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Web Programming and Design / Re: Shiny new OmniPlayer
« on: July 28, 2011, 06:35:35 pm »
This is pretty cool. 
Nice job.

Nice job.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 676
Web Programming and Design / Re: Shiny new OmniPlayer« on: July 28, 2011, 06:35:35 pm »
This is pretty cool.
![]() Nice job. ![]() 677
News / Re: Tutorial section now open« on: July 28, 2011, 06:16:07 pm »
Awesome! Great job getting this to work, Juju.
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TI Z80 / Re: Detonate« on: July 28, 2011, 06:09:29 pm »Ah, okay.How about more Axe 'programs'.Great! Always good to see more axe programmersIs this written in Axe or ASM?Axe. I should've mentioned that. Yeah, I've made several games in Axe over the last year or so. Many of them can be found in my sig. ![]() 679
News / Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts« on: July 28, 2011, 06:08:16 pm »It's written in the poll, after the question.Of course. I wonder why I didn't think to check there. ![]() 680
Other Calculators / Re: Innovations in the Calculator Programming World« on: July 28, 2011, 06:06:39 pm »
83/84+(SE):
zStart Super Mario 1.2 Puzzle Pack Celtic III Omnicalc 681
Pokémon Purple / Re: [PP] Progress '11« on: July 28, 2011, 06:01:43 pm »
This is looking awesome. Great job on it.
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TI Z80 / Re: Detonate« on: July 28, 2011, 05:58:20 pm »How about more Axe 'programs'.Great! Always good to see more axe programmersIs this written in Axe or ASM?Axe. I should've mentioned that. ![]() ![]() Sorry to nitpick like that, but I just wanted to make sure that you didn't think I was new to Axe. ![]() 683
TI Z80 / Re: Detonate« on: July 28, 2011, 11:20:32 am »Is this written in Axe or ASM?Axe. I should've mentioned that. ![]() Are there going to be more tiles then just the solid walls and the bricks?Nope. I think I'd rather stick with a minimalist game, as I've been wanting to do one is this style for a while. I think there'll be a lot of depth in level design, though, even if there are only 4 different tiles. 684
News / Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts« on: July 28, 2011, 11:04:52 am »
When does voting end? Is it 1 AM tomorrow, or 1 AM Saturday?
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TI Z80 / Re: TruVid - 4 level grayscale video with sound« on: July 28, 2011, 10:25:16 am »
Um, thepenguin, http://www.ticalc.org/archives/files/fileinfo/441/44100.html doesn't have the correct Youtube link or something.
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News / Re: Farewell« on: July 28, 2011, 10:18:08 am »
Welcome back, DJ! I hope you have a great time posting again at Omnimaga.
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TI Z80 / Re: Detonate« on: July 28, 2011, 10:11:57 am »Also, planning a level editor?Kinda. ![]() 688
TI Z80 / Re: Detonate« on: July 28, 2011, 09:50:35 am »Wow looks really neat and what happens if you blow the flag up X.xThen you have to press clear to restart the level. ![]() Couldn't you just push all the bombs out of the way to get to the flag?Yup! (Remember that this is a test level, and I wanted a way to test exiting before I coded the bomb explosion code.) Real levels won't be so easy. ![]() It looks interesting. Are all levels going to be on single screens?Yes. I think this will make it much more user friendly and also allow for more complex-because-they're-dense level design. Thanks for the support everyone! I hope you enjoy the concept. ![]() 689
Introducing... DETONATE
Detonate is an innovative game that I had the idea for soon after submitting my demo of Cube Droid to the contest. I've been working on it on and off since then. You can do a few things: 1. Push bombs around. Whee. 2. Set off said bombs. You do this by setting a pilot bomb by pressing 2nd. Then it moves down the chain in all directions. These bombs can blow up other bombs as well as certain blocks, but of course, they can also blow up the exit. 3. Get to the flag. Do this to advance. This is going to be a smaller game, but I will not sacrifice much for pure size. I'm just not going to worry about size at all and see if it ends up around 3000-4000 bytes or so. Part of this is because each level only takes up 26 bytes of memory. You gotta love octal compression (plus two bytes). Let me know what you think! 690
Miscellaneous / Re: If the Internet was an amusement park« on: July 27, 2011, 11:38:44 pm »
lol. That's a nice find.
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