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Messages - ztrumpet

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796
TI Z80 / Re: Cube Droid Saves the Galaxy
« on: July 16, 2011, 01:24:57 am »
Well, Cube Droid kinda make it to Demo stage.  In the release there are 3 levels that work, two that somehow got screwed up, and a level editor.  Hopefully the editor will make up for the two levels that are messed up.
I figured you guys would like a screenie, so here we go:

Oh, and by the way, I'm going to finish this game sometime.  It will not end like this; I'm eventually going to have a full port with all 36 levels, and it won't have two that are just messed up. ;D

Edit: Since I have permission to upload the two levels that are messed up in my entry, I'll put them here.  This is what they were supposed to be. (Level 4 is A and Level 5 is B).  Thanks for playing. :D

Demo Download Link

797
News / Re: Omnimaga 2011 Programming Contest, Part #1: Axe Parser
« on: July 16, 2011, 12:28:33 am »
30 minutes left.
I need to port two levels and write a readme.  Let's do this! O0

798
Introduce Yourself! / Re: Hiya everyone!
« on: July 15, 2011, 09:58:00 pm »
BlakPilar!  Hey!  I remember you from TIBD. :)  (Either you were there back when I was active, or I remember you from when I check TIBD every so often.)
It's great to see you on Omnimaga.  I hope you have a great time here; it's an awesome site. ;D

799
Introduce Yourself! / Re: Hi everyone, I'm new and way lost lol
« on: July 15, 2011, 09:37:40 pm »
I'm more than likely gonna have lots of questions starting off, I hope I won't get on your nerves XD
No problem. :)  I, as well as most of the people here, will be more than happy to answer your questions if it allows you to succeed. ;D

800
Miscellaneous / Re: I'm Leaving
« on: July 15, 2011, 09:33:41 pm »
I'm going to miss you, Ruler, but if it's what you need to do I won't fight you.  Good luck, especially with your 'problems.'  I wish you the best! :)

801
Introduce Yourself! / Re: Hi everyone, I'm new and way lost lol
« on: July 15, 2011, 08:16:09 pm »
Welcome to Omnimaga, Sitarknight!
It's cool that you want to make games for the calc, and that's leading you to buying one. :)  I wish you the best of luck with learning to program.
If you would like to start with an RPG, try something really, really small.  It's really hard to write an RPG.  Click on Elmgon in my sig to see what I'm struggling with, and I've been programming calcs for about 4 years.

I hope you enjoy Omnimaga! :D  If you need any help, just ask. :)

802
TI Z80 / Re: Contest entry--Nymless
« on: July 15, 2011, 07:53:50 pm »
you can still turn in a demo.
A demo you say...hmmm....
My vote is for a demo, even if it only has one level.  I really hope you go for this option. :D
Would this be with or without the level editors?
Without. :)

803
TI Z80 / Re: Contest entry--Nymless
« on: July 15, 2011, 07:22:42 pm »
you can still turn in a demo.
A demo you say...hmmm....
My vote is for a demo, even if it only has one level.  I really hope you go for this option. :D

804
TI Z80 / Re: TruVid - 4 level grayscale video with sound
« on: July 15, 2011, 07:21:27 pm »
This is ridiculous.  This is going on my calc as soon as the contest is over! :D
Awesome! :D :D

805
News / Re: Contest Part 3 starts: Casio PRIZM Game
« on: July 15, 2011, 12:45:13 am »
Like Part #1 (Axe) and Part #2 (TI-Nspire) of the contest, this one has a 2 months deadline (August 15th 2011). This means you should avoid extremly large projects such as an RPG, and make sure your project is safe from hard drive failures.
Um, two months from now is September. ;)

(Edited)

806
Also, I found it a bit annoying that when I did something like If E<(96*256), the part in the parentheses wasn't reduced to a constant before doing the less-than operation. Could the look-ahead parsing be able to detect constants in parentheses?

This times a million.
This times a million and five.

Seriously, I thought Axe did this already.  Apparently not... so, please? :D

807
TI Z80 / Re: Cube Droid Saves the Galaxy
« on: July 14, 2011, 11:31:21 pm »
My main engine is done!  (And it's 11000+ bytes)
This means that I will have a demo of sorts in the contest.  I have no idea how many levels I can have, but expect quite a few (12-18 or so).
This also means that Guardians are done, and they are scary to play against. ;D  It's really fun and terrifying to have them running for you... so how about a screenie showing that helpless feeling?

808
The Axe Parser Project / Re: Bug Reports
« on: July 14, 2011, 10:24:58 pm »
Yes.  * ZTrumpet looks at the past four (five?) hours of #omnimaga...

809
ASM / Re: App Programming
« on: July 14, 2011, 09:35:12 pm »
Alright. :)
Interesting.  Thanks for the info. :D

810
ASM / Re: App Programming
« on: July 14, 2011, 09:31:02 pm »
Edit: Why is it 3 digits in the .db's? Does it need to be that way in data too, or just for the header?
If you're using the h suffix to define hexadecimal values, the first character must be a digit. Thus you have to put a 0 behind all values $A0 to $FF, and you might as well do it with $00-$9F too, for consistency.
So why isn't it written with '$' ?

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