Author Topic: Project M Reboot  (Read 126361 times)

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Offline calc84maniac

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Re: Project M Reboot
« Reply #45 on: December 21, 2009, 12:49:08 pm »
Coolio.  Although i think it might be having the same grayscale problem that fZero was having.
Well, I don't think that the tilemap will be scrolling by one pixel per frame in-game. It's quite possible that it will look much better during gameplay.
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Offline Builderboy

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Re: Project M Reboot
« Reply #46 on: December 21, 2009, 01:05:11 pm »
very true, and i can't wait to see some gameplay! :D

Offline ztrumpet

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Re: Project M Reboot
« Reply #47 on: December 21, 2009, 01:10:20 pm »
Me too!

Offline Eeems

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Re: Project M Reboot
« Reply #48 on: December 21, 2009, 01:18:28 pm »
Wow! Nice! So your getting started on project m again?
Can't wait for more!
/e

Offline JoeyBelgier

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Re: Project M Reboot
« Reply #49 on: December 21, 2009, 01:43:29 pm »
Can't wait either D:

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #50 on: December 21, 2009, 08:10:36 pm »
wow nice job! I wonder how fast it will be with adding enemies and objects moving around ^^

Offline Silver Shadow

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Re: Project M Reboot
« Reply #51 on: December 22, 2009, 02:04:44 pm »
*cough* alpha release *cough*
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Offline ztrumpet

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Re: Project M Reboot
« Reply #52 on: December 22, 2009, 03:07:56 pm »
I think I'd have fun just moving around the tile mapper...

Offline JoeyBelgier

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Re: Project M Reboot
« Reply #53 on: December 22, 2009, 04:45:52 pm »
halt!
Is it still in the stadium that you have to clean the whole code or did that happen in the past 3 weeks that I didn't come online??!
proceed!

:P

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #54 on: December 22, 2009, 07:34:16 pm »
er wha?

Offline JoeyBelgier

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Re: Project M Reboot
« Reply #55 on: December 22, 2009, 07:47:35 pm »
Well when I talked with calc84 about Project M and it awesomeness, he said it looked awesome, but in fact, the code was pretty messy.

I could be wrong since my memory stinks but I'm pretty sure that what I say is true :p

Offline DJ Omnimaga

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Re: Project M Reboot
« Reply #56 on: December 23, 2009, 02:42:00 am »
Oh Ok thanks for clarifying lol :P

I think he started writing most parts a few years ago, so he might have reused some old code. I guess next version will be much faster and smaller then :P

Offline JoeyBelgier

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Re: Project M Reboot
« Reply #57 on: December 23, 2009, 09:41:08 am »
I can't be bothered by space but yeah, this allows to have more features included an also to have more enemies/animations on screen without lagging :D

Offline calc84maniac

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Re: Project M Reboot
« Reply #58 on: December 23, 2009, 12:43:24 pm »
Eh, it's more like I made way too many mistakes with my implementation. I don't think there's very much code I'll be able to reuse anyway. Graphics, of course, are a different story. ;)
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Offline JCW

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Re: Project M Reboot
« Reply #59 on: December 24, 2009, 10:07:33 pm »
This is looking really nice, can't wait to see more when you have the time.
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