Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Project M (Super Mario)
(Moderator:
calc84maniac
) »
Progress of "M"
« previous
next »
Print
Pages:
1
...
7
8
[
9
]
10
11
...
15
Go Down
Author
Topic: Progress of "M" (Read 94286 times)
0 Members and 3 Guests are viewing this topic.
metagross111
Guest
Re: Progress of "M"
«
Reply #120 on:
November 17, 2008, 07:03:46 pm »
meh, fooey on youtube >:[
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: Progress of "M"
«
Reply #121 on:
November 20, 2008, 11:30:21 am »
I made a new Youtube video of my progress!
http://www.youtube.com/watch?v=i50pu2SkINg
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
metagross111
Guest
Re: Progress of "M"
«
Reply #122 on:
November 20, 2008, 05:25:12 pm »
that was not, cool.....
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Progress of "M"
«
Reply #123 on:
November 20, 2008, 06:24:28 pm »
FUCK
not again ;.;
you got me here
Logged
metagross111
Guest
Re: Progress of "M"
«
Reply #124 on:
November 20, 2008, 06:54:40 pm »
i would be banned for saying ****
Logged
fugot
LV2
Member (Next: 40)
Posts: 25
Rating: +0/-3
Re: Progress of "M"
«
Reply #125 on:
December 04, 2008, 07:44:33 pm »
any more progress?
Logged
metagross111
Guest
Re: Progress of "M"
«
Reply #126 on:
December 04, 2008, 08:16:35 pm »
nah, calc84maniac's been pretty quiet recently
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: Progress of "M"
«
Reply #127 on:
December 05, 2008, 01:12:27 am »
Well, technically I've been improving the graphics routines (i.e. the tilemapper and sprite routines). I've been avoiding having to work with hills...
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Re: Progress of "M"
«
Reply #128 on:
December 05, 2008, 04:37:32 am »
is it grid based or triangle based? Also are the slopes always .5 or are there other slope ratios
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: Progress of "M"
«
Reply #129 on:
December 05, 2008, 11:52:57 am »
It's grid-based, but it calls the tile collision callbacks each frame so I can customize the collision if I need to. (You know, check the coordinates of the object and see if it collided with the slope
)
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Progress of "M"
«
Reply #130 on:
December 05, 2008, 03:20:35 pm »
i wouldnt want to mess with slopes, it must be very hard to code
, I don't recall seeing any SMB clone/pirate game for calc/PC respectively that had working slopes. Usually those that handled them did it in a glitchy way, especially the sliding
I also noticed you haven't been around much lately, same for Necro
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Re: Progress of "M"
«
Reply #131 on:
December 05, 2008, 03:40:46 pm »
I've been finishing up my course work and getting reay for my exams for the quarter
if its grid based, would a lookup table be quicker than actualy trying to do the math?
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
metagross111
Guest
Re: Progress of "M"
«
Reply #132 on:
December 05, 2008, 05:29:39 pm »
in pure basic terms, i can sort of see how it can be coded.
but beyond that i dont think it would be terribly hard >_>
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: Progress of "M"
«
Reply #133 on:
December 06, 2008, 01:39:25 pm »
It already uses a LUT for the tile callbacks, and the math is quite simple... it just has to take the position collided within the tile and compare the x and y coordinates. Right now I even have it so that it makes sure his head won't go through a block when he's going up a hill.
However, there is a bit of a glitch that happens with objects 8 pixels high... and I'm pretty sure what it is, too.
In other news, I updated his horizontal acceleration code to make it more accurate to the originals: when he's jumping, he does not accelerate or decelerate unless you press an arrow key. He used to go back to zero velocity just like he was on the ground.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
metagross111
Guest
Re: Progress of "M"
«
Reply #134 on:
December 06, 2008, 09:11:27 pm »
lol
Logged
Print
Pages:
1
...
7
8
[
9
]
10
11
...
15
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Project M (Super Mario)
(Moderator:
calc84maniac
) »
Progress of "M"