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Introduce Yourself! / Re: Hey, I'm Ti-Programmer
« on: July 13, 2011, 04:46:17 pm »
Welcome to Omnimaga, Ti-Programmer. I hope you enjoy yourself here!

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 826
Introduce Yourself! / Re: Hey, I'm Ti-Programmer« on: July 13, 2011, 04:46:17 pm »
Welcome to Omnimaga, Ti-Programmer. I hope you enjoy yourself here!
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TI Z80 / Re: (Another) DoodleJump for TI« on: July 13, 2011, 04:33:33 pm »
That looks pretty nice, Grean Freak. Great job, especially for a first program.
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Site Feedback and Questions / Re: German section in Omnimaga« on: July 13, 2011, 01:13:16 pm »@Ztrumpet: Dutch is spoken in both Belgium and the Netherlands btw.I just can't be right, can I? This is why I need to learn more about Europe. ![]() Thanks for all of the corrections, though. I hope I didn't offend anyone who speaks Dutch. 829
Axe / Re: SirCmpwn's Sprite Editor« on: July 13, 2011, 12:35:55 pm »
Hey Sir,
Can you add the ability to Copy the current sprite and paste it into another spot, so it's easier to make two sprites with only minute differences? Thanks. ![]() 830
Site Feedback and Questions / Re: German section in Omnimaga« on: July 13, 2011, 12:34:28 pm »
I'm in a favor of a German section, providing there will be enough activity to sustain it. We had a Dutch (Netherlands and Belgium) forum once but it didn't have much activity, so it was removed.
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The Axe Parser Project / Re: Bug Reports« on: July 13, 2011, 11:41:56 am »
That's not an Axe error, that's due to how TI made the calculators. More info: http://ourl.ca/7652
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The Axe Parser Project / Re: Axe Parser« on: July 13, 2011, 11:22:56 am »EDIT: How to join #omnimaga irc? Well, there are a few ways. Here are the easiest two: 1. Use http://www.omnimaga.org/irc/ Be warned, it sometimes crashes. 2. Use mibbit: https://cbe001.chat.mibbit.com/ Make "Connect = EFNet," "Nick = GreanFeak (or something)," and "Channel = #omnimaga" Good luck! ![]() 834
TI-BASIC / Re: Vertical Text Sprites« on: July 13, 2011, 10:31:14 am »O my god!This is a ridiculous way of doing graphics in TI Basic. ![]() 835
TI-BASIC / Re: Vertical Text Sprites« on: July 13, 2011, 10:27:44 am »
Update:
If appears that weregoose's site is down right now, so I'm putting a copy of his table in the post so it doesn't get lost to time. Spoiler For Massive: 836
TI Z80 / Re: asmdream is waking up...« on: July 13, 2011, 09:52:46 am »This is amazing ! This is one reason why I gave up ASM: not on-calc.* ZTrumpet looks at Mimas... http://ourl.ca/7269 837
TI Z80 / Re: asmdream is waking up...« on: July 13, 2011, 09:41:13 am »
Wow, this is awesome. Nice work, the_mad_joob.
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The Axe Parser Project / Re: Bug Reports« on: July 13, 2011, 08:47:59 am »
Yeah, I'm having problems with includes too.
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TI Z80 / Re: Cube Droid Saves the Galaxy« on: July 12, 2011, 09:02:28 pm »
Oh, one more thing I keep forgetting to mention: The game actually runs a little slower than those screenies suggest - those are close to as fast as it can run, but since it's about 130% of the real speed I'm slowing it down closer to the original's speed for the release.
This is also done to make the grayscale look even better and more even. ![]() 840
TI Z80 / Re: Cube Droid Saves the Galaxy« on: July 12, 2011, 07:42:34 pm »
Here's how it's progressing. The hardest code's behind me - that was getting the "cannons" to work. I had the hardest time with them because of how dynamic everything is. I think I can still have a completed version on Friday.
For the record, it's at 8444 bytes, so I'm going to have to make it an App soon. |
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