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Messages - ztrumpet

Pages: 1 ... 368 369 [370] 371 372 ... 385
5536
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 09, 2009, 04:22:20 pm »
Are you planning ASCII graphics like Illusiat 13?

Will you be replicating areas from the Illusiat series at all?

...or is this it's own game that feels like the Illusiat series?

5537
Introduce Yourself! / Re: Hey
« on: December 09, 2009, 04:06:34 pm »
I saw there were none so far, so I gave him some.  I don't think i'll do it again for a while... ;D

5538
TI Z80 / Re: Fall
« on: December 09, 2009, 04:04:54 pm »
How do you get it off your school calc to type it at home?

5539
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 09, 2009, 07:47:21 am »
Cool. Hope you finish.

5540
TI Z80 / Re: Escape
« on: December 09, 2009, 07:42:33 am »
Interesting idea.  I can't wait to see what this will be when it's closer to completion.
:) I'm not going to work on this anymore so if it will be compleated, it woln't be by me...

5541
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 08, 2009, 07:10:04 pm »
lol!

As for that string, I'm doing that in a program. :)

5542
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 08, 2009, 06:29:55 pm »
Sounds cool.  Will you use Xcopy for (un)archiving? It's probably better than xlib for that.  It's what Illusiat 13 uses.

5543
Introduce Yourself! / Re: Bonjour!
« on: December 08, 2009, 04:39:33 pm »
Really! That's soooo cool!
*Tries*
Edit: It works. :)
I like that. What's at C7?

5544
TI Z80 / Escape
« on: December 08, 2009, 04:10:33 pm »
Here's my 15 or less percent finished game.  I havn't coded on this since this summer.  It's dead.
I wanted to make a RPG, but with many rooms.  I decided that storing each room needed to take as little room as possible.  The method I used was storing a number for each room to rand.  It worked, but rooms didn't mesh together at all. Because of the difficulty for finding rooms, I lost intrest.  I'm uploading a screenshot so you can see how it was going to look.  The code is riddled with placeholders for what was to come, so if you see the code that is why it looks wierd.  The best parts are the menus. :)

5545
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 08, 2009, 03:57:34 pm »
That Super Mario Bros. secrrnie was the coolest thing I've sceen all day.
You're doing an awesome job with this calc84!

5546
TI Z80 / Re: Multiplayer Link Tetris
« on: December 08, 2009, 03:41:51 pm »
Actually,

ZTetris and Ztris also had multiplayers. It was impossible to play from 83+SE to 83+, tho
That's funny.  I've never had problems with Ztris and 83+'s 84+'s 84+se's.  I link play with those all the time.
(My earlier question seems to have been answered- It's like Ztris.)

5547
News / Re: Fewer people, but more programs?
« on: December 08, 2009, 03:36:59 pm »
Isn't that what Harrierfalcon got his inspiration from? Oh, and he was also inspired by Zoith.

I'll release what I have done on Escape today. :)

5548
News / Re: Fewer people, but more programs?
« on: December 07, 2009, 10:21:59 pm »
Escape was a Metroid Pi style game, but very stripped down and on the homescreen. I think I'll post what I had sometime soon.  I never got past random paths for rooms.  I stopped right in the middle of the 2nd to shoot routien. :)
The only cool thing is the main menu...

5549
TI Z80 / Re: Fall
« on: December 07, 2009, 10:19:44 pm »
Looks cool! I'll have to try this tomorrow...
:)

5550
News / Re: Fewer people, but more programs?
« on: December 07, 2009, 10:13:41 pm »
I've had many a project that died because of that lack of spark, I feel for you :(
Poor projects in my sig...
I think Escape will never got coded on again.  I am still planing to finish up Gravity Dude, though.  If only I had motivation to finish it...

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