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Messages - ztrumpet

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811
ASM / Re: App Programming
« on: July 14, 2011, 09:28:51 pm »
Edit: Why is it 3 digits in the .db's? Does it need to be that way in data too, or just for the header?
I'm going to guess that that's how TI originally wrote it, even though it doesn't make sense.

812
TI Z80 / Re: Cube Droid Saves the Galaxy
« on: July 14, 2011, 09:10:17 pm »
Looks really nice! Is the speed running at 6 Mhz or 15 Mhz?
6 Mhz. :D

813
TI Z80 / Re: Cube Droid Saves the Galaxy
« on: July 14, 2011, 06:01:59 pm »
Do you think you'll release a demo for the contest of the full thing?
I will have an entry.  The question is will it be the full thing or not.  Which is my question as well as yours.

Edit:  After thinking about it, it'll probably be a demo, but it'll probably have a lot of levels.

814
TI Z80 / Re: Cube Droid Saves the Galaxy
« on: July 14, 2011, 05:30:56 pm »
Roller Saws work!
I still have on small bug to work out, and then I just have to add Guardians and the game engine is done.  I think I can still finish for the contest. :)

On a side note, I passed 10500 bytes of code today.

Here's a screenie:
Edit: Don't worry, the grayscale looks better on calc.

815
Lua / Re: Controlling external hardware through Lua
« on: July 14, 2011, 04:33:40 pm »
Wow, that's awesome, Jim.  Great job. :D

816
TI-Nspire / Re: [Lua] RayCaster
« on: July 14, 2011, 04:24:06 pm »
Hey Deron, quick question:  Why is the tutorial Chockosta followed ( http://ressources.mediabox.fr/tutoriaux/flashplatform/affichage/3d/raycasting ) and the one you believe he copied ( http://lodev.org/cgtutor/raycasting.html ) so similar?  By your logic one of these tutorials must be copied off the other.

On another note, Chockosta, you should have probably mentioned that you followed a tutorial in your first post. :-\

817
TI Z80 / Re: Fancy Pants: DT's 2011 contest entry (hopefully)
« on: July 14, 2011, 04:08:56 pm »
Wow, that's awesome.  Great job, Deep.  I hope you can iron out all of your bugs.  I spend 4 hours on one of mine last night...

818
TI Z80 / Re: (Another) DoodleJump for TI
« on: July 14, 2011, 10:56:00 am »
EDIT: Should I use 3-lvl or 4-lvl greyscale?
I'd say start off with 3, and once you see how difficult that is then move to 4. ;)  But it's your choice. :)

819
I take it you guys are enjoying the new German board?  Great. ;D

(Ich nehme es euch erfreuen sich die neue deutsche Bord? Great! ;D)

820
That's awesome, Ashbad.  After the contest (when I want to learn 1.0.1) I'm certainly going to give this a read-though or two; I would like to learn lambdas and I believe this is the perfect tutorial for that.  Thanks! :D

821
TI Z80 / Re: Tag
« on: July 14, 2011, 10:33:16 am »
Awesome!  I can't wait. :D

822
News / Re: Axe Contest Participants - Hurry
« on: July 13, 2011, 11:08:04 pm »
I just need to finish my main engine, level editor, make all the menus, saving, and all 36 levels.  I think I can make it.
* yunhua98 is worried about ztrumpets contest entry.  :P
* ZTrumpet is too...

823
News / Re: Axe Contest Participants - Hurry
« on: July 13, 2011, 06:33:49 pm »
I just need to finish my main engine, level editor, make all the menus, saving, and all 36 levels.  I think I can make it.

824
News / Re: German boards are now live!
« on: July 13, 2011, 06:19:04 pm »
Awesome!  I hope everyone that speaks German enjoys. :)

Edit: And a big thank you to juju, who got it all set up and working. :D  Thanks!

825
News / Re: Axe Parser 1.0.0 is out!
« on: July 13, 2011, 04:54:06 pm »
Thanks, Quigibo.  This is the most revolutionary calc program of the past couple of years, perhaps forever.  It's your hard work that made it possible.  Thank you so much. :D

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