10,50 moves.  It seems you have a battle every 5 to 15 moves. It just seems like I kept seeing "Fight".

I have an offtopic question: How does Sourcecoder work with special characters like '@' or '#'?  I have been using Graphlink to print programs and I'm getting tired of those special symbols showing up as a duplicat of the previous character. :)

5488
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 15, 2009, 08:43:00 pm »
Oops, yeah you did.
I forget to send files other than programs. :P
However, it seems that prgmTM is missing when I press Graph and prgm_theta_M when I press 2nd...

Edit: It looks really, really nice!  I like the maps so far.  I like the "portal", but if you go thru it again, it says the same thing.

5489
F-Zero 83+ / Re: F-Zero Progress Thread
« on: December 15, 2009, 08:41:50 pm »
That's really awesome! I really like the split screen effects!

5490
TI Z80 / Re: the Tale of Lost Map
« on: December 15, 2009, 08:38:02 pm »
Oh, your method is better. :)

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