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Messages - ztrumpet

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661
News / Re: Tutorial section now open
« on: July 29, 2011, 12:41:04 pm »
Just noticed this now :D
I'll probably start writing some Lua tutorials!
Awesome!  That sounds pretty neat. :D

662
Lua / Re: Controlling external hardware through Lua
« on: July 29, 2011, 12:06:25 pm »
I know I'm a bit late, but wow.  That video is epic. :D

663
TI Z80 / Re: zStart - an app that runs on ram clears
« on: July 29, 2011, 11:50:07 am »
Alright, a couple of ideas:
1. Using Rcl from Archive.  I'd love to be able to recall archived programs into the current program.
2. Another mode for Fast Memory Timings: Make it so it works outside of when programs/Apps are running, but not while they are running.  This, if I'm correct, could make archiving source and editing faster while still having the compiled program run at its correct speed (Axe example).

664
Personally I don't think there's enough demand for a Chinese section, as most of the members that would potentially post there would use English as their primary language anyway.

665
TI Z80 / Re: zStart - an app that runs on ram clears
« on: July 29, 2011, 11:36:04 am »
Ah!  I was wondering when you were going to update it. ;D

666
TI Z80 / Re: asmdream is waking up...
« on: July 29, 2011, 11:31:28 am »
That's pretty interesting.  Personally, I think you should make a new topic, in case some people don't see it here. ;)

I like the new splash screen. ;D

667
Axe / Re: My little program
« on: July 29, 2011, 11:26:27 am »
You should totally make this into a game! Just remember, you only need one DispGraph and ClrHome, preferably DispGraphrClrHome.
Unless you need the speed of DispGraphClrHome , I wouldn't use it.  It makes your code larger, and unless speed is of the utmost importance, I'd go with DispGraph : ClrHome .  Good luck! :)

668
TI Z80 / Re: Cube Droid Saves the Galaxy
« on: July 29, 2011, 11:18:24 am »
So, this topic says that level editors are awesome and always wanted.  However, I don't recall anyone using the level editor to this.  So I'm wondering:
Did anyone use the level editor I included with this?

669
Welcome here, perennial!  Thanks for your willingness to help us discover more. :)

670
So, is this just going to never be in the new "Tutorials" section?  I've asked like 5 times in 3 separate threads, and I'm pretty much forced to give up all hope.  People who want to see this will have to follow the new "this is outdated link" in the old tutorial, I guess :/
Nope, you can add it now. :D

If you'd like, I can add it for you.  Just let me know. :)

orly?

I didn't know I could add this.. Sorry for the bitching :P
It actually just got changed: http://ourl.ca/12282

I didn't know how to do it before, so that's why I never offered until now. ;)

671
Introduce Yourself! / Re: Hiya everyone!
« on: July 28, 2011, 10:04:39 pm »
Hey, so, the "Band of the week!" thing in your sig is awesome. :D  I really like the concept of showcasing a band in your sig each week. ;D

672
So far Sir made Sound work off of a Flash Drive; now he's working on video. :D

673
So, is this just going to never be in the new "Tutorials" section?  I've asked like 5 times in 3 separate threads, and I'm pretty much forced to give up all hope.  People who want to see this will have to follow the new "this is outdated link" in the old tutorial, I guess :/
Nope, you can add it now. :D

If you'd like, I can add it for you.  Just let me know. :)

674
Axe / Re: Instring(, and Sub( in Axe
« on: July 28, 2011, 09:54:08 pm »
This may help you with inData (inString): http://ourl.ca/4129/114828

675
Official Contest / Re: Prizm Contest: Who's participating
« on: July 28, 2011, 06:38:16 pm »
I'm not entering since I don't have a Prism.

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