Author Topic: Project M Reboot  (Read 128621 times)

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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #315 on: August 28, 2010, 01:24:10 pm »
Do you mean because he could get stuck somewhere? Because I kinda like the fact he can be pushed around for some reasons. However I see how this could become an issue in some scenarios
« Last Edit: August 28, 2010, 01:24:38 pm by DJ Omnimaga »

Offline calc84maniac

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Re: Project M Reboot
« Reply #316 on: August 28, 2010, 01:31:08 pm »
Just saw the screenshot, wondering what's going on with teh Project M that appeared again all of a sudden on the most recent posts list.

And what I saw was liek EPIC. I'm loving this.
Yea, same here. I was actually thinking about fooling around with some super mario world spriting just for giggles.

Suggestion: Possibly make Yoshi so he can't be pushed around (this always bothered me about the GBA remake).
Oh, I've mostly played the GBA remake. I kind of like the pushing though. It just adds to the epicness.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #317 on: August 28, 2010, 01:47:32 pm »
Plus it makes your Mario game a bit different in some ways. Most people just do a clone of the first SMB. You did SMW and even added features from newer SM games.
« Last Edit: August 28, 2010, 01:47:40 pm by DJ Omnimaga »

Offline calc84maniac

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Re: Project M Reboot
« Reply #318 on: August 28, 2010, 05:17:27 pm »
Some new features:
  • Yoshi tongue collision detection greatly improved
  • Hitting enemies with fireballs now turns them into coins which can be picked up (or eaten by Yoshi)
  • Yoshi can eat coins from the tilemap
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline Hot_Dog

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Re: Project M Reboot
« Reply #319 on: August 28, 2010, 05:38:04 pm »
[To the tune of the William Tell Overture]

Keep it up
Keep it up
Keep it up, up, up
Keep it up
Keep it up
Keep it up, up, up
Keep it up
Keep it up
Keep it up, up, up
Keep it uuuuuuuuuuup...Keep it up, up, up!

[/To the tune of the William Tell Overture]
« Last Edit: August 28, 2010, 05:38:20 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #320 on: August 28, 2010, 05:49:29 pm »
Some new features:
  • Yoshi tongue collision detection greatly improved
  • Hitting enemies with fireballs now turns them into coins which can be picked up (or eaten by Yoshi)
  • Yoshi can eat coins from the tilemap
Wow nice! When eating coins from the tilemap does it lags?

Offline calc84maniac

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Re: Project M Reboot
« Reply #321 on: August 28, 2010, 05:53:18 pm »
Nope, not at all. It wasn't really a speed issue as much as me feeling too lazy to code it in. :P It's just one extra tile collision check per frame when Yoshi is sticking out his tongue (compared to a lot more checks than that for objects using full collision detection)
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #322 on: August 28, 2010, 06:01:55 pm »
Aah I see ^^

Also would it be hard to add the ability to eat many coins at once, for example if you are pulling out your tongue while falling near a line of coins? It may not be as realistic, though.

Offline calc84maniac

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Re: Project M Reboot
« Reply #323 on: August 28, 2010, 06:04:30 pm »
Aah I see ^^

Also would it be hard to add the ability to eat many coins at once, for example if you are pulling out your tongue while falling near a line of coins? It may not be as realistic, though.
Nah, Yoshi can only eat one thing at once. The reason is that collisions are only checked when the tongue is moving out from his mouth, and if something is hit, it is attached to his tongue and his tongue immediately starts going back in. I have a variable holding the location of the attached object, so it wouldn't be easy to attach multiple objects anyway.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #324 on: August 28, 2010, 06:08:26 pm »
Oooh ok I see why now. Thanks for the info ^^

Offline agent84

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Re: Project M Reboot
« Reply #325 on: August 28, 2010, 08:32:33 pm »
The game is currently keeping track of score, yes. I'm not sure if I'm going to show it in the level or not. And the number in the upper right shows number of coins :)

you dont have to the show the show the score during the game, as i would see how the screen could get messy.  but it would be nice to have it when the lvl is over, sort of like SMW for the SNES. 

Also, will there be scores for everything, (ex. in SMW, 200 for killing an enemy (400 for koopas, as 200 for the shell, and 200 for the koopa itself), 100 for coins, destroying blocks, etc) ?

btw: the yoshi is awesome!  XD

Offline Hot_Dog

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Re: Project M Reboot
« Reply #326 on: August 28, 2010, 08:35:29 pm »
What about letting the player toggle on/off the score?

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #327 on: August 28, 2010, 10:32:49 pm »
Would displaying the score impact the game speed?

Offline calc84maniac

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Re: Project M Reboot
« Reply #328 on: August 29, 2010, 01:52:59 am »
Ehh, I'll worry more about the score later. Should have a pretty minimal impact on the game overall.
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Offline Builderboy

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Re: Project M Reboot
« Reply #329 on: August 29, 2010, 02:12:36 am »
Sounding awesome :) Good to hear about the yoshies too :)

[To the tune of the William Tell Overture]
(thats not the William Tell Overture ;) )