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Messages - ztrumpet

Pages: 1 ... 370 371 [372] 373 374 ... 385
5566
Pokémon Purple / Re: Pokemon Purple
« on: December 06, 2009, 09:44:30 am »
Cool. It's great to see people making a great game even better.

5567
News / Re: Reuben Quest & ROL series makes GamesRadar & Makezine front page
« on: December 06, 2009, 09:41:13 am »
DJ and Tr1plea: I forgot to mention: Great job!  To get on that list like that... wow. I can't wait to see your next games. :)

5568
TI Z80 / Re: the Tale of Lost Map
« on: December 06, 2009, 09:31:53 am »
@Builderboy: At my school, no one knows about the version with the timer.  I still used an 83+ when I found it, so I downloaded the 83 version and gave it to everyone.  I've never even plaied the version with timed levels. :)

Illusiat 7's timer looks great!  It's cool that games can have a timer, but without using a timer. ;D
@DJ: I see what you mean. You finished this amazing final dungeon and get a pic that turns black and two screens of text.  That's a short ending. :D

5569
TI Z80 / Re: the Tale of Lost Map
« on: December 05, 2009, 10:04:52 pm »
Dont forget " ". :)

I forgot to mention this earlier:
I would highly stress to not use the timer.  Many people still have the 83+(se).  You don't want these people to not be able to play TLM, right.  Instead I'd do something like this:
:Value->A
:Repeat K="values that are valid key presses" or not(Ans
:getKey->K
:A-1->A
:End
This would let you have a real time like battle, but without using the timer.

Congrats on a featured RPG. :D

5570
News / Re: Fewer people, but more programs?
« on: December 05, 2009, 06:18:22 pm »
So... is anyone working on a contest? I can't wait for one to start. ;D

5571
TI Z80 / Re: the Tale of Lost Map
« on: December 05, 2009, 06:16:17 pm »
As you can see by this link, not all non-special characters are one byte.
http://tibasicdev.wikidot.com/one-byte-tokens

An example would be all lowercase letters or the e constant.

Good luck with TLM. It sure looks awesome!

5572
Pokémon Purple / Re: Pokemon Purple
« on: December 05, 2009, 06:12:12 pm »
I am just concerned with the speed of implementation. =/
True, the speed could go down. Myself, I'd do it only if there was only a little decrease in speed.

5573
Pokémon Purple / Re: Pokemon Purple
« on: December 05, 2009, 03:54:37 pm »
That sounds nice. I tried the beta, and I liked it.  It's speed wasn't too bad.

As for deleting and inserting:
(psudeo code as to how I'd do it)
Replace old NCP spot in string with " ".
Change spot of NCP.
Replace new NCP spot in string with NCP char.

I don't know if this will help you or not. You probably know what you're doing. :)

5574
News / Re: UTI back up
« on: December 05, 2009, 03:46:21 pm »

5575
Pokémon Purple / Re: Pokemon Purple
« on: December 05, 2009, 02:39:28 pm »
That sounds very neat.  I would like to see your NPC movement method theory. :)

5576
News / Re: UTI back up
« on: December 05, 2009, 02:37:54 pm »
Unfortunatly, there arn't many basic projects at all. The only ones are Pokemon Ti and Pokemon Purple.

5577
TI Z80 / Re: the Tale of Lost Map
« on: December 05, 2009, 11:13:45 am »
Looks nice.  I like the look so far.  Would both matricies and strings for each map make it a little big?

5578
TI Z80 / Re: Omnimaga Map Maker (xLib-CIII)
« on: December 05, 2009, 11:10:02 am »
Nice! I like the size.

5579
News / Re: UTI back up
« on: December 05, 2009, 11:06:19 am »
Yes, SAD (Seek and Destroy) is an awesome project by Hot Dog that looks very cool. It is an asm RTS.

I can't wait to play the Robot Wars. :)

5580
TI Z80 / Re: Someone should revive the Online Hex Disassembler...
« on: December 05, 2009, 11:03:44 am »
That sounds neat. Did it convert the sorce to hex, or the finished 8xp program to hex?

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