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Omnimaga
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Project M (Super Mario)
(Moderator:
calc84maniac
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Progress of "M"
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Topic: Progress of "M" (Read 94299 times)
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metagross111
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Re: Progress of "M"
«
Reply #120 on:
November 17, 2008, 07:03:46 pm »
meh, fooey on youtube >:[
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calc84maniac
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Re: Progress of "M"
«
Reply #121 on:
November 20, 2008, 11:30:21 am »
I made a new Youtube video of my progress!
http://www.youtube.com/watch?v=i50pu2SkINg
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
metagross111
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Re: Progress of "M"
«
Reply #122 on:
November 20, 2008, 05:25:12 pm »
that was not, cool.....
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Progress of "M"
«
Reply #123 on:
November 20, 2008, 06:24:28 pm »
FUCK
not again ;.;
you got me here
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metagross111
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Re: Progress of "M"
«
Reply #124 on:
November 20, 2008, 06:54:40 pm »
i would be banned for saying ****
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fugot
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Re: Progress of "M"
«
Reply #125 on:
December 04, 2008, 07:44:33 pm »
any more progress?
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metagross111
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Re: Progress of "M"
«
Reply #126 on:
December 04, 2008, 08:16:35 pm »
nah, calc84maniac's been pretty quiet recently
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calc84maniac
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Re: Progress of "M"
«
Reply #127 on:
December 05, 2008, 01:12:27 am »
Well, technically I've been improving the graphics routines (i.e. the tilemapper and sprite routines). I've been avoiding having to work with hills...
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
necro
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+3 vaporal mustache
Re: Progress of "M"
«
Reply #128 on:
December 05, 2008, 04:37:32 am »
is it grid based or triangle based? Also are the slopes always .5 or are there other slope ratios
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calc84maniac
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Re: Progress of "M"
«
Reply #129 on:
December 05, 2008, 11:52:57 am »
It's grid-based, but it calls the tile collision callbacks each frame so I can customize the collision if I need to. (You know, check the coordinates of the object and see if it collided with the slope
)
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
DJ Omnimaga
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Re: Progress of "M"
«
Reply #130 on:
December 05, 2008, 03:20:35 pm »
i wouldnt want to mess with slopes, it must be very hard to code
, I don't recall seeing any SMB clone/pirate game for calc/PC respectively that had working slopes. Usually those that handled them did it in a glitchy way, especially the sliding
I also noticed you haven't been around much lately, same for Necro
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necro
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Re: Progress of "M"
«
Reply #131 on:
December 05, 2008, 03:40:46 pm »
I've been finishing up my course work and getting reay for my exams for the quarter
if its grid based, would a lookup table be quicker than actualy trying to do the math?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
metagross111
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Re: Progress of "M"
«
Reply #132 on:
December 05, 2008, 05:29:39 pm »
in pure basic terms, i can sort of see how it can be coded.
but beyond that i dont think it would be terribly hard >_>
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calc84maniac
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Re: Progress of "M"
«
Reply #133 on:
December 06, 2008, 01:39:25 pm »
It already uses a LUT for the tile callbacks, and the math is quite simple... it just has to take the position collided within the tile and compare the x and y coordinates. Right now I even have it so that it makes sure his head won't go through a block when he's going up a hill.
However, there is a bit of a glitch that happens with objects 8 pixels high... and I'm pretty sure what it is, too.
In other news, I updated his horizontal acceleration code to make it more accurate to the originals: when he's jumping, he does not accelerate or decelerate unless you press an arrow key. He used to go back to zero velocity just like he was on the ground.
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
metagross111
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Re: Progress of "M"
«
Reply #134 on:
December 06, 2008, 09:11:27 pm »
lol
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Omnimaga
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Project M (Super Mario)
(Moderator:
calc84maniac
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Progress of "M"