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Messages - ztrumpet

Pages: 1 ... 376 377 [378] 379 380 ... 385
5656
Site Feedback and Questions / Re: Omnimaga Banner
« on: November 25, 2009, 02:01:41 pm »
He got into the sprit, I guess...

5657
TI Z80 / Re: Isometric Engine
« on: November 25, 2009, 02:00:44 pm »
This is awesome!  The only thing I would add is making sure you don't go off the screen in prgmAB, so it has an Err:Invalid Dim.

5658
Site Feedback and Questions / Re: Omnimaga Banner
« on: November 25, 2009, 12:42:54 pm »
Cool. :)

5659
TI Z80 / Re: Isometric Engine
« on: November 25, 2009, 12:38:10 pm »
Oh, I didn't realize it worked so well.  Great job on this!

5660
Site Feedback and Questions / Re: Omnimaga Banner
« on: November 25, 2009, 12:21:19 pm »
Did I put this in the right place to start with?

5661
TI Z80 / Re: Isometric Engine
« on: November 25, 2009, 10:10:36 am »
*ztrumpet necros...*
So... I found this and am wondering if you will release it.

I had an idea on how to move behind tiles:
This involes three pics to one tile: 1. Main tile 2. Mask 3. Anti-Mask (All pxls changed from black to white and vics versa)

Draw the tiles in the way that you've done it.  Then when you move in behind a tile 1:draw the anti-mask 2:draw your character 3:xor the anti-mask off 4:draw the tile in front of you.  This might let you draw characters behind tiles.

5662
News / Re: UTI is down for a little bit.
« on: November 25, 2009, 09:42:06 am »
Hmmm, I can't get passed the log in screen... ;D

5663
Other Calc-Related Projects and Ideas / Re: Crimson warfare the ti game
« on: November 25, 2009, 09:39:39 am »
Current idea: Im taking away the Anoying List. and just keeping the Str1.. The syntax would be similar to the Menu( Function except.. mine is CrimMenu(Xcoordinate,Ycoordinate,"Title",Sprite#,"Option#1",Sprite#,"Option#2,Sprite#.. ect.

Right now, I have InString(.. But i dont know how to get the # of words between them.. Any ideas?
I'm not sure what you mean, but mabey something like this:
-1->B:0->A
Repeat not(Ans
B+1->B
inString(Str1, "," ,A+1
End

Now B contains the number of commas in Str1.

It's cool.  I think this was the first game that I ever helped with on UTI...

5664
News / Re: Eeems goes away for a while
« on: November 24, 2009, 10:10:43 pm »
That's pretty awesome.  What glitches are there?

Hmm, I feel the need to show this fact:
{1,2,3,4,5,6,7,8,9,10
seq(A,A,1,10
cumSum(binomcdf(9,0
These are all the same!  :P I just felt like showing the binomcdf method...

5665
TI Z80 / Re: Homescreen Map Maker
« on: November 24, 2009, 10:06:14 pm »
Alright, I'll work on a user varying all-purpose graphscreen dual tile editor and post it on Monday. :)

I want Serenity. ;D

5666
News / Re: UTI is down for a little bit.
« on: November 24, 2009, 10:04:41 pm »
I hope UTI dosn't lose posts.

5667
News / Re: Illusiat 13 v.0.90 release
« on: November 24, 2009, 05:22:55 pm »
BTW, I stopped playing the first time because I ran into the bug in the screenshot in post 12.
It's back on my calc, and I've been playing it again, though.  I want to beat the game! :)

5668
News / Re: UTI is down for a little bit.
« on: November 24, 2009, 05:18:19 pm »
Okay, 16.  I guessed without checking...

5669
News / Re: Eeems goes away for a while
« on: November 24, 2009, 04:56:40 pm »
Coding's the fun part! ;D
Hopefully you can learn sometime.

5670
News / Re: UTI is down for a little bit.
« on: November 24, 2009, 04:54:26 pm »
10 days? what do you mean? I did not see anywhere stating how long UTI would be down
Sorry, I didn't mean it like that.  I meant I'd been here for 10 days. :)

UTI was still up at about 8:00 last night, but today I havn't been able to get on at all.

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