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TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 01, 2009, 07:52:41 am »
Nice!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 5612
TI Z80 / Re: Cave Creeping« on: December 01, 2009, 07:48:18 am »
The grayscale is okay. I'd keep it grayscale.
Why does it alyays Defrag at the end? I'd help design levels, but I'm sure mine would be horrible... 5613
TI Z80 / Re: Monopoly v3.0 BETA« on: December 01, 2009, 07:42:01 am »
Probably not very hard, because you only have to decide if the AI will buy a property or not.
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TI-Nspire / Re: TI-Nspire GB Emulator« on: November 30, 2009, 10:02:23 pm »
*ztrumpet agrees with nf...*
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: November 30, 2009, 05:33:45 pm »
Oh. I can see the first one, but not the second.
It looks great though. Is there a way to make the water under the culvert move. I saw this after you load the saved file. (The tile next to you when you quit at the end of the gif is what I'm talking about.) 5616
TI-Nspire / Re: TI-Nspire GB Emulator« on: November 30, 2009, 03:43:06 pm »
Looks nice. Will it be the same as on the 83/84s or will there be more features?
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TI Z80 / Re: Dual Tile Map Editor« on: November 30, 2009, 03:26:58 pm »
Yes, it uses an options menu.
Here's a gif. 5618
Gaming Discussion / Re: Star Ocean: The Last Hope is awesome, but there is only one problem:« on: November 30, 2009, 03:10:50 pm »
There are multi-disk games? I never knew that before...
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TI Z80 / Dual Tile Map Editor« on: November 30, 2009, 07:54:10 am »
Here's my map maker for all dual tile formats.
2nd-Pick tile Alpha-Go to custom tile screen. This uses whatever is in Str0 as its custom menu. Clear-Clears Current Tile Enter-Saves to Str1 and Str2 1-5-Saves current tile tp F1-F5 This uses Str0-Str2 and Str4-Str9. Enjoy. I'll have a gif up this afternoon. 5620
Art / Re: Best sprite size on the TI-83 series (tilemap)« on: November 30, 2009, 06:43:27 am »
lol, I can never get past day15.
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Gaming Discussion / Re: Star Ocean: The Last Hope is awesome, but there is only one problem:« on: November 29, 2009, 06:24:42 pm »
4 hours!?!
Wow. I thought the begining of Illusiat 13 was kinda long. 5623
News / Re: Fewer people, but more programs?« on: November 29, 2009, 06:16:38 pm »
PMing the judge sounds fair. I know I can only do things in 24 hrs if I go from like 4pm one day to 3pm the next.
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TI-BASIC / Re: The best list compression method?« on: November 29, 2009, 12:12:43 pm »
You could do:
1111222333444 (13 digits) Just make sure you compress and decompress right. For fpart, I try to only use 13 digits because of floating point errors. 5625
TI-BASIC / Re: The best list compression method?« on: November 29, 2009, 10:25:53 am »Other thing to compress is if you use number smaller than 1000 you can save like this:This is the method I use most often. Again, I use it with real numbers. Complex/real hardly makes any difference, you only save a VAT entry and you sacrifice speed.Mapar, I agree with you. It just sacrifices speed. |
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