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TI Z80 / Re: Monopoly v3.0 BETA
« on: December 11, 2009, 07:44:32 am »
Looks nice. will you have an option to redraw each pic every time the game is run, so they do not need to be on calc when the game is not running?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5521
TI Z80 / Re: Monopoly v3.0 BETA« on: December 11, 2009, 07:44:32 am »
Looks nice. will you have an option to redraw each pic every time the game is run, so they do not need to be on calc when the game is not running?
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Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG« on: December 11, 2009, 06:48:08 am »
I'd recommend not using xLib also becaues people will expect amazing graphics with xLib. If you don't have any, they will not like your program.
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Serenity / Re: Serenity« on: December 10, 2009, 09:17:39 pm »
Again, amazing job! Quad sprites. Wow.
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TI Z80 / Re: Screenshot« on: December 10, 2009, 09:15:13 pm »
That looks really nice! Does it run faster on calc like the other screenshots? Also, are you still using [A] for colision detection?
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Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG« on: December 10, 2009, 07:25:38 pm »
I don't codex is best for you: It only moves the contrast up and down and you probably want a specific number. I wonder if there is anything just like xLib's contrast function, but with just that. (Hint Hint Asmers)
You could leave Codex (If you use it) in archive and put it in XTEMP001 or something whenever the program is run. 5526
Other Calculators / Re: Guitar Hero with SOUND on a CALCULATOR!« on: December 10, 2009, 04:01:39 pm »
Do you use xRam in this? (I forgot)
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Miscellaneous / Re: What's a lobster?« on: December 10, 2009, 04:00:51 pm »
Ah...
That's where it's from. 5528
TI Z80 / Re: the Tale of Lost Map« on: December 10, 2009, 02:31:59 pm »
Nice! I can't wait for a screenshot! How do you handle buildings?
Edit: Also, are the buildings/towns top view or side view? 5529
TI Z80 / Re: Someone should revive the Online Hex Disassembler...« on: December 10, 2009, 02:02:45 pm »
Sounds cool. So you would upload your program.z80 and get program.8xp online.
With things like this, your site could be a nice place for asm resources. 5530
TI Z80 / Re: NES Says« on: December 10, 2009, 10:42:07 am »
This is a lot of fun! My high score is 15.
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Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG« on: December 10, 2009, 10:14:27 am »
I'm anti-xLib for just using it when other programs are possible. You can use this to change the contrast:
I'm not sure how it works; I've never tried it. Are there any other programs that change the contrast? (Celtic II mabey) The reason I'm anti-xLib-when-possible is because xLib installs a parser hook. This parser hook SLOWS DOWN BASIC PROGRAMS. I think you'd want this game running at full speed, right. In this case, I'd strongly advise not using xLib. I really like your ideas and I can't wait for a screenshot. Edit: Use Codex! Since you already know how to use it, this could be a breeze. Codex can change the contrast. 5532
News / Re: UTI back up« on: December 09, 2009, 09:29:44 pm »
Hmm...
I can't get to UTI. Is it just me? 5533
Miscellaneous / Re: What's a lobster?« on: December 09, 2009, 09:28:20 pm »
But where did it all come from? Who said he was a lobster?
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TI Z80 / Re: NES Says« on: December 09, 2009, 09:26:57 pm »You had my hopes up when I saw topic title (didn't paid attention to poster)' I was sure Calc84 added NES support in his emuThat's exactly what I thought when I clicked on the link. This looks nice. I'll have to try it soon. 5535
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG« on: December 09, 2009, 09:23:17 pm »
Cool! That sounds really awesome! How long have you been planing this?
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