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Messages - ztrumpet
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61
« on: December 25, 2011, 10:45:57 am »
Triple Post! Here's the Merry Christmas .99 Release of Midnight. I'd call it a 1.00 release, except I didn't have time to write a readme. Oh well; Merry Christmas to all! I hope you enjoy this release!
62
« on: December 24, 2011, 11:51:42 am »
I can't imagine playing Hockey mixed with Curling.
63
« on: December 24, 2011, 11:06:17 am »
Expect the official release of this within 26 hours.
64
« on: December 23, 2011, 10:35:45 pm »
Do you mean into an OS string? If so, you will want to combine a couple of routines here. If you just want to store it to the Axe variable, Str0, that's different. For it, do Buff(17)->Str0 at the beginning of the program and then replace L1 in my routine with Str0.
65
« on: December 23, 2011, 11:27:56 am »
I think it would be incredibly helpful to have the option to make two or three page Apps, with the pages other than the first one (page 0) having only data on them. This is something I've dreamed of ever since Axe started.
66
« on: December 22, 2011, 05:40:10 pm »
Midnight Blue is a cool name
It's also a pretty ballad: For those still wondering, check my sig...
67
« on: December 22, 2011, 03:56:33 pm »
Do you guys want a present for Christmas? I'll get you one - here's my hint as to what it is: I'm posting this in this topic for a reason...
68
« on: December 22, 2011, 03:43:29 pm »
Would it be possible to see the point by point breakdown for all the entries? I would like to know why there's such a spread between Worms and Midnight, and also why Absolute Madness ranked so low, among other things.
Congrats to mdr1!
Edit: Also, when will the grand champion be announced?
69
« on: December 20, 2011, 11:17:17 pm »
Here's a pretty simple explanation: http://www.omnimaga.org/index.php?action=articles;sa=view;article=37Though this tutorial is in TI Basic, it breaks down everything very well and could be (hopefully) understood by a non-programmer as well as a programmer. I suggest giving it a look and seeing if it can help you at all.
70
« on: December 19, 2011, 10:12:37 pm »
Hey, this is really cool. Is there a chance you have this available in sheet music form?
71
« on: December 19, 2011, 06:19:49 pm »
I play trumpet! Here's the most recent recording of my band, playing Sleigh Ride from our Christmas concert earlier this month. I'm first chair, so I'm on all the melody trumpet stuff. The horse whinny at the end is me as well.
72
« on: December 19, 2011, 06:14:21 pm »
Congrats Deep and Hayleia! You guys did an awesome job.
73
« on: December 19, 2011, 07:10:57 am »
I have a question: why doesn't this code work? (It compiles, but it glitches on me) 0→{S}→{S+5}→{S+15} and S is the pointer to appvar.
(I just had this happen to me too and I spent a couple of hours before getting Runer's help and facepalming.) Because of the way Axe optimizes, number→{pointer} returns the pointer instead of the number. The code equivalent to what you are doing is actually this: :0→{S} :S→{S+5} :S+5→{S+15}
74
« on: December 18, 2011, 10:28:33 pm »
Write my English paper instead.
I accidently this thread.
75
« on: December 18, 2011, 08:35:26 pm »
While were's on the subject, how about a command that determines the sign of a number. I.E., anything over 32218 (I think) would return 65535 (-1), anything between that number and zero would return 1, and zero would return 0. I remember 86 Basic had it and it was a nice command.
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