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Messages - ztrumpet

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676
Web Programming and Design / Re: Shiny new OmniPlayer
« on: July 28, 2011, 06:35:35 pm »
This is pretty cool. :)

Nice job. :)

677
News / Re: Tutorial section now open
« on: July 28, 2011, 06:16:07 pm »
Awesome!  Great job getting this to work, Juju.  :D

678
TI Z80 / Re: Detonate
« on: July 28, 2011, 06:09:29 pm »
Is this written in Axe or ASM?
Axe.  I should've mentioned that. ;)
Great! Always good to see more axe programmers :D
How about more Axe 'programs'. ;)  I've been an Axe programmer since 0.0.5 and supported it from the beginning. :)

Sorry to nitpick like that, but I just wanted to make sure that you didn't think I was new to Axe. ;)

right, what I meant was, it's always fun for me to find out about more Axe programmers. It's nice to know we're part of something big.
Ah, okay.

Yeah, I've made several games in Axe over the last year or so.  Many of them can be found in my sig. :)  (Axe Snake, Spider, and Jump! are the most significant.  Well, those and Cube Droid.)

679
It's written in the poll, after the question.
Of course.  I wonder why I didn't think to check there. ???

680
83/84+(SE):
zStart
Super Mario 1.2
Puzzle Pack
Celtic III
Omnicalc

681
Pokémon Purple / Re: [PP] Progress '11
« on: July 28, 2011, 06:01:43 pm »
This is looking awesome.  Great job on it. :D

682
TI Z80 / Re: Detonate
« on: July 28, 2011, 05:58:20 pm »
Is this written in Axe or ASM?
Axe.  I should've mentioned that. ;)
Great! Always good to see more axe programmers :D
How about more Axe 'programs'. ;)  I've been an Axe programmer since 0.0.5 and supported it from the beginning. :)

Sorry to nitpick like that, but I just wanted to make sure that you didn't think I was new to Axe. ;)

683
TI Z80 / Re: Detonate
« on: July 28, 2011, 11:20:32 am »
Is this written in Axe or ASM?
Axe.  I should've mentioned that. ;)

Are there going to be more tiles then just the solid walls and the bricks?
Nope.  I think I'd rather stick with a minimalist game, as I've been wanting to do one is this style for a while.  I think there'll be a lot of depth in level design, though, even if there are only 4 different tiles.

684
When does voting end?  Is it 1 AM tomorrow, or 1 AM Saturday?

685
TI Z80 / Re: TruVid - 4 level grayscale video with sound
« on: July 28, 2011, 10:25:16 am »
Um, thepenguin, http://www.ticalc.org/archives/files/fileinfo/441/44100.html doesn't have the correct Youtube link or something.

686
News / Re: Farewell
« on: July 28, 2011, 10:18:08 am »
Welcome back, DJ!  I hope you have a great time posting again at Omnimaga. :)

687
TI Z80 / Re: Detonate
« on: July 28, 2011, 10:11:57 am »
Also, planning a level editor? :D
Kinda. ;)  Is there any demand for one?

688
TI Z80 / Re: Detonate
« on: July 28, 2011, 09:50:35 am »
Wow looks really neat and what happens if you blow the flag up X.x
Then you have to press clear to restart the level. :D

Couldn't you just push all the bombs out of the way to get to the flag?

And if you couldn't push the bombs away from the flag (because they're so densely packed), then wouldn't that mean that attempting to remove any bombs in the way via explosion would also destroy the flag?
Yup!  (Remember that this is a test level, and I wanted a way to test exiting before I coded the bomb explosion code.)  Real levels won't be so easy. ;)

It looks interesting. Are all levels going to be on single screens?
Yes.  I think this will make it much more user friendly and also allow for more complex-because-they're-dense level design.

Thanks for the support everyone!  I hope you enjoy the concept. ;D

689
TI Z80 / Detonate
« on: July 27, 2011, 11:56:11 pm »
Introducing... DETONATE

Detonate is an innovative game that I had the idea for soon after submitting my demo of Cube Droid to the contest.  I've been working on it on and off since then.  You can do a few things:
1. Push bombs around.  Whee.
2. Set off said bombs.  You do this by setting a pilot bomb by pressing 2nd.  Then it moves down the chain in all directions.  These bombs can blow up other bombs as well as certain blocks, but of course, they can also blow up the exit.
3. Get to the flag.  Do this to advance.

This is going to be a smaller game, but I will not sacrifice much for pure size.  I'm just not going to worry about size at all and see if it ends up around 3000-4000 bytes or so.  Part of this is because each level only takes up 26 bytes of memory.  You gotta love octal compression (plus two bytes).

Let me know what you think!

690
Miscellaneous / Re: If the Internet was an amusement park
« on: July 27, 2011, 11:38:44 pm »
lol.  That's a nice find. :D

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