Author Topic: Progress of "M"  (Read 94357 times)

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Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #15 on: September 13, 2008, 10:00:37 pm »
hiya, you might have to wait a little before he reply, usually between a day and a few weeks, because he doesn't visit the forum very often. I doubt he will give a testing version right now though, he's probably planning to do so when the entire game is finished and ready for full beta testing. He'll prbly make the beta testing by many people too since earlier in the 2000s I think there was an episode of program theft (the author of the game gave a copy to someone, and the beta tester released it on ticalc.org as its own game and it was an hassle for the author to get it removed because he had little proof it was his game)
« Last Edit: September 13, 2008, 10:05:14 pm by DJ Omnimaga »

Offline fugot

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Re: Progress of "M"
« Reply #16 on: September 14, 2008, 11:10:27 am »
i didn't know that someone wild try to steal credit for a game that they didn't even create.

- calc84maniac
are you planning on including a level editor? If so I could help create some levels if you wanted.
« Last Edit: September 14, 2008, 11:12:41 am by fugot »

Offline TIfanx1999

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Re: Progress of "M"
« Reply #17 on: September 14, 2008, 05:05:57 pm »
Yep, a level editor is a must. And by the way, SMB3 had the leaf/Racoon Mario, not the feather/Cape Mario. ;) Also, I added some info to the feature list which I forgot about (namely, program size and another application of the clipped sprite routine).
This post was copied from the previous page, you should read things a bit more carefully before asking. Very likley, the level editor will be released after this project is completed.

Offline calc84maniac

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Re: Progress of "M"
« Reply #18 on: September 14, 2008, 09:32:23 pm »
Hooray, I now have pipes working!
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #19 on: September 14, 2008, 09:52:36 pm »
awesome! keep up the good work!

Offline bfr

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Re: Progress of "M"
« Reply #20 on: September 14, 2008, 10:28:42 pm »
That's pretty cool, I don't think any other Z80 Super Mario games let you go in pipes (I think...).

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #21 on: September 14, 2008, 11:37:00 pm »
you're right, none lets you do that

Offline TIfanx1999

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Re: Progress of "M"
« Reply #22 on: September 14, 2008, 11:38:33 pm »
Very nice looking, i think bfr is right too! Come to think of it, im not even sure if SM68k has warp pipes. Keep up the good work!

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #23 on: September 14, 2008, 11:45:19 pm »
SM68k does

Offline kalan_vod

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Re: Progress of "M"
« Reply #24 on: September 15, 2008, 06:59:58 pm »
Wow I love this~! I remember that the original mario game on ticalc didnt have these working and it was upsetting!

Offline Madskillz

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Re: Progress of "M"
« Reply #25 on: September 15, 2008, 11:55:28 pm »
This is gonna be a great addition to the TI-83/84+ series of calcs. I love that the pipes work and you can pick up stuff. This is awesome calc keep it up!

Offline TIfanx1999

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Re: Progress of "M"
« Reply #26 on: September 16, 2008, 05:27:35 pm »
@DJ Omnimaga ah ok, that means it will be SM68k's rival! >:|

P.S.- We need a good ninja smiley face.
 

Offline Iambian

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Re: Progress of "M"
« Reply #27 on: September 17, 2008, 01:48:08 pm »
If this caliber of work continues, you'll have something that will truly pwn all the Mario games out there on the z80 series of calculators. I'm guessing you'll have more work to do regarding what the levels should be, since I'm also guessing that the main engine is practically done.

On another note, with such progress going on, you *should* have a couple of backups of your project in varying places. If you can, you should, say, e-mail yourself a copy of the project across varying accounts to keep your project safe from any unfortunate accidents that have plagued a few people in the past. Keep a backup on a USB flashdrive or two. Or you can even post the source for the most important part of the game someplace either private or public (but make sure you edit it so that it doesn't work right away and would require an ASM guru or yourself, the creator, to fix. You know... to prevent just any bozo from stealing code and claiming it for themselves).

Also, if you need any help with the coding aspect of the game, either because it's too complicated or you just don't have the time to code, you can ask me to do it. (SHAMELESS SELF-PLUG)

Ahem. Keep up the good work.

.end
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Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #28 on: September 17, 2008, 05:37:35 pm »
true that, there has been so much people losing data and projects due to crashes or stuff, backups are always good. I learned the hard way back in 2002, altough back then I had absolutely no way to do backups due to the lack of a second unused calc,  computer and link cable

Offline fugot

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Re: Progress of "M"
« Reply #29 on: September 22, 2008, 07:13:59 pm »
do you have any type of kind of time estimate before the game will be finished?