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Pokémon Purple / Re: Pokemon Purple
« on: December 06, 2009, 09:44:30 am »
Cool. It's great to see people making a great game even better.
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Pokémon Purple / Re: Pokemon Purple« on: December 06, 2009, 09:44:30 am »
Cool. It's great to see people making a great game even better.
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News / Re: Reuben Quest & ROL series makes GamesRadar & Makezine front page« on: December 06, 2009, 09:41:13 am »
DJ and Tr1plea: I forgot to mention: Great job! To get on that list like that... wow. I can't wait to see your next games.
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TI Z80 / Re: the Tale of Lost Map« on: December 06, 2009, 09:31:53 am »
@Builderboy: At my school, no one knows about the version with the timer. I still used an 83+ when I found it, so I downloaded the 83 version and gave it to everyone. I've never even plaied the version with timed levels.
Illusiat 7's timer looks great! It's cool that games can have a timer, but without using a timer. @DJ: I see what you mean. You finished this amazing final dungeon and get a pic that turns black and two screens of text. That's a short ending. 5569
TI Z80 / Re: the Tale of Lost Map« on: December 05, 2009, 10:04:52 pm »
Dont forget " ".
I forgot to mention this earlier: I would highly stress to not use the timer. Many people still have the 83+(se). You don't want these people to not be able to play TLM, right. Instead I'd do something like this: :Value->A :Repeat K="values that are valid key presses" or not(Ans :getKey->K :A-1->A :End This would let you have a real time like battle, but without using the timer. Congrats on a featured RPG. 5570
News / Re: Fewer people, but more programs?« on: December 05, 2009, 06:18:22 pm »
So... is anyone working on a contest? I can't wait for one to start.
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TI Z80 / Re: the Tale of Lost Map« on: December 05, 2009, 06:16:17 pm »
As you can see by this link, not all non-special characters are one byte.
http://tibasicdev.wikidot.com/one-byte-tokens An example would be all lowercase letters or the e constant. Good luck with TLM. It sure looks awesome! 5572
Pokémon Purple / Re: Pokemon Purple« on: December 05, 2009, 06:12:12 pm »I am just concerned with the speed of implementation. =/True, the speed could go down. Myself, I'd do it only if there was only a little decrease in speed. 5573
Pokémon Purple / Re: Pokemon Purple« on: December 05, 2009, 03:54:37 pm »
That sounds nice. I tried the beta, and I liked it. It's speed wasn't too bad.
As for deleting and inserting: (psudeo code as to how I'd do it) Replace old NCP spot in string with " ". Change spot of NCP. Replace new NCP spot in string with NCP char. I don't know if this will help you or not. You probably know what you're doing. 5574
News / Re: UTI back up« on: December 05, 2009, 03:46:21 pm »
Here's what I found.
Pokemon Ti: http://www.unitedti.org/forum/index.php?showtopic=9081&hl=pokemon AMKiller's: http://www.unitedti.org/forum/index.php?showtopic=8659&hl=pokemon Pokemon Purple: http://www.unitedti.org/forum/index.php?showforum=60 And this one, which I think is no longer being worked on. Pokemon Black: http://www.unitedti.org/forum/index.php?showtopic=8119&hl=pokemon 5575
Pokémon Purple / Re: Pokemon Purple« on: December 05, 2009, 02:39:28 pm »
That sounds very neat. I would like to see your NPC movement method theory.
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News / Re: UTI back up« on: December 05, 2009, 02:37:54 pm »
Unfortunatly, there arn't many basic projects at all. The only ones are Pokemon Ti and Pokemon Purple.
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TI Z80 / Re: the Tale of Lost Map« on: December 05, 2009, 11:13:45 am »
Looks nice. I like the look so far. Would both matricies and strings for each map make it a little big?
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TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)« on: December 05, 2009, 11:10:02 am »
Nice! I like the size.
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News / Re: UTI back up« on: December 05, 2009, 11:06:19 am »
Yes, SAD (Seek and Destroy) is an awesome project by Hot Dog that looks very cool. It is an asm RTS.
I can't wait to play the Robot Wars. 5580
TI Z80 / Re: Someone should revive the Online Hex Disassembler...« on: December 05, 2009, 11:03:44 am »
That sounds neat. Did it convert the sorce to hex, or the finished 8xp program to hex?
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