Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ztrumpet

Pages: 1 ... 41 42 [43] 44 45 ... 385
631
Axe / Re: Routines
« on: August 03, 2011, 09:18:55 am »
Nice.  :D  Great job, Michael. :)

632
Miscellaneous / Re: Tutorial Request Thread
« on: August 02, 2011, 11:05:30 pm »
I'm thinking maybe I should write a tutorial on using 4 lvl greyscale with xLib/Celtic III/DCS7 in BASIC. Nitacku's renderer sets up the graphics well enough, but it took me a lot of time and effort to get a good looking fullscreen 4 lvl tilemapper in Hybrid BASIC.

I'm just wondering if enough people still use these libs to make writing the tutorial worth it.
IMHO it would be worth it. DCS kinda revived XLIB/Celtic/Omnicalc use because of its compatibility with programs made with them. Nitacku planned to include a tutorial with his grayscale editor, but finally quitted calc stuff. It even had a demo from me with amazing tiles, which I lost.
Nitacku normally responds to his PMs in a timely manner; if anyone wants it, try PMing him. :)

633
Axe / Re: Using OS Variables in Axe Question
« on: August 02, 2011, 08:48:38 pm »
I think your problem is that the pixels in the buffer are stored in bits, not bytes. A simple solution is to use the arbitrary-buffer pxl-test instruction, like so:
Pt-On(B*8,A*8,pxl-Test(A*4+B,0,Y)*8+Pic0)

I tried this, and it says Err: Argument when compiling, it says that only two arguments are needed for pxl-test(
What version of Axe are you using?

634
The Axe Parser Project / Re: Features Wishlist
« on: August 02, 2011, 05:09:39 pm »
Also, in response to this:
I'd like to have a debug macro (#Debug / #Release) and #Debug(code) would mean the code is only executed in debug mode, or something like this.

I've always wanted a compiler feature like this, but what would be infinitely more useful is #If. It could handle debug stuff and much more, like easily changeable compiling options. For instance, my old raycasting project had to have like 8 different copies of the source for slight rendering variations. #If would allow me to combine them all into one and make working on such projects much more manageable.
#If would be awesome.  I'd love to be able to use it; it'd make so many things so much simpler.

635
General Discussion / Re: Billy Joel's best
« on: August 02, 2011, 03:26:14 pm »
Ah, great songs.  Though Billy Joel's not anywhere near my favorite artist, I really like some of his songs.

636
Whoa.  Interesting find there.  I wonder if it'll be coming stateside.

637
The Axe Parser Project / Re: Features Wishlist
« on: August 02, 2011, 02:28:33 pm »
Not sure if I've posted this before, but even if I have it's definitely gotten lost (166 pages?!): A Pt-And( command to take the place of Plot2(. It's really useful in certain situations. I usually use a combination of Pt-On( and Pt-Change( to do the job, but Pt-And( would be twice as fast.
Yeah, I'm sure you requested it before. :)  And, like last time, I agree; I would find it quite useful. :D

638
Miscellaneous / Re: Tutorial Request Thread
« on: August 02, 2011, 01:47:54 pm »
You can always try doing a menu like thepenguin's older games have.  They look very clean, yet they're not too difficult to make.
Examples:
http://www.ticalc.org/archives/files/fileinfo/429/42902.html
http://www.ticalc.org/archives/files/fileinfo/429/42901.html
http://www.ticalc.org/archives/files/fileinfo/429/42953.html

(If you'd like to see an Axe adaptation, check out Axe Snake in my sig.  The source is included.)

Good luck. :D

639
Math and Science / Re: Loop all possible words algorithm
« on: August 02, 2011, 01:06:38 pm »
How about some TI Basic code: ;D
Code: [Select]
:ClrHome
:For(A,0,7
:Disp " //No spaces, just a quote
:End
:1->B
:1->C
:Delvar L1 16->dim(L1 //Omit the space between 'L1' and the '1' of "16" when typing on actual calc
:Repeat getKey or B=17
:If C
:1+L1(B->L1(B
:For(A,1,B
:Output(8,A,sub("ABCDEFGHIJKLMNOPQRSTUVWXYZ",L1(A),1
:End
:If 26=L1(B
:Then
:While 26=L1(max(1,A-1
:A-1->A
:1->L1(A
:End
:If A=1
:Then
:B+1->B
:Else
:DelVar C1+L1(A-1->L1(A-1
:End
:End
:End

Finally!  That only took 30 minutes to debug. O.O

640
Introduce Yourself! / Re: Hi!
« on: August 01, 2011, 11:46:18 pm »
Thanks ZTrumpet, also your cubedroid game is pretty fun.
Thanks. :)  If you liked it, there are a bunch of my other games in my sig </shameless plug> :P

641
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 01, 2011, 11:45:27 pm »
That's awesome!  I think I'll have some fun with this game. ^-^

642
Introduce Yourself! / Re: Hi!
« on: August 01, 2011, 10:22:55 pm »

643
Introduce Yourself! / Re: Hi!
« on: August 01, 2011, 10:17:10 pm »
Welcome to the forums, zeldaking.  I hope you have a great time here. :)

Yes it is mentioned at cemetech, should I post something about it here?
Yes, please do. :D

644
General Calculator Help / Re: My calc makes problems again!
« on: August 01, 2011, 03:37:35 pm »
I know it has something to do with Crabcake and Mirage not playing well together.  Good luck getting your calc working again.

645
News / Re: Omnimaga Contest 2011 Part 1 results
« on: August 01, 2011, 09:52:38 am »
Congratz to leafiness on the win, and tloz as the runner up. =)

Woot!  Go leafiness!  Seriously, that is an incredible game.  Is it "done," or are you still working on finishing it up completely?

Hmm, 4th.  Not too shabby.  I moved up a spot from last year. :)

Edit:  Ouch, AoC. (No hard feelings, though. :) )  Why was Cube Droid so "bad?"
Oh, and thanks, shmibs. ;D
Well, I've never played the original so;
A.) I couldn't tell what most of the graphics were.(graphics)
B.)The readme was 2 sentences long and I had no idea what I was trying to do. Kind of kills the enterntainment, gameplay, and replay value. :/
C)It's a remake of an existing game, thus the creativity score.
Alright, that's fair.  Thanks for the feedback. :)

Pages: 1 ... 41 42 [43] 44 45 ... 385