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Messages - ztrumpet
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766
« on: July 19, 2011, 04:49:41 pm »
It's a bit trickier for my brother -- he's just entering high school, and inherited his calculator from a cousin who just finished college. I have no idea when she bought her calculator, and for that matter where -- she lived in a different country before she moved here.
Aww, too bad. It's a K, so more information about it would have maybe let us know how weird it is.  Thanks, though.
767
« on: July 19, 2011, 03:23:51 pm »
Michael_Lee, what years did both you and your brother get your calcs?
768
« on: July 19, 2011, 12:20:01 pm »
I'm pretty sure the reason getKey->var is so much slower is because it's interrupt based, as is TI Basic's version.
769
« on: July 18, 2011, 10:56:10 pm »
I think Slice It! on calc would be incredible.
770
« on: July 18, 2011, 10:52:19 pm »
I haven't really made any for a while, but I can edit them..  one is 19 pix tall, the other is 20 pix.
Thank you!
771
« on: July 18, 2011, 10:48:43 pm »
Cool. Nice calcs.
772
« on: July 17, 2011, 07:27:52 pm »
So basically who wants me to revise the controls to this:
2nd: pick up boxes Alpha: Change paint type Keys around Apps: Shoot paint Arrow keys: Move/jump
Any other suggestions are welcome.
Alpha -> Mode: Alpha's around Apps. Otherwise it's good.  Maybe Del for a Pause key instead of Clear, but Clear's fine.
773
« on: July 17, 2011, 07:14:02 pm »
Edit: I just noticed i tripple posted, but there is more than 6 hours between those posts, so it's ok, right?
Yup, it's fine. Good luck with your new project.
774
« on: July 17, 2011, 07:13:03 pm »
I think it's a good idea, though, keep in mind it will not be official results in any way.
775
« on: July 17, 2011, 06:29:06 pm »
I am a good bit late but I downloaded the demo PURE awesomness 
Thanks.
The contest is over. I'm going to start working on this again.
YES!
Awesome! Good luck.  I can't wait for more updates.
776
« on: July 17, 2011, 06:23:11 pm »
Yeah, with about 5 subprograms, each from ~2kb to ~6kb, it's nice to keep them archived. (esp as the executable gets in the 20000s, constant "ERR:OUT OF MEM" things )
Actually, if the program you're compiling to exists in Archive, Axe will compile it to archive.
Never does for me. Even if there's an existing one in archive it overwrites it with a program in RAM.
Yeah, Axe only compiles to RAM. It can, however, read source from archive.
777
« on: July 17, 2011, 02:40:32 pm »
Guess what's getting worked on again? I'm going to split time between this and Tag, with Tag having a higher priority, but you'll probably see this done before next summer ^^
Yes!  I can't wait for more Graviter. Can we have another demo soon?
778
« on: July 17, 2011, 02:39:30 pm »
Cube Droid 15/20:
Anyways, there's my take. I don't have time to play the remaining three games, but if/when I get around to it I'll post what I think of them (and possibly change my vote? we'll see ). My apologies if you were offended by any of this, and I'm sincere when I say that all the games were great and I can tell a lot of blood, sweat, and tears (maybe) went into the creation of said games.
Thank you very much for letting me know exactly what you thought of the game. If you were concerned about my feelings (which you probably weren't, but I still feel like saying this), then I'm really glad you posted what you did. You're feedback, though a little negative, is exactly what I want.  Thank you for posting why you didn't like it, as now I know what needs to be improved.
779
« on: July 16, 2011, 09:17:38 pm »
And, this is just a personal preference, but one of the things I really like about it is that it is in one program. (Don't hate me)
It's okay; I agree. However, I'll still use multiple file programs if they are only available that way.  (Don't hate me either)
780
« on: July 16, 2011, 05:50:26 pm »
Lol, thepenguin. That's more than I've laughed all day.
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