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Miscellaneous / Re: Sort of away
« on: July 24, 2011, 08:23:56 pm »
I see you've been gone - you're trying to catch up today.
I'm glad you had fun.
I'm glad you had fun.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 721
Miscellaneous / Re: Sort of away« on: July 24, 2011, 08:23:56 pm »
I see you've been gone - you're trying to catch up today.
I'm glad you had fun. ![]() 722
Computer Programming / Re: Ruby Junctions« on: July 24, 2011, 08:21:14 pm »
I like switches better, though. I was able to use them in C++ and found them to be really easy to use.
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General Calculator Help / Re: My OS (2.43) is a heap of ruins!« on: July 24, 2011, 08:18:33 pm »When you do mode alpha s from TIOS, it says "This will clear all memory" under "Enter self-test?"Yeah, it's a typo or something. It only clears RAM. 724
Official Contest / Re: ReadMe Fights« on: July 24, 2011, 03:04:57 pm »Hey - my readme was written in less than one minute.So was mine. ![]() 725
Miscellaneous / Re: What is your signature?« on: July 24, 2011, 03:01:23 pm »It all looks smooth and connected even though it's a bunch of different stuff.It's looking nice. I like how your sig flows. ![]() 727
Computer Programming / Re: Ruby Junctions« on: July 23, 2011, 10:50:25 pm »
Ah, okay.
That's pretty cool. ![]() 728
Art / Re: Need some monochrome sprites« on: July 23, 2011, 10:48:01 pm »
I tried my hand at a crumbling bridge. Let me know if it works.
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Other Calculators / Your Dream Calc RPG« on: July 23, 2011, 10:38:52 pm »
So, I've been doing a lot of thinking recently about my own RPGs, Elmgon and Midnight, and I began to expand on their concepts and daydream. I got to thinking about what the perfect calc RPG would have, and what would make it perfect. However, since everyone's definition of perfect is different, I decided to ask for everyone's opinion. I want to know what your dream calc RPG would be like. So, let's start a list and begin this thought process of what would be the most perfect calc RPG ever.
I'll start with a few of my thoughts: 1. An amazing story. Without an incredible hook no RPG gets above "bland" unless one of its other aspects really stands out. 2. A great battle system. Whether it's a screen of its own or on the map, turn based, or action packed, the battles must be easy to control yet fun throughout the experience. 3. Character depth. Something must be know about the characters so there's some sort of motivation to keep progressing through the game. You have to feel for the character, and want to control them so they will succeed. 4. Suspense. Keep the player on the edge of their seat at key points throughout the game so they'll want to keep playing so they can figure out what happens next. 5. Validation. Reward the player for playing. This can be achieved by something as simple as leveling up or something as difficult as bonus mini-games that will keep rewarding the player for advancing in the game. 6. Resolution. Make sure all the loose ends are tied up at the end of the game so people aren't left wondering what happened to some character or characters. Let me know what you think. I'd love for this topic to turn into a resource where people stuck in RPG development (like myself) can turn to to get ideas. Thanks! 730
Computer Programming / Re: Ruby Junctions« on: July 23, 2011, 10:25:09 pm »
How is the value calculated then? I guess I don't understand Junctions.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: July 23, 2011, 10:11:43 pm »
1837: You know that there's a thread like this on UTI that has about 65% of the posts in this tread.
1838: You know what UTI stands for. 1839: You've read all the posts in that thread. 1840: You've thought about reposting those signs here. 1841: You knew about that thread before this post. 732
Nostalgia / Re: Nostalgia - An Axe RPG« on: July 23, 2011, 10:05:47 pm »
What if you tried making the menus three levels high, max. You'd have to add scrolling, but it'd look better in my opinion.
I did something similar for the "Fight" menu in Elmgon. Spoiler For Screenie: 733
Miscellaneous / Re: On the Use of Internet Filters« on: July 23, 2011, 10:01:01 pm »
Great article, Sir. I agree with it wholeheartedly.
The first paragraph or two also work really well for any kind of censorship. For instance, think of the parallels between it and profanity censorship... Thanks for the thought provoking and interesting article. ![]() 734
Computer Programming / Re: Ruby Junctions« on: July 23, 2011, 09:56:13 pm »
So could you do Junctions in TI Basic by comparing two lists? Or did I not understand the concept?
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Miscellaneous / Re: What is your signature?« on: July 23, 2011, 09:53:46 pm »
It's looking nice. I like how your sig flows.
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