Author Topic: Project M Reboot  (Read 128835 times)

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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #300 on: August 25, 2010, 04:20:53 pm »
Still implemented, but only for 15 MHz calcs. I can't wait to try this on calc ^^

Offline Hot_Dog

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Re: Project M Reboot
« Reply #301 on: August 25, 2010, 04:43:08 pm »
Still implemented, but only for 15 MHz calcs. I can't wait to try this on calc ^^

Yeah, it's too bad that the sound requires that much processing power--and space, too.  I wonder what kind of sound we'll get on the Nspire

* HotDog wonders
« Last Edit: August 25, 2010, 04:43:22 pm by Hot_Dog »

Offline calc84maniac

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Re: Project M Reboot
« Reply #302 on: August 25, 2010, 07:19:26 pm »
Still implemented, but only for 15 MHz calcs. I can't wait to try this on calc ^^

Yeah, it's too bad that the sound requires that much processing power--and space, too.  I wonder what kind of sound we'll get on the Nspire

* HotDog wonders
Nspire won't get sound, due to lack of speed and the actual timers used to generate the interrupts.
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #303 on: August 26, 2010, 03:26:04 am »
I think in Nspire 84+ mode, if set at 15 MHz, an ASM/Axe game will run at like 6, right? I checked once, with Supersonic Ball, I removed the speed restriction and I barely saw any difference than if I let it ran at 6 MHz.

TI, what have you done????

Offline calc84maniac

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Re: Project M Reboot
« Reply #304 on: August 26, 2010, 10:02:12 am »
Yoshi madness!
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline ztrumpet

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Re: Project M Reboot
« Reply #305 on: August 26, 2010, 10:07:28 am »
That's epic!  Wonderful job.  I've always hated Boos, though. XD ;D

Offline agent84

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Re: Project M Reboot
« Reply #306 on: August 26, 2010, 11:19:39 am »
looks great!

Question; will the game keep track of the score?  I see how you get pts for killing enemies and stuff, so will the overall score be shown at the end of the lvl?

Offline Hot_Dog

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Re: Project M Reboot
« Reply #307 on: August 26, 2010, 11:24:03 am »
Wow, nice yoshi!

Offline TsukasaZX

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Re: Project M Reboot
« Reply #308 on: August 26, 2010, 11:44:11 am »
Daaaaang O_o
My only concern so far is that the boo is a tad fast. Other than that, again more kudos to you calc84god `-`
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Offline andrepd

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Re: Project M Reboot
« Reply #309 on: August 26, 2010, 12:17:48 pm »
Yoshi madness!


awesome, looks great, keep up the good work.

btw, what's that number on the corner? fps?

Offline calc84maniac

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Re: Project M Reboot
« Reply #310 on: August 26, 2010, 12:40:54 pm »
The game is currently keeping track of score, yes. I'm not sure if I'm going to show it in the level or not. And the number in the upper right shows number of coins :)
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #311 on: August 26, 2010, 12:52:25 pm »
That  boo seems annoying to dodge ;D

Nice job Calc84. I love how close it is to SMW. Btw will you be able to spit back koopa shells after eating them? What about eating coins?

Offline calc84maniac

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Re: Project M Reboot
« Reply #312 on: August 26, 2010, 06:38:36 pm »
That  boo seems annoying to dodge ;D

Nice job Calc84. I love how close it is to SMW. Btw will you be able to spit back koopa shells after eating them? What about eating coins?
Yeah, koopa shell spitting is planned. Not sure about eating coins though, since that would require doing collisions with the tilemap. I don't remember Yoshi being able to eat stationary coins in SMW, though I know he can eat the kind dropped by enemies.
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Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #313 on: August 26, 2010, 08:18:11 pm »
Oh ok. It's up to you I guess. Also I guess it might be difficult since they aren't sprites.

Good luck on the project :)

Offline TIfanx1999

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Re: Project M Reboot
« Reply #314 on: August 28, 2010, 08:42:04 am »
Just saw the screenshot, wondering what's going on with teh Project M that appeared again all of a sudden on the most recent posts list.

And what I saw was liek EPIC. I'm loving this.
Yea, same here. I was actually thinking about fooling around with some super mario world spriting just for giggles.

Suggestion: Possibly make Yoshi so he can't be pushed around (this always bothered me about the GBA remake).