Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Project M (Super Mario)
(Moderator:
calc84maniac
) »
Project M Reboot
« previous
next »
Print
Pages:
1
...
16
17
[
18
]
19
20
...
28
Go Down
Author
Topic: Project M Reboot (Read 125658 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Project M Reboot
«
Reply #255 on:
May 08, 2010, 11:26:49 pm »
True but yeah we need to stay realistic. If he adds overworld support he'll have to make sure in the LV editor the overworld is easy to edit. I never could understand the one in Super Mario 68k and I gave up after only getting plenty of errors.
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Project M Reboot
«
Reply #256 on:
May 09, 2010, 01:09:37 am »
Exactly what DJ Omni said. Plus, we don't know how many levels will be included with the program yet, what size levels will range, and if the set that comes with it will be integrated into the app or not.
Logged
tloz128
LV6
Super Member (Next: 500)
Posts: 324
Rating: +58/-6
I feel asleep.
Re: Project M Reboot
«
Reply #257 on:
May 09, 2010, 06:56:15 pm »
yeah, i guess it would be pretty difficult. if anything, an overworld map would be an afterthought- after all the levels were completed. although, i didn't have an overworld editor in mind. i was thinking that maybe there could be a specific zone for custom levels, which would have a certain amount of spaces for custom levels (maybe like, 8 of them), meaning that the amount of custom levels you could make would be limited to 8. just a thought, though.
Logged
Naaa... Na Nah Na Nana Na Nah... Hey Jude!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Project M Reboot
«
Reply #258 on:
May 09, 2010, 11:21:44 pm »
I wouldn't limit custom levels to 8, for people who got SE calcs and want many levels on their calc at once. Maybe have a scrolling custom level map that scrolls infinitely from the first installed custom level to the last one
Logged
Stephan
LV2
Member (Next: 40)
Posts: 23
Rating: +4/-4
Re: Project M Reboot
«
Reply #259 on:
May 12, 2010, 10:50:35 am »
I would like to see that you can implement the kitty mode that you get from eating the leaf in Super Mario 3. That was cool. I kinda miss that game, and it's great that you are going to recreate it. Please let me know when you finish. It's cool if you don't do the kitty mode thing, it was just be even cooler if you do. Good luck either way!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Project M Reboot
«
Reply #260 on:
May 12, 2010, 12:54:11 pm »
Do you mean just so mario can fly when running for a while? If I remember, he's planning to add the mario cape, which does this as well. (He's aiming for a Super Mario World style game, taking elements from other games as well)
Logged
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Project M Reboot
«
Reply #261 on:
May 12, 2010, 04:30:32 pm »
It seems like that's what he means. If it isn't, he can clarify.
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
Re: Project M Reboot
«
Reply #262 on:
May 13, 2010, 02:49:50 am »
I think the cape is suitable, but yeah the raccoon outfit would be cool but not necessary.
Logged
TsukasaZX
LV6
Super Member (Next: 500)
Posts: 415
Rating: +46/-3
Never Gonna Give You Up!
Re: Project M Reboot
«
Reply #263 on:
May 13, 2010, 10:28:36 am »
Two words: Tanooki Suit.
Pleeeaaaase, calc84god? :O
Also, I think the cape would be a tad more distinguishable as a power-up than the raccoon suit, IMHO.
Logged
IRC
EFNet |
Nick
Su-Hime |
Chan
#omnimaga, #unss, #cemetech
Yumé - 100% Complete!
Yumé 2: Rika's Story - 10%
- Hiatus until summertime
Yumé: The Eternal Dreams - 50%
- World and events
TIBiC/GO C Library - N%
"Alenda lux ubi orta libertas" - Let learning be cherished where liberty has arisen.
▲
▲ ▲ Triforce!
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Project M Reboot
«
Reply #264 on:
May 13, 2010, 04:21:01 pm »
true, especially with those small sprites
. Also I like how with the cape you can hold down the jump button to fly instead of repeatdely tapping it
Logged
gkaee
LV1
Newcomer (Next: 20)
Posts: 5
Rating: +0/-0
Re: Project M Reboot
«
Reply #265 on:
July 27, 2010, 05:03:55 am »
First of all it looks unbelieveable.
Second of all will i be able to use it on my nspire via the 84+ emulation or otherwise? Thanks for the info either way.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Project M Reboot
«
Reply #266 on:
July 28, 2010, 02:05:47 am »
Hi and welcome here
Unfortunately I do not know. It would need to not use undocumented z80 assembly instructions to work on the TI-Nspire, which only Calc84maniac could answer.
I hope he did not lose the entire progress for this project, though, like most of his Nspire stuff
Logged
apcalc
The Game
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1393
Rating: +120/-2
VGhlIEdhbWUh (Base 64 :))
Re: Project M Reboot
«
Reply #267 on:
July 28, 2010, 09:29:38 am »
DJ, I think he said he had his Z80 projects backed up on a flash drive. He only lost his Nspire projects.
Logged
calc84maniac
eZ80 Guru
Coder Of Tomorrow
LV11
Super Veteran (Next: 3000)
Posts: 2912
Rating: +471/-17
Re: Project M Reboot
«
Reply #268 on:
July 28, 2010, 03:29:11 pm »
Yeah, that is true. Project M still lives!
And I made sure not to use undocumented instructions this time. Currently I don't have much time to actually work on projects though, since I'm between laptops at the moment.
I should really post a topic about this.
Logged
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Project M Reboot
«
Reply #269 on:
July 28, 2010, 03:38:54 pm »
What happened, hard drive failure?
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Print
Pages:
1
...
16
17
[
18
]
19
20
...
28
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Project M (Super Mario)
(Moderator:
calc84maniac
) »
Project M Reboot