Author Topic: Project M Reboot  (Read 128662 times)

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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #225 on: April 29, 2010, 01:43:48 am »
oooh ok x.x

maybe make it taller?

Offline Galandros

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Re: Project M Reboot
« Reply #226 on: April 29, 2010, 07:38:47 am »
The Project M is looking like the definitive Mario game for z80 calcs. It seems like only missing the pipes, level end and maps for releasing the game. Seems so close to finish...

I hope you don't have hard bugs to fix.
Will be there any bosses?
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Offline trevmeister66

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Re: Project M Reboot
« Reply #227 on: April 29, 2010, 10:12:05 am »
Wow, that is amazing. Great work. I can't wait to see what else is added in
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Offline tifreak

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Re: Project M Reboot
« Reply #228 on: April 29, 2010, 11:01:03 am »
So when will you be adding in Yoshi? :p lol

Looks great so far, keep up your awesome work!
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Re: Project M Reboot
« Reply #229 on: April 29, 2010, 04:01:34 pm »
The Project M is looking like the definitive Mario game for z80 calcs. It seems like only missing the pipes, level end and maps for releasing the game. Seems so close to finish...

Yea he is planning to add warp pipes support in the future.

Offline calc84maniac

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Re: Project M Reboot
« Reply #230 on: May 06, 2010, 01:07:42 am »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Eeems

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Re: Project M Reboot
« Reply #231 on: May 06, 2010, 02:01:08 am »
O.o
Thst just blew my mind.
That will win you a POTY for sure.
Wow...
/e

Offline TsukasaZX

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Re: Project M Reboot
« Reply #232 on: May 06, 2010, 02:17:47 am »
Boos AND Yoshi? :O
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Offline Madskillz

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Re: Project M Reboot
« Reply #233 on: May 06, 2010, 02:34:33 am »
Ha ha awesome. Is Yoshi in there for good or were you just messing around?
« Last Edit: May 06, 2010, 02:34:45 am by Madskillz »

Offline Galandros

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Re: Project M Reboot
« Reply #234 on: May 06, 2010, 08:38:26 am »
It took a while to see that Mario was riding Yoshi. Yoshi animation is faster than Mario, but I don't know about its speed.

I am more used to see Mario throwing things to enemies than the 1up thing. But I only played a Mario for GB or GBC.

The game has an impressive engine, it seems to be able support every Mario feature.
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Offline tifreak

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Re: Project M Reboot
« Reply #235 on: May 06, 2010, 10:17:58 am »
Very nicely done calc!

Will the boos stop following you once you manage to get x amount of distance between you and them? Also, does he eat things yet? :p
« Last Edit: May 06, 2010, 10:20:56 am by tifreak »
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Offline Raylin

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Re: Project M Reboot
« Reply #236 on: May 06, 2010, 03:51:56 pm »
CALC84.

Release the damned thing already.
This is torture!

You have a level editor, don't you?
Just release it!

:D
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Offline calc84maniac

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Re: Project M Reboot
« Reply #237 on: May 06, 2010, 03:54:43 pm »
CALC84.

Release the damned thing already.
This is torture!

You have a level editor, don't you?
Just release it!

:D
I have no such thing, nor the ability to handle more than one level which is hardcoded into the app.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Raylin

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Re: Project M Reboot
« Reply #238 on: May 06, 2010, 03:56:40 pm »
Could you make one?

Wouldn't it make things so much easier?
Or am I being stupid?
« Last Edit: May 06, 2010, 03:56:54 pm by Raylin »
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Offline calc84maniac

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Re: Project M Reboot
« Reply #239 on: May 06, 2010, 04:14:38 pm »
Well of course, I'm just saying that there's a lot more left to do than you might think, even when talking about normal features (Fire Mario, Cape Mario, Piranha Plants, vines, Hammer Bros, moving platforms, and so much more)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman