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Messages - ztrumpet
Pages: 1 ... 368 369 [370] 371 372 ... 385
5536
« on: December 09, 2009, 04:22:20 pm »
Are you planning ASCII graphics like Illusiat 13?
Will you be replicating areas from the Illusiat series at all?
...or is this it's own game that feels like the Illusiat series?
5537
« on: December 09, 2009, 04:06:34 pm »
I saw there were none so far, so I gave him some. I don't think i'll do it again for a while...
5538
« on: December 09, 2009, 04:04:54 pm »
How do you get it off your school calc to type it at home?
5539
« on: December 09, 2009, 07:47:21 am »
Cool. Hope you finish.
5540
« on: December 09, 2009, 07:42:33 am »
Interesting idea. I can't wait to see what this will be when it's closer to completion.
I'm not going to work on this anymore so if it will be compleated, it woln't be by me...
5541
« on: December 08, 2009, 07:10:04 pm »
lol! As for that string, I'm doing that in a program.
5542
« on: December 08, 2009, 06:29:55 pm »
Sounds cool. Will you use Xcopy for (un)archiving? It's probably better than xlib for that. It's what Illusiat 13 uses.
5543
« on: December 08, 2009, 04:39:33 pm »
Really! That's soooo cool! *Tries* Edit: It works. I like that. What's at C7?
5544
« on: December 08, 2009, 04:10:33 pm »
Here's my 15 or less percent finished game. I havn't coded on this since this summer. It's dead. I wanted to make a RPG, but with many rooms. I decided that storing each room needed to take as little room as possible. The method I used was storing a number for each room to rand. It worked, but rooms didn't mesh together at all. Because of the difficulty for finding rooms, I lost intrest. I'm uploading a screenshot so you can see how it was going to look. The code is riddled with placeholders for what was to come, so if you see the code that is why it looks wierd. The best parts are the menus.
5545
« on: December 08, 2009, 03:57:34 pm »
That Super Mario Bros. secrrnie was the coolest thing I've sceen all day. You're doing an awesome job with this calc84!
5546
« on: December 08, 2009, 03:41:51 pm »
Actually,
ZTetris and Ztris also had multiplayers. It was impossible to play from 83+SE to 83+, tho
That's funny. I've never had problems with Ztris and 83+'s 84+'s 84+se's. I link play with those all the time. (My earlier question seems to have been answered- It's like Ztris.)
5547
« on: December 08, 2009, 03:36:59 pm »
Isn't that what Harrierfalcon got his inspiration from? Oh, and he was also inspired by Zoith. I'll release what I have done on Escape today.
5548
« on: December 07, 2009, 10:21:59 pm »
Escape was a Metroid Pi style game, but very stripped down and on the homescreen. I think I'll post what I had sometime soon. I never got past random paths for rooms. I stopped right in the middle of the 2nd to shoot routien. The only cool thing is the main menu...
5549
« on: December 07, 2009, 10:19:44 pm »
Looks cool! I'll have to try this tomorrow...
5550
« on: December 07, 2009, 10:13:41 pm »
I've had many a project that died because of that lack of spark, I feel for you
Poor projects in my sig... I think Escape will never got coded on again. I am still planing to finish up Gravity Dude, though. If only I had motivation to finish it...
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