Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ztrumpet

Pages: 1 ... 40 41 [42] 43 44 ... 385
616
ExtendeD, this is awesome!  Congrats, and thanks!

617
News / Re: TI-Boy SE Beta pre-release
« on: August 06, 2011, 12:07:28 pm »
This is awesome!  Though it's not the best sound quality, it's still great.  Wonderful job, calc84.

618
ASM / Re: Texture drawing
« on: August 06, 2011, 08:49:00 am »
BTW: this routine draws the triangle from top to bottom, which means that the points needs to be in the right order, so does anybody knows a routine to sort the points based on their Y coordinate?
I made a routine thst would work for this in Cube Droid, but that's in Axe so I guess it doesn't help.

619
News / Re: TI-Boy SE Beta pre-release
« on: August 06, 2011, 08:43:51 am »
What just happened?!  Did we just get sound?  Thanks, calc84, I can't wait for the update. :D

620
Humour and Jokes / Re: Drink something.
« on: August 05, 2011, 03:27:30 pm »
I remember that one as:
Quote
Little Johnny took a drink,
But he will drink no more.
'Cause what he thought was H2O
Was H2SO4.

621
Math and Science / Re: Loop all possible words algorithm
« on: August 05, 2011, 02:24:18 pm »
Size comparisons ztrumpet? Nice either way
Technically they're the same size, but my version's faster. ;)

622
Math and Science / Re: Loop all possible words algorithm
« on: August 05, 2011, 12:25:32 pm »
Slightly shorter than ztrumpet's? :P

idk, but I think it's quite a bit faster
I'll take that challenge.
I'm going to try to beat you on both speed and size.  Here's to coding! ^-^

Edit: Yours doesn't have any errors; well done.  I really like the algorithm you used.  Also, you probably want to flip the final Disp and Output lines so you can see a little bit more on the screen at once.  Excellent job, though. :D\

Edit 2: I just settled for optimizing yours. ;)  Here's what I came up with:
Code: [Select]
:ClrHome
:For(A,-8,-1
:Disp "
:End
:Repeat getKey
:" ->Str1
:A+1->A
:Ans->B
:While Ans
:round(26fPart(Ans/26
:If Ans
:Then
:sub("ABCDEFGHIJKLMNOPQRSTUVWXY",Ans,1)+Str1->Str1
:B
:Else
:"Z"+Str1->Str1
:B-26
:End
:int(Ans/26->B
:End
:Disp "
:Output(8,1,Str1
:End

623
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 04, 2011, 10:31:53 am »
Try holding Clear as you put the battery back in after pulling one.  You may need to press On as you do so.  Let us know what happens.  Then try again with Del instead of Clear.

624
Miscellaneous / Re: temp leave of absence
« on: August 03, 2011, 10:52:24 pm »
I'm going to Philmont Scout Ranch on the 11th (yay!) Unfortunately that means I have a load of work to do until then (summer hw, college apps) because after I come back I'm getting dragged off the New England for college visits :(

So basically that means I'm not going to be around for the rest of August  <_<

Bai guys for now...
Nice, I'm going to Sea Base :)
Does Ashbad post means both of you are going to very close places? It would be cool if you managed to meet each others (assuming Ashbad isn't scary O.O).

Anyway sorry to hear you won't be around for a while. I hope you have some more free time afterward.
Nope, they're in completely different places.  They are, however, both in the highest tier of adventuring in Boy Scouts.

625
Miscellaneous / Re: temp leave of absence
« on: August 03, 2011, 10:01:56 pm »
Awesome.  I bet you'll have a lot of fun.
See ya later then. :)

626
Miscellaneous / Re: My Projects
« on: August 03, 2011, 09:53:09 pm »
That's fair and sound like a smart thing to do.  Good luck. :)

627
Introduce Yourself! / Re: Hi (again)
« on: August 03, 2011, 04:53:53 pm »
Hi V1mes, and welcome to Omnimaga.  I hope you have a wonderful time here (again?).

628
The Axe Parser Project / Re: Features Wishlist
« on: August 03, 2011, 04:51:33 pm »
The #If and #End would be super easy to code, but what would be good symbols for those to replace?


I had two ideas for this:

  • The first and most obvious solution would just be to make 3 unrelated tokens the tokens for #If, #Else, and #End. The tokens under VARS → Table... could be useful for this, as it's a menu containing exactly 3 unused tokens. #ElseIf would probably just be a combination of #Else and the normal If. This method would have the advantage of looking nicer with Axe-tokenized code, but they would look pretty confusing without Axe token replacements like in SourceCoder.

  • My other idea would be to replace IS<( with #If and just use the normal Else and End. This would have the advantage of looking just about as good in something like SourceCoder and being easier to type on both platforms. However, the lack of hash marks preceding Else, ElseIf and End might be undesirable.
I like your first option a lot better; I think Else, ElseIf, and End should have hashes in front of them.

629
Miscellaneous / Re: Actors/Actresses
« on: August 03, 2011, 09:29:05 am »
Jim Parsons, Johnny Galecki, Kaley Cuoco, Simon Helberg, and Kunal Nayyar for the win.

Props to whoever names the proper show first without gaining any knowledge from the internet.


630
Axe / Re: Axe Q&A
« on: August 03, 2011, 09:23:42 am »
You could store the values 0.00 to 655.35 in two bytes if you multiplicate your values by 100.
Displaying them correctly would be possible with an own displaying routine.
Furthermore Axe supports access to the floating-point variables of the OS afaik. Just take a look at the commands list. :)

Perhaps you mean 0.0 to 255.255?  655.35 wouldnt work so well as a FP high limit, considering the decimal part and integer part are both 8 bits.
Nah, I think he meant what he said.  I'm pretty sure he was giving an example with 100 as an arbitrary number.

Pages: 1 ... 40 41 [42] 43 44 ... 385