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Omnimaga
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Project M (Super Mario)
(Moderator:
calc84maniac
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Project M Reboot
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Topic: Project M Reboot (Read 126436 times)
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DJ Omnimaga
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Re: Project M Reboot
«
Reply #90 on:
March 16, 2010, 12:09:57 am »
True, altough since Mario is so popular (judging by how all local stores NSMBW shelves are always sold out) compared to any other game, I doubt anything else, as good as it may be, will stand a chance against a mario game, even if someone made a grayscale starcraft game for the 83+
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calc84maniac
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Re: Project M Reboot
«
Reply #91 on:
March 17, 2010, 10:50:44 am »
Updates:
More collision detection bugs fixed
Hitting a coin block plays a coin animation
Stompable goombas, running around at various speeds
A walking platform, which appears as an upside-down goomba (for test purposes)
Objects can be programmed to stop or turn around when they reach an edge
The screenshot framerate should be friendly to all browsers now:
«
Last Edit: March 17, 2010, 10:52:19 am by calc84maniac
»
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trevmeister66
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Re: Project M Reboot
«
Reply #92 on:
March 17, 2010, 10:54:37 am »
Great work! That looks awesome, and I especially like the upside-down goomba. Heh.
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Re: Project M Reboot
«
Reply #93 on:
March 17, 2010, 10:56:10 am »
wow! that's amazing! can't wait for the first release!
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TsukasaZX
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Re: Project M Reboot
«
Reply #94 on:
March 17, 2010, 01:43:54 pm »
That is amazing! O_O This is going to be the best Mario game for TI-83+ EVER
Kudos on this progress, Calc84
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DJ Omnimaga
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Re: Project M Reboot
«
Reply #95 on:
March 17, 2010, 03:43:52 pm »
wow awesome! And darn these goombas runs fast :O
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ztrumpet
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Re: Project M Reboot
«
Reply #96 on:
March 17, 2010, 05:12:47 pm »
Wow, that's awesome! Great job calc84!
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calc84maniac
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Re: Project M Reboot
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Reply #97 on:
March 18, 2010, 10:43:36 pm »
I added Paragoombas, Parakoopas, Koopas, and Koopa shells.
The Koopa shells don't hurt anything other than Mario yet, though.
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trevmeister66
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Re: Project M Reboot
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Reply #98 on:
March 18, 2010, 10:49:31 pm »
Wow... Pure epicness. Great work.
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DJ Omnimaga
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Re: Project M Reboot
«
Reply #99 on:
March 18, 2010, 10:59:40 pm »
wow really awesome!
You should try setting your lcd blurring slightly slower, though, because i notice it barely even blurs at all, and maybe this is why the gs looks crappy when moving. I wouldn't be surprised if on calc it actually looked nice.
But still, it's so epic
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Galandros
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Re: Project M Reboot
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Reply #100 on:
March 19, 2010, 02:09:22 pm »
Epic physics and animations only rivaled by Digitan's Robot Wars.
But Mario graphics fills very well the screen but maintains it very pleasing.
Now we need a epic level editor.
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Re: Project M Reboot
«
Reply #101 on:
March 19, 2010, 06:44:49 pm »
That is incredible! Awesome job! I really, really like it!
Can you grab and hold on to the koopa shell?
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Builderboy
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Re: Project M Reboot
«
Reply #102 on:
March 19, 2010, 07:01:11 pm »
Nice! Its tiles like these that i wish Chrome had faster GIF support
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Geekboy1011
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Re: Project M Reboot
«
Reply #103 on:
March 19, 2010, 08:05:51 pm »
very nice did you fix getting stuck on the slopes yet i forgot X.x
«
Last Edit: March 19, 2010, 08:06:03 pm by Geekboy1011
»
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Snake X
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Re: Project M Reboot
«
Reply #104 on:
March 23, 2010, 11:01:10 pm »
Holy crap! I really need this in my geometry class.. lol
Nice work!
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Omnimaga
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Project M (Super Mario)
(Moderator:
calc84maniac
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Project M Reboot