Author Topic: Project M Reboot  (Read 128659 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project M Reboot
« Reply #210 on: April 26, 2010, 11:34:28 pm »
any idea when any type of release will be available?
(I got a copy  *runs*)

(j/k my copy is extremly old and lacks many features, not to mention runs a bit too fast to be playable since it was part of a TI-83+ ROM for TI-Nspire z80 emulator)

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Project M Reboot
« Reply #211 on: April 28, 2010, 11:33:14 am »
I made a grayscale version of Mario's sprite set... it's a keeper! :D

"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project M Reboot
« Reply #212 on: April 28, 2010, 12:29:03 pm »
oooh I love it, and I like the spinning blocks too ^^

For some reasons the water looks weird again, though D:

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Project M Reboot
« Reply #213 on: April 28, 2010, 12:36:25 pm »
Oh yeah, I removed the wave tiles a while back and forgot to add them back in. Hmm, maybe I could actually make the engine automatically insert wave tiles, come to think of it
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project M Reboot
« Reply #214 on: April 28, 2010, 12:39:07 pm »
that would be cool ^^

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: Project M Reboot
« Reply #215 on: April 28, 2010, 05:21:45 pm »
It's about 1700 bytes (and it's not even the full SMB theme)

O_O" YIKES!

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6268
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Project M Reboot
« Reply #216 on: April 28, 2010, 06:35:46 pm »
wow! nice! that's awesome! it is a keeper :P
/e

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Project M Reboot
« Reply #217 on: April 28, 2010, 10:32:00 pm »
wait.. you can jump and skip off walls and climb..? o.o oh my =o

question.. will there be level sets for this, or will it only have whatever levelset you send with the game? Meaning I may have missed something along the way or have just forgotten it <<;
« Last Edit: April 28, 2010, 10:32:30 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project M Reboot
« Reply #218 on: April 28, 2010, 10:33:40 pm »
IIRC he's gonna have a level set, but also allow external ones.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Project M Reboot
« Reply #219 on: April 28, 2010, 10:35:04 pm »
Awesome!  Will the game have warp pipes?  I was always upset in Super Mario 1.2 to press "Down" only to have nothing happen on a pipe

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Project M Reboot
« Reply #220 on: April 28, 2010, 10:37:20 pm »
Awesome!  Will the game have warp pipes?  I was always upset in Super Mario 1.2 to press "Down" only to have nothing happen on a pipe
Of course! It wouldn't be a real Mario game without it (glares at Super Mario 1.2)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project M Reboot
« Reply #221 on: April 28, 2010, 10:38:43 pm »
yay!

I wonder how hard it will be to write external levels with warp pipes tho?

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Project M Reboot
« Reply #222 on: April 29, 2010, 01:33:32 am »
Hill-sliding, 1-ups, and thwomps! Oh my!

« Last Edit: April 29, 2010, 01:38:20 am by calc84maniac »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Project M Reboot
« Reply #223 on: April 29, 2010, 01:34:58 am »
Hill-sliding, 1-ups, and thwomps! Oh my!


WOW friggin awesome as said on IRC! Love how you can slide on enemies now ^^

However, why is Mario turning mini when falling from slopes? D:

Offline calc84maniac

  • eZ80 Guru
  • Coder Of Tomorrow
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2912
  • Rating: +471/-17
    • View Profile
    • TI-Boy CE
Re: Project M Reboot
« Reply #224 on: April 29, 2010, 01:37:41 am »
I was holding the Down button, which made him duck. The sprite might use some work though...
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman