Author Topic: Progress of "M"  (Read 94411 times)

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Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #75 on: October 11, 2008, 07:58:56 pm »
that might be a good idea. It would also make an improvement over the old NES/SNES marios I guess

Offline Madskillz

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Re: Progress of "M"
« Reply #76 on: October 11, 2008, 11:06:02 pm »
I assume you check above mario to see if he hit a tile right. (I suppose you check only when your jumping) Because you could just check when he is ducking if there is a tile above him or to the right and then if there is one above him, keep him sliding if one is to the right bounce him back.

Offline TIfanx1999

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Re: Progress of "M"
« Reply #77 on: October 12, 2008, 12:51:15 am »
when using tiles, his hit detection would most likely pickup that there's a tile there and stop him. Just letting him go through walls is not a good thing, it could lead to a lot of issues in the future. So for ease of programming I would say just kick mario back out which ever way he came from you could have him slide until he hits a tile and then bounce him back. That would allow you to do some cool stuff with putting coins under the blocks and allowing mario to get them.
Okay, sliding to the right and perhaps bouncing back it is?
Actually, I really like this solution. Sounds great :)

Offline fugot

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Re: Progress of "M"
« Reply #78 on: October 26, 2008, 10:02:43 pm »
have you done anymore work on the game?

Offline calc84maniac

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Re: Progress of "M"
« Reply #79 on: October 26, 2008, 11:10:03 pm »
Yes, I just made a bunch of progress tonight. It now supports external levelsets! To be more accurate, it only reads from a certain program (must be archived). But it can actually reload the level now, and now dying actually decreases your lives and does just that. I also made a special tile that advances you to the next level when you touch it (this is only a temporary implementation, I'll have something more permanent later). I still need to deal with the fact that Mario always appears small in the next level, even if he got power-ups in the previous level. But still, this is a good start! :D
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Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #80 on: October 27, 2008, 01:58:21 am »
cool to hear more progress :)

Offline calc84maniac

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Re: Progress of "M"
« Reply #81 on: October 27, 2008, 05:25:15 pm »
I made a new Youtube video (actually my first one ever) just to see how people will react. :P
http://www.youtube.com/watch?v=nJZj2XCnrXs

Edit:
Interestingly enough, the Omnimaga revival video is the first one on the list in Related Videos. :D
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline TIfanx1999

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Re: Progress of "M"
« Reply #82 on: October 27, 2008, 08:45:23 pm »
Video looks great. This just keeps getting better. Keep up the good work! :)

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #83 on: October 28, 2008, 04:29:18 am »
looks really awesome and cool music used. I hope this gets finished, I'll probably spend a lot of time on it, especially when there will be also a level editor

Offline calc84maniac

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Re: Progress of "M"
« Reply #84 on: October 31, 2008, 10:13:42 pm »
More progress! Fireballs and Piranha Plants disappear in a puff of smoke, Koopa shells can pick up coins for you, and, more importantly, I added the Starman and invincibility! The flashing Mario is a whole lot more noticeable when not in the screenshot, by the way. I also added Mirage/Ion support, since levels are in another program now and I don't have to worry about writeback saving changes made to them.

I still need to deal with the problem of sliding under things... let's hope I get that done at some point. :P
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline tr1p1ea

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Re: Progress of "M"
« Reply #85 on: October 31, 2008, 10:23:04 pm »
Thats super awesome, this is nearing completion rapidly! :).
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Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #86 on: November 01, 2008, 02:34:37 am »
wow awesome, I like the shell picking up coins for you idea, more original now :)

Offline Silver Shadow

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Re: Progress of "M"
« Reply #87 on: November 01, 2008, 02:35:35 pm »
Aaaaawesome!
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Offline Madskillz

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Re: Progress of "M"
« Reply #88 on: November 02, 2008, 12:56:04 am »
Looks great, this is really coming along fast! Check out my post a few things back I think i gave a pretty simple solution to the sliding implementation. Anyways keep it up calc, is this going to be another OTBP or are you flying solo now?

Offline DJ Omnimaga

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Re: Progress of "M"
« Reply #89 on: November 02, 2008, 01:01:16 am »
I think it's gonna be OTBP+Omni but it could be solo as well I think. Only thing is that OTBP has load of downtimes and I'M unsure if he still maintains the site :(